Player Matchup

King Arthur
King Arthur
ElcomeDuende
King Arthur
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Haseo7100
Medusa
Level 128
God Stats
6W - 7L
1,604 SR
Queue Stats
90W - 69L
1,649 Elo+
Solo
Agni
Agni
Kviola
Agni
Level 109
God Stats
11W - 9L
1,644 SR
Queue Stats
313W - 292L
1,565 Elo+
Solo
Ymir
Ymir
Leokon
Ymir
Level 137
God Stats
8W - 1L
1,500 SR
Queue Stats
216W - 204L
1,559 Elo+
Solo
Da Ji
Da Ji
Vicinalis
Da Ji
Level 95
God Stats
4W - 0L
1,500 SR
Queue Stats
10W - 9L
1,602 Elo+
Solo
Team Averages
Level 111
1,550 SR
1,575 Elo+

VS

Team Averages
Level 120
1,601 SR
1,505 Elo+
Amaterasu
Amaterasu
CadeWindrunner
Amaterasu
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 72L
1,515 Elo+
Party 1
Tiamat
Tiamat
ErWACHE
Tiamat
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
EzekielDaBear
Cerberus
Level 87
God Stats
5W - 3L
1,487 SR
Queue Stats
118W - 153L
1,383 Elo+
Solo
Da Ji
Da Ji
Kiloncho
Da Ji
Level 127
God Stats
18W - 13L
1,603 SR
Queue Stats
368W - 334L
1,552 Elo+
Solo
Ullr
Ullr
Kylas
Ullr
Level 142
God Stats
4W - 3L
1,914 SR
Queue Stats
108W - 106L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ElcomeDuende
King Arthur
14
2 / 1 / 1
7,960
531
4,651
7,792
5,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
Haseo7100
Medusa
15
5 / 0 / 5
8,720
581
9,397
9,210
2,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
Kviola
Agni
15
2 / 1 / 5
8,672
578
9,820
9,624
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Leokon
Ymir
13
4 / 1 / 3
7,886
526
7,496
11,292
6,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
Vicinalis
Da Ji
14
7 / 3 / 3
8,197
546
6,228
9,606
3,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CadeWindrunner
Amaterasu
13
1 / 3 / 0
7,813
521
4,811
10,823
5,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
ErWACHE
Tiamat
14
1 / 2 / 2
8,021
535
6,930
10,067
5,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
EzekielDaBear
Cerberus
10
0 / 6 / 1
6,529
435
4,577
12,061
7,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Kiloncho
Da Ji
12
3 / 5 / 1
7,488
499
5,176
10,725
3,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ullr
Kylas
Ullr
9
1 / 5 / 0
6,334
422
3,600
10,079
2,821
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
20
Kills
6
6
Deaths
21
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
CadeWindrunner
Amaterasu
1
3
0
0.33
W
King Arthur
ElcomeDuende
King Arthur
2
1
1
2.5
L
Tiamat
ErWACHE
Tiamat
1
2
2
1
L
Cerberus
EzekielDaBear
Cerberus
0
6
1
0.08
W
Medusa
Haseo7100
Medusa
5
0
5
7.5
L
Da Ji
Kiloncho
Da Ji
3
5
1
0.7
W
Agni
Kviola
Agni
2
1
5
4.5
L
Ullr
Kylas
Ullr
1
5
0
0.2
W
Ymir
Leokon
Ymir
4
1
3
5.5
W
Da Ji
Vicinalis
Da Ji
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,592
Damage
25,094
47,524
Taken
53,755
21,415
Mitigated
24,843
20,690
Healing
14,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
CadeWindrunner
Amaterasu
4,811
2,114
0
4,840
10,823
5,502
0
1,144
9,072
0
40,508
W
King Arthur
ElcomeDuende
King Arthur
4,651
713
0
2,094
7,792
5,463
0
0
7,792
0
42,897
L
Tiamat
ErWACHE
Tiamat
6,930
1,020
0
3,834
10,067
5,597
0
7,364
2,327
47,300
0
L
Cerberus
EzekielDaBear
Cerberus
4,577
248
0
2,852
12,061
7,113
0
2,765
9,296
29,037
0
W
Medusa
Haseo7100
Medusa
9,397
4,760
0
6,809
9,210
2,734
1,785
2,186
7,024
0
61,372
L
Da Ji
Kiloncho
Da Ji
5,176
1,673
0
869
10,725
3,810
0
4,057
6,540
0
42,472
W
Agni
Kviola
Agni
9,820
798
0
4,938
9,624
3,389
296
4,436
4,814
56,384
0
L
Ullr
Kylas
Ullr
3,600
1,665
0
1,666
10,079
2,821
0
1,442
8,637
0
29,004
W
Ymir
Leokon
Ymir
7,496
1,714
0
3,432
11,292
6,192
0
3,344
7,804
37,127
0
W
Da Ji
Vicinalis
Da Ji
6,228
1,311
0
3,417
9,606
3,637
0
968
8,583
0
34,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,435
Gold Earned
36,185
454
Minions Killed
384
0
Camps Cleared
0
1,437,859
Distance Traveled
1,335,905
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,813
521
85
6
0
252,026
4
W
King Arthur
7,960
531
91
6
0
322,703
3
L
Tiamat
8,021
535
110
7
0
274,132
2
L
Cerberus
6,529
435
48
3
0
292,250
2
W
Medusa
8,720
581
125
8
0
255,140
3
L
Da Ji
7,488
499
81
5
0
279,438
2
W
Agni
8,672
578
132
9
0
291,952
0
L
Ullr
6,334
422
60
4
0
238,059
4
W
Ymir
7,886
526
46
3
0
286,920
6
W
Da Ji
8,197
546
60
4
0
281,144
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role