Player Matchup

Izanami
Izanami
AreUnew
Izanami
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
179W - 152L
1,673 Elo+
Party 1
King Arthur
King Arthur
MasterDc1000
King Arthur
Level 146
God Stats
36W - 25L
1,773 SR
Queue Stats
266W - 230L
1,631 Elo+
Party 1
He Bo
He Bo
XRedboyX
He Bo
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
180W - 148L
1,597 Elo+
Party 1
Ymir
Ymir
gatxamiga
Ymir
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 86L
1,578 Elo+
Solo
Mercury
Mercury
xBlueboy3x
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 132
1,555 SR
1,596 Elo+

VS

Team Averages
Level 116
1,567 SR
1,576 Elo+
Bellona
Bellona
ChaØtix
Bellona
Level 107
God Stats
1W - 1L
1,316 SR
Queue Stats
103W - 72L
1,588 Elo+
Solo
Thor
Thor
Dalegendofmen
Thor
Level 126
God Stats
8W - 7L
1,868 SR
Queue Stats
204W - 182L
1,585 Elo+
Solo
Discordia
Discordia
JJRRGG717
Discordia
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Nineeeeee
Neith
Level 136
God Stats
7W - 9L
1,557 SR
Queue Stats
503W - 503L
1,587 Elo+
Solo
Ymir
Ymir
jankoszr
Ymir
Level 85
God Stats
10W - 7L
1,597 SR
Queue Stats
238W - 197L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AreUnew
Izanami
11
5 / 0 / 1
6,615
662
4,976
4,338
1,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
MasterDc1000
King Arthur
9
2 / 1 / 2
5,322
532
2,537
6,549
4,315
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

He Bo
XRedboyX
He Bo
9
2 / 3 / 2
5,209
521
5,324
4,805
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
7
1 / 3 / 3
4,988
499
1,373
7,440
3,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
xBlueboy3x
Mercury
7
1 / 2 / 2
4,660
466
2,272
5,501
1,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ChaØtix
Bellona
10
0 / 1 / 1
5,687
569
4,665
6,841
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 3 / 3
5,666
567
2,682
6,942
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
JJRRGG717
Discordia
9
3 / 3 / 3
5,331
533
4,595
4,204
1,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
Nineeeeee
Neith
10
1 / 2 / 1
5,511
551
2,468
5,389
1,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
9
2 / 2 / 4
5,460
546
2,994
7,107
2,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
11
Kills
9
9
Deaths
11
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
AreUnew
Izanami
5
0
1
5.5
W
Bellona
ChaØtix
Bellona
0
1
1
0.5
W
3
3
3
1.5
W
Discordia
JJRRGG717
Discordia
3
3
3
1.5
L
King Arthur
MasterDc1000
King Arthur
2
1
2
3
W
Neith
Nineeeeee
Neith
1
2
1
0.75
L
He Bo
XRedboyX
He Bo
2
3
2
1
L
Ymir
1
3
3
0.83
W
Ymir
2
2
4
2
L
Mercury
xBlueboy3x
Mercury
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,482
Damage
17,404
28,633
Taken
30,483
11,704
Mitigated
12,142
8,746
Healing
11,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AreUnew
Izanami
4,976
2,598
0
2,781
4,338
1,297
86
763
3,565
0
43,504
W
Bellona
ChaØtix
Bellona
4,665
1,720
0
3,697
6,841
4,502
0
872
5,937
0
35,632
W
2,682
649
0
2,089
6,942
2,136
0
807
6,097
0
27,223
W
Discordia
JJRRGG717
Discordia
4,595
499
0
700
4,204
1,311
0
2,045
2,020
23,173
0
L
King Arthur
MasterDc1000
King Arthur
2,537
328
0
2,394
6,549
4,315
25
200
6,325
0
20,508
W
Neith
Nineeeeee
Neith
2,468
703
0
2,889
5,389
1,286
196
0
5,389
0
36,008
L
He Bo
XRedboyX
He Bo
5,324
397
0
743
4,805
1,411
0
2,189
2,400
26,893
0
L
Ymir
1,373
468
0
2,573
7,440
3,234
0
3,089
4,225
12,110
0
W
Ymir
2,994
662
0
2,423
7,107
2,907
0
2,650
4,343
16,743
0
L
Mercury
xBlueboy3x
Mercury
2,272
1,112
0
255
5,501
1,447
0
898
4,529
0
17,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,794
Gold Earned
27,655
242
Minions Killed
286
0
Camps Cleared
0
982,106
Distance Traveled
928,687
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,615
662
91
9
0
183,348
6
W
Bellona
5,687
569
94
9
0
191,362
1
W
Thor
5,666
567
59
6
0
185,870
4
W
Discordia
5,331
533
39
4
0
189,877
3
L
King Arthur
5,322
532
37
4
0
193,739
5
W
Neith
5,511
551
66
7
0
149,801
1
L
He Bo
5,209
521
51
5
0
191,004
2
L
Ymir
4,988
499
21
2
0
183,126
2
W
Ymir
5,460
546
28
3
0
211,777
4
L
Mercury
4,660
466
42
4
0
230,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role