Player Matchup

Baron Samedi
Baron Samedi
DrakSmokeDeath
Baron Samedi
Level 77
God Stats
2W - 0L
1,321 SR
Queue Stats
233W - 241L
1,513 Elo+
Solo
Fenrir
Fenrir
LaMilanesaMagica
Fenrir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
SHUPELPS
Medusa
Level 154
God Stats
5W - 8L
1,558 SR
Queue Stats
314W - 294L
1,533 Elo+
Solo
King Arthur
King Arthur
ZekeQ
King Arthur
Level 159
God Stats
38W - 48L
1,556 SR
Queue Stats
146W - 142L
1,604 Elo+
Solo
Tyr
Tyr
francociccale
Tyr
Level 107
God Stats
22W - 8L
1,724 SR
Queue Stats
77W - 82L
1,534 Elo+
Solo
Team Averages
Level 123
1,532 SR
1,537 Elo+

VS

Team Averages
Level 127
1,600 SR
1,609 Elo+
Ullr
Ullr
G0RD0PELOTUD0
Ullr
Level 157
God Stats
1W - 1L
1,724 SR
Queue Stats
7W - 5L
1,638 Elo+
Party 1
Janus
Janus
Mepideleche
Janus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
PITOMBEIRABAR
Pele
Level 66
God Stats
1W - 2L
1,197 SR
Queue Stats
79W - 49L
1,601 Elo+
Party 2
Sobek
Sobek
Yubbell
Sobek
Level 104
God Stats
1W - 2L
1,585 SR
Queue Stats
145W - 116L
1,593 Elo+
Party 2
Chang'e
Chang'e
leguitincho
Chang'e
Level 157
God Stats
13W - 2L
1,994 SR
Queue Stats
740W - 540L
1,713 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DrakSmokeDeath
Baron Samedi
11
0 / 0 / 0
5,729
573
1,038
2,714
895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 1 / 0
5,401
540
1,053
5,011
1,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
SHUPELPS
Medusa
9
1 / 1 / 0
5,097
510
3,361
5,078
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
ZekeQ
King Arthur
9
0 / 2 / 1
4,798
480
4,290
6,883
2,451
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
3 / 0 / 0
6,612
661
4,426
7,970
3,783
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
4,594
459
2,219
5,581
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 3 / 2
4,760
476
2,541
5,661
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
1 / 0 / 0
4,414
441
422
1,819
380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
Yubbell
Sobek
8
0 / 0 / 3
4,977
498
2,868
6,506
2,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
leguitincho
Chang'e
12
3 / 0 / 0
6,204
620
2,089
3,493
1,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
5
Kills
4
4
Deaths
5
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DrakSmokeDeath
Baron Samedi
0
0
0
0
L
0
2
2
0.5
W
1
1
0
1
L
0
3
2
0.33
L
1
0
0
1
W
Medusa
SHUPELPS
Medusa
1
1
0
1
L
Sobek
Yubbell
Sobek
0
0
3
1.5
W
King Arthur
ZekeQ
King Arthur
0
2
1
0.25
W
3
0
0
3
L
Chang'e
leguitincho
Chang'e
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,168
Damage
10,139
27,656
Taken
23,060
10,502
Mitigated
7,921
11,797
Healing
9,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DrakSmokeDeath
Baron Samedi
1,038
105
0
1,343
2,714
895
234
964
1,680
35,972
0
L
2,219
1,206
0
1,530
5,581
1,413
0
0
5,581
0
24,988
W
1,053
336
0
2,808
5,011
1,932
0
930
3,989
0
30,577
L
2,541
345
0
1,634
5,661
2,173
0
0
5,661
23,001
0
L
422
89
0
1,074
1,819
380
0
0
1,819
0
10,994
W
Medusa
SHUPELPS
Medusa
3,361
1,569
0
2,280
5,078
1,441
765
1,769
3,263
0
27,900
L
Sobek
Yubbell
Sobek
2,868
177
0
3,225
6,506
2,912
0
470
5,964
14,938
0
W
King Arthur
ZekeQ
King Arthur
4,290
544
0
771
6,883
2,451
0
1,620
5,225
0
24,263
W
4,426
495
0
4,595
7,970
3,783
0
1,739
6,001
0
37,393
L
Chang'e
leguitincho
Chang'e
2,089
193
224
2,263
3,493
1,043
0
448
2,997
38,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,637
Gold Earned
24,949
344
Minions Killed
243
0
Camps Cleared
0
962,040
Distance Traveled
911,018
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,729
573
85
9
0
173,906
6
L
Ullr
4,594
459
46
5
0
183,181
2
W
Fenrir
5,401
540
74
7
0
217,079
2
L
Janus
4,760
476
43
4
0
181,429
3
L
Pele
4,414
441
35
4
0
120,365
1
W
Medusa
5,097
510
64
6
0
149,558
3
L
Sobek
4,977
498
19
2
0
215,275
3
W
King Arthur
4,798
480
40
4
0
203,756
2
W
Tyr
6,612
661
81
8
0
217,741
3
L
Chang'e
6,204
620
100
10
0
210,768
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role