Player Matchup

Neith
Neith
Daenllan
Neith
Level 27
God Stats
18W - 18L
1,565 SR
Queue Stats
158W - 173L
1,538 Elo+
Solo
Olorun
Olorun
TheMerchandise9
Olorun
Level 16
God Stats
17W - 13L
1,230 SR
Queue Stats
42W - 50L
1,334 Elo+
Party 2
Heimdallr
Heimdallr
Wxlfgangg
Heimdallr
Level 16
God Stats
25W - 32L
1,395 SR
Queue Stats
140W - 174L
1,334 Elo+
Party 2
Thor
Thor
aicraftcarrier
Thor
Level 23
God Stats
132W - 135L
1,501 SR
Queue Stats
677W - 663L
1,439 Elo+
Solo
Bellona
Bellona
harryhx2
Bellona
Level 28
God Stats
11W - 13L
1,504 SR
Queue Stats
84W - 91L
1,407 Elo+
Solo
Team Averages
Level 22
1,439 SR
1,411 Elo+

VS

Team Averages
Level 19
1,503 SR
1,421 Elo+
Merlin
Merlin
Jpog510
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,474 Elo+
Party 1
Izanami
Izanami
Rene47
Izanami
Level 23
God Stats
3W - 2L
1,894 SR
Queue Stats
39W - 42L
1,408 Elo+
Solo
Fenrir
Fenrir
Standardflea451
Fenrir
Level 28
God Stats
44W - 45L
1,452 SR
Queue Stats
145W - 172L
1,473 Elo+
Solo
Artemis
Artemis
Vi1008
Artemis
Level 11
God Stats
0W - 2L
1,168 SR
Queue Stats
3W - 4L
1,240 Elo+
Party 1
Set
Set
testttttt
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 72L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Daenllan
Neith
9
3 / 0 / 6
5,324
592
2,301
3,922
1,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
8 / 1 / 4
6,585
732
6,376
4,256
2,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Wxlfgangg
Heimdallr
9
2 / 1 / 0
5,423
603
1,134
2,134
546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

10
4 / 1 / 5
6,204
689
3,132
4,743
1,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
harryhx2
Bellona
9
2 / 0 / 0
5,292
588
3,149
3,598
2,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jpog510
Merlin
7
0 / 7 / 0
3,970
441
1,696
5,753
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Rene47
Izanami
6
0 / 3 / 0
3,910
434
1,103
4,802
1,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
2 / 6 / 0
4,893
544
3,288
7,845
2,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
Vi1008
Artemis
1
0 / 0 / 0
3,186
354
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

4
0 / 4 / 1
3,639
404
1,147
3,882
1,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
19
Kills
2
3
Deaths
20
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
Daenllan
Neith
3
0
6
6
L
Merlin
Jpog510
Merlin
0
7
0
0
L
Izanami
Rene47
Izanami
0
3
0
0
L
2
6
0
0.33
W
8
1
4
10
L
Artemis
Vi1008
Artemis
0
0
0
0
W
Heimdallr
Wxlfgangg
Heimdallr
2
1
0
2
W
4
1
5
6.5
W
Bellona
harryhx2
Bellona
2
0
0
2
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,092
Damage
7,234
18,653
Taken
22,282
7,692
Mitigated
6,905
7,865
Healing
2,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Daenllan
Neith
2,301
649
0
2,657
3,922
1,011
908
197
3,650
0
19,074
L
Merlin
Jpog510
Merlin
1,696
399
0
126
5,753
1,699
0
3,222
2,531
13,539
0
L
Izanami
Rene47
Izanami
1,103
767
0
1,016
4,802
1,080
25
320
4,282
0
10,060
L
3,288
896
0
1,024
7,845
2,385
0
2,251
5,569
0
12,400
W
6,376
3,007
128
1,572
4,256
2,200
1,661
1,499
2,757
25,950
1,649
L
Artemis
Vi1008
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Heimdallr
Wxlfgangg
Heimdallr
1,134
416
0
771
2,134
546
1,062
0
2,109
0
19,583
W
3,132
778
0
2,295
4,743
1,484
0
0
4,718
0
30,440
W
Bellona
harryhx2
Bellona
3,149
1,017
0
442
3,598
2,451
600
0
3,598
0
21,065
L
1,147
180
0
375
3,882
1,741
0
231
3,651
0
7,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,828
Gold Earned
19,598
251
Minions Killed
71
0
Camps Cleared
0
785,443
Distance Traveled
553,233
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,324
592
26
3
0
139,783
1
L
Merlin
3,970
441
15
2
0
152,263
0
L
Izanami
3,910
434
20
2
0
101,512
0
L
Fenrir
4,893
544
24
3
0
188,298
0
W
Olorun
6,585
732
56
6
0
134,625
0
L
Artemis
3,186
354
0
0
0
0
0
W
Heimdallr
5,423
603
50
6
0
135,222
1
W
Thor
6,204
689
69
8
0
202,962
2
W
Bellona
5,292
588
50
6
0
172,851
2
L
Set
3,639
404
12
1
0
111,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role