Player Matchup

Thoth
Thoth
akarabas50
Thoth
Level 8
God Stats
0W - 2L
1,233 SR
Queue Stats
2W - 5L
1,275 Elo+
Party 2
Nemesis
Nemesis
halvmetermohawk
Nemesis
Level 28
God Stats
2W - 2L
1,836 SR
Queue Stats
25W - 36L
1,342 Elo+
Solo
Hercules
Hercules
steeveek
Hercules
Level 86
God Stats
0W - 2L
1,255 SR
Queue Stats
29W - 21L
1,577 Elo+
Party 2
Team Averages
Level 41
1,442 SR
1,398 Elo+

VS

Team Averages
Level 34
1,565 SR
1,435 Elo+
Sobek
Sobek
Ghoostt1
Sobek
Level 16
God Stats
12W - 6L
1,820 SR
Queue Stats
32W - 46L
1,418 Elo+
Party 1
Hades
Hades
TayS2D
Hades
Level 5
God Stats
2W - 3L
1,381 SR
Queue Stats
5W - 8L
1,452 Elo+
Solo
Neith
Neith
philliooo
Neith
Level 81
God Stats
13W - 14L
1,494 SR
Queue Stats
46W - 55L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
12
0 / 4 / 5
8,893
556
6,914
6,339
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 5 / 3
9,892
618
5,555
10,019
5,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
steeveek
Hercules
13
4 / 2 / 2
9,655
603
9,753
10,578
9,208
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Ghoostt1
Sobek
14
3 / 1 / 8
10,927
683
5,990
11,978
15,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hades
TayS2D
Hades
12
2 / 4 / 7
9,751
609
5,138
10,170
7,897
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Neith
philliooo
Neith
14
6 / 1 / 5
10,930
683
9,040
6,734
3,002
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
6
Kills
11
11
Deaths
6
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sobek
Ghoostt1
Sobek
3
1
8
7
W
Hades
TayS2D
Hades
2
4
7
1.38
L
Thoth
0
4
5
0.63
L
2
5
3
0.7
W
Neith
philliooo
Neith
6
1
5
8.5
L
Hercules
steeveek
Hercules
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,222
Damage
20,168
26,936
Taken
28,882
16,537
Mitigated
26,236
1,623
Healing
7,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Ghoostt1
Sobek
5,990
566
0
2,931
11,978
15,337
355
2,649
8,817
18,116
0
W
Hades
TayS2D
Hades
5,138
974
117
509
10,170
7,897
595
1,640
8,200
16,708
0
L
Thoth
6,914
410
0
372
6,339
2,262
0
1,726
4,613
25,377
0
L
5,555
2,924
0
513
10,019
5,067
460
3,925
6,094
0
49,714
W
Neith
philliooo
Neith
9,040
5,217
419
3,465
6,734
3,002
1,659
1,671
4,867
0
54,285
L
Hercules
steeveek
Hercules
9,753
2,699
0
738
10,578
9,208
202
5,555
5,023
0
29,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,440
Gold Earned
31,608
151
Minions Killed
137
0
Camps Cleared
0
871,520
Distance Traveled
787,528
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,927
683
19
1
0
300,890
2
W
Hades
9,751
609
22
1
0
228,017
1
L
Thoth
8,893
556
30
2
0
255,494
2
L
Nemesis
9,892
618
87
5
0
316,687
5
W
Neith
10,930
683
96
6
0
258,621
3
L
Hercules
9,655
603
34
2
0
299,339
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role