Player Matchup

Izanami
Izanami
Gold II
GAMERGIRL5454
Izanami
Gold II
Level 98
God Stats
2W - 1L
1,732 SR
Queue Stats
35W - 18L
1,945 MMR
Solo
Nu Wa
Nu Wa
Platinum V
Sjobert
Nu Wa
Platinum V
Level 149
God Stats
7W - 4L
1,884 SR
Queue Stats
65W - 69L
1,957 MMR
Solo
Set
Set
Platinum II
SkellyGB
Set
Platinum II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum I
Solensis
Bellona
Platinum I
Level 123
God Stats
183W - 132L
1,756 SR
Queue Stats
285W - 279L
1,937 MMR
Solo
Ymir
Ymir
Platinum I
TorinTheToaster
Ymir
Platinum I
Level 157
God Stats
2W - 5L
1,848 SR
Queue Stats
220W - 208L
1,919 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,744 SR
1,851 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 123
1,673 SR
1,852 MMR
Guan Yu
Guan Yu
Diamond V
Alen
Guan Yu
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum I
Keryanes
Chang'e
Platinum I
Level 47
God Stats
6W - 6L
1,795 SR
Queue Stats
167W - 150L
1,970 MMR
Solo
Pele
Pele
Platinum I
Kre1S
Pele
Platinum I
Level 127
God Stats
11W - 7L
1,889 SR
Queue Stats
118W - 110L
2,098 MMR
Party 1
Anhur
Anhur
Platinum I
M0en
Anhur
Platinum I
Level 157
God Stats
56W - 57L
1,588 SR
Queue Stats
1,000W - 993L
1,943 MMR
Solo
Sobek
Sobek
Gold I
markoSsSsS
Sobek
Gold I
Level 122
God Stats
9W - 9L
1,595 SR
Queue Stats
70W - 58L
1,749 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
7
0 / 2 / 0
4,126
516
2,117
4,481
511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
Sjobert
Nu Wa
9
2 / 1 / 1
5,242
655
3,854
2,661
738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 1 / 0
5,126
641
2,837
4,356
1,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
Solensis
Bellona
8
0 / 3 / 1
4,507
563
2,816
7,505
3,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 2 / 1
4,538
567
1,490
5,365
2,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
DanzaburouApolloNemesisScylla

VS

Bans
King ArthurThe MorriganCu ChulainnKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Alen
Guan Yu
9
1 / 1 / 2
5,413
677
5,081
6,540
2,983
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Keryanes
Chang'e
9
1 / 1 / 3
5,087
636
1,942
3,775
1,017
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pele
Kre1S
Pele
11
5 / 1 / 1
6,106
763
3,134
4,023
1,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anhur
M0en
Anhur
8
2 / 0 / 1
4,675
584
3,931
4,969
1,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
8
0 / 1 / 3
4,538
567
1,012
5,204
2,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
9
9
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Alen
Guan Yu
1
1
2
2
L
Izanami
0
2
0
0
W
Chang'e
Keryanes
Chang'e
1
1
3
2.5
W
Pele
Kre1S
Pele
5
1
1
5.5
W
Anhur
M0en
Anhur
2
0
1
2.5
L
Nu Wa
Sjobert
Nu Wa
2
1
1
2.5
L
2
1
0
2
L
Bellona
Solensis
Bellona
0
3
1
0.17
L
0
2
1
0.25
W
Sobek
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,114
Damage
15,100
24,368
Taken
24,511
8,195
Mitigated
9,129
7,386
Healing
10,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Alen
Guan Yu
5,081
702
131
2,954
6,540
2,983
0
180
6,342
0
26,693
L
Izanami
2,117
1,084
0
1,732
4,481
511
0
61
4,420
0
27,170
W
Chang'e
Keryanes
Chang'e
1,942
353
495
1,329
3,775
1,017
0
1,447
2,272
29,971
0
W
Pele
Kre1S
Pele
3,134
1,091
0
636
4,023
1,240
0
723
3,210
0
32,450
W
Anhur
M0en
Anhur
3,931
1,731
0
2,094
4,969
1,545
0
1,240
3,711
0
26,489
L
Nu Wa
Sjobert
Nu Wa
3,854
790
0
440
2,661
738
0
959
1,702
33,451
0
L
2,837
1,531
0
844
4,356
1,687
0
548
3,808
0
25,499
L
Bellona
Solensis
Bellona
2,816
1,377
0
3,169
7,505
3,203
0
0
7,505
0
18,650
L
1,490
452
0
1,201
5,365
2,056
0
1,386
3,979
7,474
0
W
Sobek
1,012
0
0
2,653
5,204
2,344
0
1,474
3,632
8,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,539
Gold Earned
25,819
247
Minions Killed
264
0
Camps Cleared
0
789,419
Distance Traveled
863,550
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
5,413
677
59
7
0
189,615
1
L
Izanami
4,126
516
56
7
0
120,503
1
W
Chang'e
5,087
636
65
8
0
156,618
5
W
Pele
6,106
763
75
9
0
185,338
4
W
Anhur
4,675
584
45
6
0
154,352
5
L
Nu Wa
5,242
655
77
10
0
150,394
3
L
Set
5,126
641
57
7
0
180,701
1
L
Bellona
4,507
563
47
6
0
170,504
1
L
Ymir
4,538
567
10
1
0
167,317
5
W
Sobek
4,538
567
20
3
0
177,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role