Player Matchup

Kukulkan
Kukulkan
CURSEDEMONZERERF
Kukulkan
Level 23
God Stats
38W - 26L
1,601 SR
Queue Stats
167W - 190L
1,446 Elo+
Party 1
Chaac
Chaac
KingMarc_1998
Chaac
Level 68
God Stats
30W - 29L
1,356 SR
Queue Stats
695W - 798L
1,316 Elo+
Party 1
Pele
Pele
WasabiDreamer
Pele
Level 125
God Stats
19W - 13L
1,572 SR
Queue Stats
476W - 524L
1,392 Elo+
Party 1
Team Averages
Level 72
1,510 SR
1,385 Elo+

VS

Team Averages
Level 21
1,496 SR
1,338 Elo+
Hel
Hel
LaChilenaGamer
Hel
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 4L
1,491 Elo+
Party 2
Danzaburou
Danzaburou
NachoPa12
Danzaburou
Level 31
God Stats
5W - 3L
1,489 SR
Queue Stats
20W - 20L
1,473 Elo+
Party 2
Fenrir
Fenrir
S1l3NC10
Fenrir
Level 7
God Stats
5W - 7L
1,500 SR
Queue Stats
30W - 36L
1,050 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 8
10,059
719
10,765
4,633
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
5 / 1 / 8
9,934
710
9,324
9,885
7,911
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 5 / 8
9,825
702
9,916
10,502
5,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
7,900
564
3,825
11,337
4,377
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
NachoPa12
Danzaburou
13
4 / 3 / 2
9,717
694
6,617
11,122
4,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
S1l3NC10
Fenrir
11
3 / 7 / 4
8,750
625
6,760
12,012
7,452
Mace

Mace

+10
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
15
Kills
7
7
Deaths
15
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
W
5
1
8
9
L
0
5
3
0.3
L
Danzaburou
NachoPa12
Danzaburou
4
3
2
1.67
L
Fenrir
S1l3NC10
Fenrir
3
7
4
0.71
W
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,005
Damage
17,202
25,020
Taken
34,471
14,763
Mitigated
16,038
5,416
Healing
9,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,765
757
0
1,106
4,633
1,783
121
867
3,766
44,637
0
W
9,324
892
516
2,982
9,885
7,911
235
1,526
8,359
0
26,472
L
3,825
1,078
4,234
3,166
11,337
4,377
136
5,105
6,232
28,034
0
L
Danzaburou
NachoPa12
Danzaburou
6,617
1,587
0
885
11,122
4,209
345
2,996
8,126
0
47,652
L
Fenrir
S1l3NC10
Fenrir
6,760
1,357
0
896
12,012
7,452
0
2,719
9,293
0
10,331
W
9,916
2,431
0
812
10,502
5,069
321
1,526
8,976
0
37,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,818
Gold Earned
26,367
161
Minions Killed
134
0
Camps Cleared
0
752,801
Distance Traveled
697,497
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,059
719
83
6
0
259,259
0
W
Chaac
9,934
710
31
2
0
255,700
2
L
Hel
7,900
564
57
4
0
227,700
0
L
Danzaburou
9,717
694
70
5
0
228,287
1
L
Fenrir
8,750
625
7
1
0
241,510
0
W
Pele
9,825
702
47
3
0
237,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role