Player Matchup

Hercules
Hercules
Bronze III
MALDOSANJO
Hercules
Bronze III
Level 30
God Stats
0W - 1L
1,640 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Athena
Athena
Gold III
Shes2Young4Ubro-
Athena
Gold III
Level 97
God Stats
22W - 24L
1,752 SR
Queue Stats
334W - 338L
1,518 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver II
SickAlert
Tsukuyomi
Silver II
Level 49
God Stats
2W - 5L
1,481 SR
Queue Stats
314W - 322L
1,136 MMR
Party 2
Nu Wa
Nu Wa
Gold III
ThunderMan313
Nu Wa
Gold III
Level 85
God Stats
0W - 5L
1,209 SR
Queue Stats
319W - 312L
1,518 MMR
Party 1
Medusa
Medusa
Gold I
indigo159
Medusa
Gold I
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
317W - 322L
1,665 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 66
1,516 SR
1,447 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,532 SR
1,440 MMR
Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold III
OctaJim34
Ganesha
Gold III
Level 157
God Stats
7W - 9L
1,490 SR
Queue Stats
118W - 127L
1,454 MMR
Solo
Nemesis
Nemesis
Gold II
Rtic_Kong
Nemesis
Gold II
Level 128
God Stats
5W - 3L
1,597 SR
Queue Stats
57W - 51L
1,433 MMR
Solo
Artemis
Artemis
Platinum V
o JuGGaRNauT o
Artemis
Platinum V
Level 147
God Stats
17W - 13L
1,507 SR
Queue Stats
158W - 155L
1,387 MMR
Solo
Bellona
Bellona
Gold III
sephirot_light
Bellona
Gold III
Level 141
God Stats
4W - 4L
1,566 SR
Queue Stats
121W - 125L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MALDOSANJO
Hercules
11
0 / 2 / 1
5,974
351
3,025
11,487
6,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 5 / 3
7,278
428
4,352
15,582
10,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
SickAlert
Tsukuyomi
13
1 / 4 / 1
7,929
466
4,055
12,923
4,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 5 / 1
8,128
478
8,994
9,103
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
indigo159
Medusa
14
2 / 5 / 1
8,443
497
8,954
17,068
5,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
PersephoneScyllaCu ChulainnJanusDanzaburou

VS

Bans
ApolloCthulhuGuan YuSetFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
4 / 0 / 5
10,243
603
11,495
6,188
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
OctaJim34
Ganesha
14
0 / 1 / 12
9,531
561
6,872
11,682
9,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Rtic_Kong
Nemesis
16
12 / 3 / 0
10,679
628
11,427
14,003
5,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 0 / 4
10,470
616
11,069
11,206
4,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 0 / 2
9,823
578
10,842
15,739
10,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
4
Kills
21
21
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
5
6.5
L
Hercules
MALDOSANJO
Hercules
0
2
1
0.25
W
Ganesha
OctaJim34
Ganesha
0
1
12
6
W
Nemesis
Rtic_Kong
Nemesis
12
3
0
4
L
0
5
3
0.3
L
Tsukuyomi
SickAlert
Tsukuyomi
1
4
1
0.38
L
1
5
1
0.3
L
Medusa
indigo159
Medusa
2
5
1
0.5
W
2
0
4
4
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,380
Damage
51,705
66,163
Taken
58,818
29,388
Mitigated
32,370
17,684
Healing
23,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,495
192
0
1,766
6,188
2,576
0
2,780
3,180
71,401
0
L
Hercules
MALDOSANJO
Hercules
3,025
1,027
0
3,256
11,487
6,576
0
2,077
9,340
103
11,883
W
Ganesha
OctaJim34
Ganesha
6,872
863
0
3,142
11,682
9,499
0
4,303
7,102
33,856
0
W
Nemesis
Rtic_Kong
Nemesis
11,427
5,828
0
2,799
14,003
5,877
138
2,047
11,883
0
68,781
L
4,352
660
717
2,225
15,582
10,190
0
5,120
10,398
25,515
0
L
Tsukuyomi
SickAlert
Tsukuyomi
4,055
1,015
0
3,556
12,923
4,000
0
4,534
8,261
0
41,191
L
8,994
1,207
0
1,003
9,103
2,876
0
4,383
4,362
55,803
0
L
Medusa
indigo159
Medusa
8,954
3,739
238
6,689
17,068
5,746
0
1,591
15,435
0
50,246
W
11,069
5,565
0
6,951
11,206
4,200
2,632
1,932
9,140
0
82,485
W
10,842
3,443
0
9,139
15,739
10,218
1,426
1,532
13,689
0
65,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,752
Gold Earned
50,746
375
Minions Killed
510
0
Camps Cleared
0
1,551,185
Distance Traveled
1,611,818
10
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,243
603
140
8
0
343,054
10
L
Hercules
5,974
351
25
1
0
298,848
4
W
Ganesha
9,531
561
11
1
0
294,472
9
W
Nemesis
10,679
628
109
6
0
364,272
1
L
Athena
7,278
428
48
3
0
312,765
4
L
Tsukuyomi
7,929
466
87
5
0
364,927
0
L
Nu Wa
8,128
478
128
8
0
291,734
2
L
Medusa
8,443
497
87
5
0
282,911
0
W
Artemis
10,470
616
154
9
0
286,113
10
W
Bellona
9,823
578
96
6
0
323,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role