Player Matchup

Hercules
Hercules
Ice Cold Shogun
Hercules
Level 158
God Stats
1W - 1L
1,211 SR
Queue Stats
4W - 4L
1,498 Elo+
Party 2
Cthulhu
Cthulhu
SoggySlopper
Cthulhu
Level 17
God Stats
1W - 0L
1,714 SR
Queue Stats
55W - 67L
1,500 Elo+
Party 2
Janus
Janus
bandmanthesimp
Janus
Level 11
God Stats
2W - 6L
1,674 SR
Queue Stats
20W - 33L
1,407 Elo+
Solo
Team Averages
Level 62
1,533 SR
1,468 Elo+

VS

Team Averages
Level 28
1,459 SR
1,494 Elo+
Fenrir
Fenrir
American_Sycho0o
Fenrir
Level 34
God Stats
85W - 97L
1,508 SR
Queue Stats
103W - 112L
1,473 Elo+
Party 1
Sol
Sol
SS4CoNcUsSiOn
Sol
Level 25
God Stats
10W - 17L
1,369 SR
Queue Stats
69W - 106L
1,349 Elo+
Party 1
King Arthur
King Arthur
iZambie
King Arthur
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 27L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
20
10 / 2 / 11
18,327
632
20,925
25,920
42,499
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
SoggySlopper
Cthulhu
20
10 / 3 / 13
19,982
689
26,134
33,391
51,681
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
4 / 10 / 15
16,938
584
23,544
21,136
10,270
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 4
17,631
608
8,602
20,828
8,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
2 / 11 / 6
16,297
562
24,697
28,689
10,633
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
iZambie
King Arthur
20
6 / 8 / 7
18,633
643
23,960
39,104
31,413
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
31
24
Kills
14
15
Deaths
25
39
Assists
17
Player
Kills
Deaths
Assists
KDA
L
6
6
4
1.33
W
Hercules
10
2
11
7.75
L
2
11
6
0.45
W
Cthulhu
SoggySlopper
Cthulhu
10
3
13
5.5
W
4
10
15
1.15
L
King Arthur
iZambie
King Arthur
6
8
7
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,603
Damage
57,259
80,447
Taken
88,621
104,450
Mitigated
50,997
25,304
Healing
21,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,602
1,958
0
4,221
20,828
8,951
160
9,282
11,095
0
74,408
W
Hercules
20,925
7,013
0
11,749
25,920
42,499
895
9,643
15,810
0
58,553
L
24,697
6,940
0
11,195
28,689
10,633
1,015
16,275
12,289
127,188
0
W
Cthulhu
SoggySlopper
Cthulhu
26,134
2,046
2,346
6,944
33,391
51,681
780
12,650
20,741
95,920
0
W
23,544
4,467
0
4,265
21,136
10,270
1,412
4,571
16,565
82,522
0
L
King Arthur
iZambie
King Arthur
23,960
4,668
593
5,595
39,104
31,413
399
23,650
14,615
6,862
74,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,247
Gold Earned
52,561
231
Minions Killed
303
0
Camps Cleared
0
1,411,525
Distance Traveled
1,460,662
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
17,631
608
73
3
0
509,793
0
W
Hercules
18,327
632
62
2
0
508,535
6
L
Sol
16,297
562
136
5
0
465,865
1
W
Cthulhu
19,982
689
78
3
0
499,593
2
W
Janus
16,938
584
91
3
0
403,397
5
L
King Arthur
18,633
643
94
3
0
485,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role