Player Matchup

Chaac
Chaac
Evolved_Kill
Chaac
Level 127
God Stats
2W - 0L
1,717 SR
Queue Stats
36W - 5L
2,084 Elo+
Party 2
Fafnir
Fafnir
JelleMeeuw
Fafnir
Level 108
God Stats
6W - 0L
1,662 SR
Queue Stats
77W - 44L
1,876 Elo+
Party 2
Kukulkan
Kukulkan
TheMRCentjes
Kukulkan
Level 29
God Stats
9W - 2L
1,731 SR
Queue Stats
98W - 39L
1,979 Elo+
Party 2
Team Averages
Level 88
1,703 SR
1,980 Elo+

VS

Team Averages
Level 73
1,284 SR
1,398 Elo+
Thor
Thor
FarilioN
Thor
Level 125
God Stats
1W - 4L
1,417 SR
Queue Stats
92W - 130L
1,464 Elo+
Party 1
Anubis
Anubis
Vattenliv
Anubis
Level 8
God Stats
0W - 1L
1,222 SR
Queue Stats
1W - 4L
1,364 Elo+
Party 1
Cthulhu
Cthulhu
ormett181
Cthulhu
Level 87
God Stats
0W - 2L
1,212 SR
Queue Stats
24W - 43L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 9
8,062
806
6,995
6,372
5,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fafnir
JelleMeeuw
Fafnir
11
7 / 1 / 9
9,158
916
5,548
5,634
5,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
TheMRCentjes
Kukulkan
12
5 / 0 / 9
8,090
809
11,952
2,890
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
8
0 / 5 / 1
5,970
597
1,364
8,381
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anubis
Vattenliv
Anubis
8
0 / 7 / 1
5,835
584
2,097
8,125
3,416
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
ormett181
Cthulhu
9
1 / 5 / 0
6,449
645
2,812
11,979
4,749
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
17
Kills
1
1
Deaths
17
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
9
9.5
L
Thor
0
5
1
0.1
W
Fafnir
JelleMeeuw
Fafnir
7
1
9
11.5
W
Kukulkan
TheMRCentjes
Kukulkan
5
0
9
9.5
L
Anubis
Vattenliv
Anubis
0
7
1
0.07
L
Cthulhu
ormett181
Cthulhu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,495
Damage
6,273
14,896
Taken
28,485
11,785
Mitigated
12,024
4,469
Healing
2,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,995
2,595
0
2,669
6,372
5,199
949
2,107
4,265
0
30,177
L
Thor
1,364
0
0
1,220
8,381
3,859
0
4,960
3,232
0
15,500
W
Fafnir
JelleMeeuw
Fafnir
5,548
307
0
1,610
5,634
5,488
90
1,866
3,768
19,549
0
W
Kukulkan
TheMRCentjes
Kukulkan
11,952
537
0
190
2,890
1,098
657
1,004
1,886
38,129
0
L
Anubis
Vattenliv
Anubis
2,097
199
258
492
8,125
3,416
0
4,373
3,262
10,696
0
L
Cthulhu
ormett181
Cthulhu
2,812
235
32
0
11,979
4,749
0
7,017
4,469
12,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,310
Gold Earned
18,254
141
Minions Killed
61
0
Camps Cleared
0
561,263
Distance Traveled
492,673
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,062
806
51
5
0
190,609
2
L
Thor
5,970
597
29
3
0
182,935
1
W
Fafnir
9,158
916
26
3
0
190,709
2
W
Kukulkan
8,090
809
64
6
0
179,945
5
L
Anubis
5,835
584
23
2
0
139,167
1
L
Cthulhu
6,449
645
9
1
0
170,571
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role