Player Matchup

Danzaburou
Danzaburou
ANARCHICAL
Danzaburou
Level 16
God Stats
1W - 1L
1,366 SR
Queue Stats
32W - 36L
1,283 Elo+
Party 3
Bellona
Bellona
StavoKamToTeces
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
930 Elo+
Party 1
Cthulhu
Cthulhu
Zargonoid
Cthulhu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,223 Elo+
Party 3
Merlin
Merlin
afafasfasf
Merlin
Level 8
God Stats
2W - 5L
1,500 SR
Queue Stats
20W - 36L
1,381 Elo+
Party 1
Fenrir
Fenrir
agilit
Fenrir
Level 49
God Stats
2W - 1L
1,730 SR
Queue Stats
11W - 15L
1,225 Elo+
Party 1
Team Averages
Level 18
1,519 SR
1,208 Elo+

VS

Team Averages
Level 15
1,484 SR
1,320 Elo+
Hades
Hades
Festralion
Hades
Level 12
God Stats
1W - 1L
1,694 SR
Queue Stats
28W - 21L
1,294 Elo+
Solo
Fenrir
Fenrir
GameFab
Fenrir
Level 13
God Stats
3W - 2L
1,447 SR
Queue Stats
35W - 30L
1,373 Elo+
Party 2
Ymir
Ymir
Obeed17
Ymir
Level 17
God Stats
7W - 6L
1,273 SR
Queue Stats
306W - 309L
1,251 Elo+
Solo
Chaac
Chaac
Raikadze
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 20L
1,412 Elo+
Party 2
Izanami
Izanami
VseMozno
Izanami
Level 15
God Stats
88W - 81L
1,505 SR
Queue Stats
140W - 145L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ANARCHICAL
Danzaburou
7
1 / 0 / 2
4,340
620
1,453
2,973
725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
5 / 1 / 0
5,393
770
3,533
4,013
2,749
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
Zargonoid
Cthulhu
5
0 / 2 / 2
3,902
557
824
3,661
1,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
afafasfasf
Merlin
8
0 / 0 / 0
4,523
646
0
1,403
526
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
agilit
Fenrir
8
3 / 0 / 0
4,625
661
2,807
2,722
746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
1
0 / 0 / 0
3,000
429
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
GameFab
Fenrir
5
1 / 1 / 1
3,958
565
2,320
3,654
1,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
Obeed17
Ymir
6
1 / 4 / 0
4,081
583
1,265
6,067
2,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
Raikadze
Chaac
4
0 / 2 / 2
3,511
502
1,345
2,900
1,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
VseMozno
Izanami
6
1 / 2 / 0
4,041
577
2,230
3,177
809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
9
Kills
3
3
Deaths
9
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ANARCHICAL
Danzaburou
1
0
2
2
L
Hades
0
0
0
0
L
Fenrir
GameFab
Fenrir
1
1
1
1.5
L
Ymir
Obeed17
Ymir
1
4
0
0.25
L
Chaac
Raikadze
Chaac
0
2
2
0.5
W
5
1
0
5
L
Izanami
VseMozno
Izanami
1
2
0
0.5
W
Cthulhu
Zargonoid
Cthulhu
0
2
2
0.5
W
Merlin
afafasfasf
Merlin
0
0
0
0
W
Fenrir
agilit
Fenrir
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,617
Damage
7,160
14,772
Taken
15,798
6,185
Mitigated
5,689
4,788
Healing
2,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ANARCHICAL
Danzaburou
1,453
507
0
2,074
2,973
725
187
0
2,873
0
14,838
L
Hades
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
GameFab
Fenrir
2,320
991
0
650
3,654
1,022
0
117
3,514
0
12,062
L
Ymir
Obeed17
Ymir
1,265
487
0
216
6,067
2,561
438
0
5,879
12,452
0
L
Chaac
Raikadze
Chaac
1,345
294
0
470
2,900
1,297
165
172
2,703
0
2,796
W
3,533
1,047
0
626
4,013
2,749
637
1,265
2,723
0
15,087
L
Izanami
VseMozno
Izanami
2,230
1,481
0
986
3,177
809
769
535
2,642
0
19,879
W
Cthulhu
Zargonoid
Cthulhu
824
41
0
262
3,661
1,439
0
0
3,609
4,890
0
W
Merlin
afafasfasf
Merlin
0
0
0
0
1,403
526
882
0
1,403
19,584
0
W
Fenrir
agilit
Fenrir
2,807
604
0
1,826
2,722
746
0
0
2,722
0
17,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,783
Gold Earned
18,591
155
Minions Killed
91
0
Camps Cleared
0
713,038
Distance Traveled
556,085
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,340
620
29
4
0
131,503
1
L
Hades
3,000
429
0
0
0
15,739
0
L
Fenrir
3,958
565
23
3
0
148,333
1
L
Ymir
4,081
583
19
3
0
123,290
0
L
Chaac
3,511
502
8
1
0
154,521
1
W
Bellona
5,393
770
35
5
0
153,278
0
L
Izanami
4,041
577
41
6
0
114,202
0
W
Cthulhu
3,902
557
6
1
0
130,113
1
W
Merlin
4,523
646
42
6
0
142,999
0
W
Fenrir
4,625
661
43
6
0
155,145
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role