Player Matchup

Nemesis
Nemesis
BadBoyKilling
Nemesis
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 22L
1,500 Elo+
Solo
Artemis
Artemis
Ensotor02
Artemis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 35L
1,057 Elo+
Party 1
Kukulkan
Kukulkan
FajnyGoblin
Kukulkan
Level 5
God Stats
1W - 2L
1,160 SR
Queue Stats
2W - 4L
1,218 Elo+
Solo
Odin
Odin
KenjiroTengu
Odin
Level 14
God Stats
3W - 1L
1,686 SR
Queue Stats
35W - 31L
1,423 Elo+
Solo
Yemoja
Yemoja
samuxiano
Yemoja
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 27L
1,057 Elo+
Party 1
Team Averages
Level 7
1,469 SR
1,251 Elo+

VS

Team Averages
Level 21
1,446 SR
1,343 Elo+
Heimdallr
Heimdallr
Billington02
Heimdallr
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 123L
1,304 Elo+
Solo
Odin
Odin
CaptainEddie
Odin
Level 26
God Stats
23W - 16L
1,500 SR
Queue Stats
89W - 74L
1,475 Elo+
Party 2
Thanatos
Thanatos
CaptainHalunke
Thanatos
Level 19
God Stats
5W - 1L
1,901 SR
Queue Stats
49W - 42L
1,465 Elo+
Party 2
Cthulhu
Cthulhu
KildiGaming
Cthulhu
Level 17
God Stats
0W - 5L
1,039 SR
Queue Stats
18W - 30L
1,293 Elo+
Solo
Neith
Neith
Кириагава
Neith
Level 16
God Stats
0W - 1L
1,290 SR
Queue Stats
4W - 12L
1,177 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
9
0 / 4 / 6
6,327
422
1,915
8,512
2,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Ensotor02
Artemis
12
3 / 0 / 5
7,012
467
7,008
5,163
1,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
FajnyGoblin
Kukulkan
13
2 / 0 / 2
7,936
529
4,210
4,250
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
8 / 1 / 5
7,869
525
6,886
8,281
6,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yemoja
samuxiano
Yemoja
10
1 / 2 / 7
7,104
474
1,669
5,622
3,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Billington02
Heimdallr
10
2 / 4 / 3
6,479
432
4,340
6,582
2,572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 2 / 0
6,335
422
2,714
7,982
5,540
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
11
1 / 2 / 0
6,916
461
2,837
9,174
3,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
KildiGaming
Cthulhu
10
3 / 4 / 2
6,949
463
5,164
10,152
5,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 3 / 1
6,115
408
2,666
5,751
1,987
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
14
Kills
7
7
Deaths
15
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
0
4
6
0.75
L
Heimdallr
Billington02
Heimdallr
2
4
3
0.88
L
1
2
0
0.5
L
Thanatos
1
2
0
0.5
W
Artemis
Ensotor02
Artemis
3
0
5
5.5
W
Kukulkan
FajnyGoblin
Kukulkan
2
0
2
3
W
8
1
5
10.5
L
Cthulhu
KildiGaming
Cthulhu
3
4
2
1
W
Yemoja
samuxiano
Yemoja
1
2
7
2.25
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,688
Damage
17,721
31,828
Taken
39,641
15,571
Mitigated
19,189
9,723
Healing
14,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
1,915
804
0
2,944
8,512
2,570
0
1,517
6,995
0
21,963
L
Heimdallr
Billington02
Heimdallr
4,340
1,940
429
1,105
6,582
2,572
662
99
6,433
0
24,822
L
2,714
778
0
1,900
7,982
5,540
260
1,242
6,700
2,248
18,753
L
Thanatos
2,837
646
0
8,777
9,174
3,126
437
1,045
8,104
0
41,463
W
Artemis
Ensotor02
Artemis
7,008
4,036
0
2,485
5,163
1,728
1,204
936
4,227
0
31,638
W
Kukulkan
FajnyGoblin
Kukulkan
4,210
767
0
469
4,250
1,621
2,620
216
4,034
42,314
0
W
6,886
2,312
0
694
8,281
6,524
35
1,838
6,443
0
17,594
L
Cthulhu
KildiGaming
Cthulhu
5,164
493
204
768
10,152
5,964
814
1,042
8,900
24,395
0
W
Yemoja
samuxiano
Yemoja
1,669
704
2,010
1,121
5,622
3,128
642
1,205
4,417
8,193
0
L
2,666
748
0
1,332
5,751
1,987
0
2,451
3,200
0
23,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,248
Gold Earned
32,794
235
Minions Killed
260
0
Camps Cleared
0
1,201,196
Distance Traveled
1,197,009
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,327
422
48
3
0
191,316
1
L
Heimdallr
6,479
432
46
3
0
257,645
1
L
Odin
6,335
422
48
3
0
249,142
2
L
Thanatos
6,916
461
81
5
0
280,910
2
W
Artemis
7,012
467
50
3
0
245,286
2
W
Kukulkan
7,936
529
94
6
0
212,337
2
W
Odin
7,869
525
29
2
0
295,360
1
L
Cthulhu
6,949
463
38
3
0
233,636
0
W
Yemoja
7,104
474
14
1
0
256,897
5
L
Neith
6,115
408
47
3
0
175,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role