Player Matchup

Cupid
Cupid
A1M3_G0T
Cupid
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Da_B00tAyWarri0r
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hera
Hera
jragon13
Hera
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 37
1,500 SR
1,500 Elo+

VS

Team Averages
Level 21
1,628 SR
1,437 Elo+
Zeus
Zeus
IAmOverlyBad
Zeus
Level 13
God Stats
4W - 3L
1,556 SR
Queue Stats
15W - 22L
1,405 Elo+
Solo
Da Ji
Da Ji
goldwing0825
Da Ji
Level 25
God Stats
10W - 6L
1,586 SR
Queue Stats
18W - 16L
1,518 Elo+
Party 1
Bellona
Bellona
littlefrosty03
Bellona
Level 24
God Stats
17W - 19L
1,742 SR
Queue Stats
114W - 104L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
A1M3_G0T
Cupid
9
1 / 3 / 0
6,807
619
3,741
5,966
2,125
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 5 / 1
6,084
553
1,648
6,371
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hera
10
0 / 2 / 1
7,120
647
3,570
4,507
1,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 3
8,494
772
5,868
3,831
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 1 / 4
7,955
723
5,374
5,085
1,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 5
6,887
626
2,217
6,465
4,894
Boots

Boots

+6%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
10
10
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cupid
A1M3_G0T
Cupid
1
3
0
0.33
L
0
5
1
0.1
W
6
0
3
7.5
W
4
1
4
6
L
Hera
0
2
1
0.25
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,959
Damage
13,459
16,844
Taken
15,381
5,644
Mitigated
7,992
3,627
Healing
4,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
A1M3_G0T
Cupid
3,741
1,855
90
1,401
5,966
2,125
0
2,689
3,277
0
18,469
L
1,648
268
0
233
6,371
2,104
0
2,269
4,102
5,057
0
W
5,868
706
0
1,834
3,831
1,285
364
1,333
2,498
35,465
0
W
5,374
1,641
0
1,236
5,085
1,813
782
1,200
3,885
0
28,309
L
Hera
3,570
755
417
1,486
4,507
1,415
34
986
3,521
30,132
0
W
2,217
496
111
1,066
6,465
4,894
316
2,745
3,720
0
15,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,011
Gold Earned
23,336
91
Minions Killed
133
0
Camps Cleared
0
486,681
Distance Traveled
563,120
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,807
619
41
4
0
159,846
0
L
Cthulhu
6,084
553
12
1
0
146,494
0
W
Zeus
8,494
772
76
7
0
176,240
2
W
Da Ji
7,955
723
34
3
0
216,424
3
L
Hera
7,120
647
38
3
0
180,341
2
W
Bellona
6,887
626
23
2
0
170,456
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role