Player Matchup

Rama
Rama
ElJoche
Rama
Level 157
God Stats
17W - 17L
1,595 SR
Queue Stats
123W - 118L
1,531 Elo+
Party 1
Cthulhu
Cthulhu
Execute3015
Cthulhu
Level 59
God Stats
18W - 7L
1,518 SR
Queue Stats
101W - 88L
1,619 Elo+
Party 1
Tsukuyomi
Tsukuyomi
OGloc11
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 73
1,538 SR
1,550 Elo+

VS

Team Averages
Level 54
1,541 SR
1,541 Elo+
Cernunnos
Cernunnos
CrookedReaper
Cernunnos
Level 125
God Stats
4W - 1L
1,500 SR
Queue Stats
35W - 33L
1,682 Elo+
Party 2
Sobek
Sobek
MurphysLawGaming
Sobek
Level 8
God Stats
2W - 2L
1,806 SR
Queue Stats
2W - 2L
1,682 Elo+
Party 2
Raijin
Raijin
SrDonoso
Raijin
Level 28
God Stats
2W - 0L
1,317 SR
Queue Stats
5W - 10L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
ElJoche
Rama
13
4 / 3 / 1
8,892
741
10,201
13,130
3,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Execute3015
Cthulhu
10
2 / 5 / 2
7,960
663
8,244
15,117
7,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
OGloc11
Tsukuyomi
8
0 / 9 / 1
6,599
550
3,401
11,674
3,233
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CrookedReaper
Cernunnos
11
4 / 2 / 10
8,806
734
11,292
7,554
2,769
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 0 / 10
8,643
720
5,857
10,425
11,825
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
SrDonoso
Raijin
13
7 / 4 / 8
9,606
801
12,893
9,649
3,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
6
Kills
16
17
Deaths
6
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
CrookedReaper
Cernunnos
4
2
10
4.5
L
Rama
ElJoche
Rama
4
3
1
1.5
L
Cthulhu
Execute3015
Cthulhu
2
5
2
0.6
W
5
0
10
10
L
Tsukuyomi
OGloc11
Tsukuyomi
0
9
1
0.06
W
Raijin
SrDonoso
Raijin
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,846
Damage
30,042
39,921
Taken
27,628
14,784
Mitigated
18,160
7,805
Healing
6,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
CrookedReaper
Cernunnos
11,292
6,908
0
1,220
7,554
2,769
0
1,800
5,754
0
38,243
L
Rama
ElJoche
Rama
10,201
8,161
0
5,332
13,130
3,908
791
7,375
5,451
0
43,339
L
Cthulhu
Execute3015
Cthulhu
8,244
228
443
1,305
15,117
7,643
0
6,597
8,109
24,999
0
W
5,857
661
0
3,041
10,425
11,825
0
2,872
7,553
10,454
0
L
Tsukuyomi
OGloc11
Tsukuyomi
3,401
424
0
725
11,674
3,233
0
3,893
7,603
0
10,208
W
Raijin
SrDonoso
Raijin
12,893
1,488
94
2,080
9,649
3,566
0
3,624
6,025
40,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,451
Gold Earned
27,055
131
Minions Killed
133
0
Camps Cleared
0
582,419
Distance Traveled
613,722
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,806
734
65
5
0
191,250
3
L
Rama
8,892
741
89
7
0
182,430
0
L
Cthulhu
7,960
663
27
2
0
210,738
1
W
Sobek
8,643
720
7
1
0
241,034
0
L
Tsukuyomi
6,599
550
15
1
0
189,251
0
W
Raijin
9,606
801
61
5
0
181,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role