Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Hatsune_Mikolash
Apollo
Level 24
God Stats
3W - 0L
1,824 SR
Queue Stats
130W - 26L
1,742 Elo+
Party 1
Bellona
Bellona
Jovaras Jofka
Bellona
Level 63
God Stats
1W - 1L
1,267 SR
Queue Stats
78W - 74L
1,439 Elo+
Solo
Zeus
Zeus
MCGFD
Zeus
Level 67
God Stats
6W - 3L
1,664 SR
Queue Stats
22W - 26L
1,462 Elo+
Solo
Team Averages
Level 94
1,551 SR
1,529 Elo+

VS

Team Averages
Level 73
1,527 SR
1,563 Elo+
Janus
Janus
DeathbyNarnia
Janus
Level 64
God Stats
1W - 2L
1,728 SR
Queue Stats
137W - 125L
1,464 Elo+
Solo
Ymir
Ymir
KaneRucroft
Ymir
Level 125
God Stats
1W - 2L
1,772 SR
Queue Stats
213W - 168L
1,642 Elo+
Party 2
Nemesis
Nemesis
MLW I Rcklss
Nemesis
Level 33
God Stats
1W - 2L
1,550 SR
Queue Stats
158W - 145L
1,557 Elo+
Solo
Medusa
Medusa
V1PeRViRus
Medusa
Level 40
God Stats
4W - 9L
1,415 SR
Queue Stats
45W - 32L
1,593 Elo+
Party 2
Hercules
Hercules
WadeRucroft
Hercules
Level 102
God Stats
2W - 7L
1,167 SR
Queue Stats
228W - 204L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
7 / 1 / 5
9,241
660
7,109
9,320
3,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
 
Ymir
14
7 / 0 / 9
9,068
648
7,398
7,322
4,799
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
5 / 1 / 5
9,498
678
6,822
6,642
2,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
12
0 / 2 / 4
7,086
506
7,659
10,570
7,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
MCGFD
Zeus
13
1 / 6 / 5
7,308
522
4,374
9,152
3,066
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 1
8,319
594
5,670
7,385
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 6 / 2
7,397
528
6,396
13,122
6,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
MLW I Rcklss
Nemesis
12
1 / 4 / 1
7,232
517
1,971
8,707
2,856
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
V1PeRViRus
Medusa
12
0 / 3 / 1
7,337
524
3,511
9,008
2,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
WadeRucroft
Hercules
14
1 / 3 / 2
8,027
573
5,662
11,262
8,656
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
20
Kills
10
10
Deaths
20
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
1
5
9.5
W
Ymir
 
Ymir
7
0
9
11.5
L
5
4
1
1.38
W
5
1
5
7.5
W
Bellona
0
2
4
1
L
3
6
2
0.67
W
Zeus
MCGFD
Zeus
1
6
5
0.58
L
Nemesis
MLW I Rcklss
Nemesis
1
4
1
0.38
L
Medusa
V1PeRViRus
Medusa
0
3
1
0.17
L
Hercules
WadeRucroft
Hercules
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,362
Damage
23,210
43,006
Taken
49,484
22,277
Mitigated
23,359
20,352
Healing
11,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,109
2,092
0
9,396
9,320
3,744
0
1,808
7,512
0
64,811
W
Ymir
 
Ymir
7,398
2,104
0
2,185
7,322
4,799
321
2,260
5,054
27,041
0
L
5,670
405
0
964
7,385
2,429
0
4,049
3,311
51,479
0
W
6,822
4,271
0
3,863
6,642
2,952
1,659
1,061
5,581
0
73,165
W
Bellona
7,659
2,772
0
3,352
10,570
7,716
960
904
9,666
0
34,116
L
6,396
1,677
0
1,810
13,122
6,998
0
3,162
9,914
22,186
0
W
Zeus
MCGFD
Zeus
4,374
748
0
1,556
9,152
3,066
0
5,688
3,127
40,419
0
L
Nemesis
MLW I Rcklss
Nemesis
1,971
476
0
1,285
8,707
2,856
0
1,885
6,797
0
36,452
L
Medusa
V1PeRViRus
Medusa
3,511
1,510
0
4,431
9,008
2,420
0
1,241
7,767
0
45,568
L
Hercules
WadeRucroft
Hercules
5,662
1,991
0
3,399
11,262
8,656
0
1,435
9,381
0
45,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,201
Gold Earned
38,312
429
Minions Killed
434
0
Camps Cleared
0
1,363,518
Distance Traveled
1,332,248
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,241
660
105
8
0
320,883
2
W
Ymir
9,068
648
47
3
0
281,445
4
L
Janus
8,319
594
116
8
0
262,753
2
W
Apollo
9,498
678
129
9
0
276,998
1
W
Bellona
7,086
506
68
5
0
261,651
6
L
Ymir
7,397
528
38
3
0
279,184
2
W
Zeus
7,308
522
80
6
0
222,541
2
L
Nemesis
7,232
517
66
5
0
296,463
4
L
Medusa
7,337
524
99
7
0
218,379
0
L
Hercules
8,027
573
115
8
0
275,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role