Player Matchup

Merlin
Merlin
HZI_gacha
Merlin
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 148L
1,072 Elo+
Party 2
Cthulhu
Cthulhu
PhantomxMatrix
Cthulhu
Level 14
God Stats
2W - 0L
1,617 SR
Queue Stats
4W - 5L
1,142 Elo+
Solo
Anhur
Anhur
PucheMichel
Anhur
Level 13
God Stats
7W - 3L
1,586 SR
Queue Stats
44W - 39L
1,387 Elo+
Solo
Ymir
Ymir
lorddefolen
Ymir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 40L
1,255 Elo+
Party 2
Nemesis
Nemesis
Пророк400
Nemesis
Level 13
God Stats
8W - 11L
1,184 SR
Queue Stats
112W - 113L
1,495 Elo+
Solo
Team Averages
Level 18
1,477 SR
1,270 Elo+

VS

Team Averages
Level 10
1,448 SR
1,309 Elo+
Hun Batz
Hun Batz
DooBYZz
Hun Batz
Level 9
God Stats
7W - 16L
1,298 SR
Queue Stats
95W - 97L
1,229 Elo+
Solo
Cupid
Cupid
GroSbatiSack
Cupid
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 14L
1,418 Elo+
Solo
Cerberus
Cerberus
Lop789
Cerberus
Level 6
God Stats
0W - 3L
1,212 SR
Queue Stats
32W - 51L
1,214 Elo+
Party 1
Mulan
Mulan
QueenLeveque
Mulan
Level 24
God Stats
1W - 1L
1,728 SR
Queue Stats
56W - 28L
1,571 Elo+
Solo
Zeus
Zeus
Verdugo1237
Zeus
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 15L
1,113 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HZI_gacha
Merlin
17
17 / 2 / 7
12,331
587
24,230
13,100
5,857
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
6 / 1 / 7
12,067
575
12,575
16,914
19,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
5 / 1 / 13
10,540
502
14,766
17,430
6,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 4 / 11
9,150
436
6,962
17,115
13,390
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
9 / 2 / 5
11,875
565
5,746
19,985
8,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DooBYZz
Hun Batz
8
0 / 3 / 0
6,921
330
1,395
8,313
2,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
7 / 7 / 2
11,427
544
14,139
17,787
7,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Lop789
Cerberus
13
0 / 11 / 5
8,229
392
6,326
22,394
8,863
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
2 / 4 / 3
9,179
437
7,831
18,756
15,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 12 / 4
8,320
396
4,503
12,256
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
24
37
Kills
10
10
Deaths
37
43
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
DooBYZz
Hun Batz
0
3
0
0
L
7
7
2
1.14
W
Merlin
HZI_gacha
Merlin
17
2
7
10.25
L
Cerberus
Lop789
Cerberus
0
11
5
0.23
W
6
1
7
9.5
W
5
1
13
11.5
L
2
4
3
0.88
L
1
12
4
0.25
W
0
4
11
1.38
W
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,279
Damage
34,194
84,544
Taken
79,506
54,680
Mitigated
37,531
36,436
Healing
14,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
DooBYZz
Hun Batz
1,395
552
0
2,028
8,313
2,425
0
3,637
4,576
0
25,119
L
14,139
8,135
340
3,430
17,787
7,527
0
9,595
8,167
0
47,079
W
Merlin
HZI_gacha
Merlin
24,230
2,535
0
5,874
13,100
5,857
2,028
4,831
8,244
72,431
0
L
Cerberus
Lop789
Cerberus
6,326
517
0
5,160
22,394
8,863
0
12,977
9,210
35,470
0
W
12,575
454
874
6,937
16,914
19,716
850
1,830
14,914
75,537
0
W
14,766
7,507
0
9,014
17,430
6,780
2,389
2,675
14,680
0
57,247
L
7,831
603
0
2,330
18,756
15,022
0
8,764
9,517
265
39,902
L
4,503
1,244
0
1,309
12,256
3,694
0
7,962
4,269
18,524
0
W
6,962
227
391
3,069
17,115
13,390
681
3,444
13,596
25,351
0
W
5,746
2,555
0
10,277
19,985
8,937
1,779
1,974
17,886
0
83,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,963
Gold Earned
44,076
486
Minions Killed
324
0
Camps Cleared
0
1,859,456
Distance Traveled
1,400,732
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,921
330
60
3
0
175,722
0
L
Cupid
11,427
544
67
3
0
294,525
0
W
Merlin
12,331
587
112
5
0
334,075
0
L
Cerberus
8,229
392
85
4
0
302,070
0
W
Cthulhu
12,067
575
146
7
0
401,149
6
W
Anhur
10,540
502
78
4
0
371,579
0
L
Mulan
9,179
437
84
4
0
375,900
1
L
Zeus
8,320
396
28
1
0
252,515
1
W
Ymir
9,150
436
32
2
0
361,137
6
W
Nemesis
11,875
565
118
6
0
391,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role