Player Matchup

Skadi
Skadi
Alissandro
Skadi
Level 27
God Stats
3W - 4L
1,444 SR
Queue Stats
3W - 4L
1,428 Elo+
Party 2
Izanami
Izanami
AntropoloG
Izanami
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,497 Elo+
Party 2
Cerberus
Cerberus
HSGluci
Cerberus
Level 26
God Stats
2W - 2L
1,077 SR
Queue Stats
90W - 103L
1,472 Elo+
Solo
Rama
Rama
Oshiv
Rama
Level 17
God Stats
2W - 4L
1,153 SR
Queue Stats
89W - 74L
1,414 Elo+
Solo
Merlin
Merlin
SIeepyThyme
Merlin
Level 8
God Stats
6W - 2L
1,532 SR
Queue Stats
54W - 49L
1,273 Elo+
Solo
Team Averages
Level 19
1,341 SR
1,417 Elo+

VS

Team Averages
Level 17
1,441 SR
1,449 Elo+
Ullr
Ullr
ADANWARRIOR13
Ullr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 8L
1,500 Elo+
Solo
Agni
Agni
ClapDemCheeks2
Agni
Level 19
God Stats
44W - 39L
1,445 SR
Queue Stats
80W - 85L
1,476 Elo+
Party 3
Ymir
Ymir
DonBillo
Ymir
Level 14
God Stats
12W - 15L
1,453 SR
Queue Stats
48W - 44L
1,531 Elo+
Party 3
Bellona
Bellona
KaMaZMasteR
Bellona
Level 26
God Stats
44W - 54L
1,436 SR
Queue Stats
169W - 180L
1,347 Elo+
Party 1
Thor
Thor
davydkin
Thor
Level 16
God Stats
2W - 5L
1,373 SR
Queue Stats
28W - 34L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
18
5 / 3 / 18
12,164
1,106
13,576
12,521
5,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
AntropoloG
Izanami
18
4 / 5 / 19
11,452
1,041
9,681
11,883
4,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
HSGluci
Cerberus
18
7 / 5 / 15
12,904
1,173
17,597
20,124
17,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
Oshiv
Rama
18
9 / 2 / 11
12,221
1,111
15,657
11,321
4,405
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
18
3 / 0 / 21
11,721
1,066
20,416
4,803
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

218

VS

Team 2 Tickets

90

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 8
11,481
1,044
20,841
16,134
7,027
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

17
7 / 5 / 5
12,121
1,102
12,478
13,844
5,380
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Ymir
17
1 / 5 / 9
11,501
1,046
7,680
20,821
21,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
KaMaZMasteR
Bellona
16
2 / 6 / 5
10,713
974
7,514
17,814
10,609
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
17
1 / 6 / 9
10,214
929
7,676
19,928
8,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
51
28
Kills
15
15
Deaths
28
84
Assists
36
Player
Kills
Deaths
Assists
KDA
L
4
6
8
1.33
W
Skadi
5
3
18
4.67
W
Izanami
AntropoloG
Izanami
4
5
19
2.7
L
7
5
5
1.9
L
Ymir
1
5
9
1.1
W
Cerberus
HSGluci
Cerberus
7
5
15
2.9
L
Bellona
KaMaZMasteR
Bellona
2
6
5
0.75
W
Rama
Oshiv
Rama
9
2
11
7.25
W
Merlin
3
0
21
13.5
L
Thor
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,927
Damage
56,189
60,652
Taken
88,541
33,576
Mitigated
52,887
12,723
Healing
6,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,841
8,960
0
290
16,134
7,027
0
5,429
10,705
0
44,325
W
Skadi
13,576
7,011
0
2,439
12,521
5,119
0
5,739
6,782
0
39,797
W
Izanami
AntropoloG
Izanami
9,681
6,798
0
1,504
11,883
4,637
0
4,787
7,096
0
26,033
L
12,478
1,435
135
2,556
13,844
5,380
0
5,963
7,881
36,104
0
L
Ymir
7,680
863
519
1,976
20,821
21,769
0
8,166
12,655
32,730
0
W
Cerberus
HSGluci
Cerberus
17,597
1,364
0
4,562
20,124
17,517
0
4,848
15,276
30,262
0
L
Bellona
KaMaZMasteR
Bellona
7,514
2,236
0
52
17,814
10,609
0
9,169
8,645
0
16,439
W
Rama
Oshiv
Rama
15,657
13,697
0
2,733
11,321
4,405
0
2,468
8,853
0
31,657
W
Merlin
20,416
885
395
1,090
4,803
1,898
0
2,316
2,487
41,137
0
L
Thor
7,676
1,115
0
557
19,928
8,102
0
9,286
10,642
0
18,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,462
Gold Earned
56,030
237
Minions Killed
199
4
Camps Cleared
8
1,033,194
Distance Traveled
971,782
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,481
1,044
66
6
0
207,474
0
W
Skadi
12,164
1,106
68
6
1
202,174
0
W
Izanami
11,452
1,041
34
3
2
184,875
2
L
Agni
12,121
1,102
54
5
3
204,091
0
L
Ymir
11,501
1,046
54
5
1
163,527
1
W
Cerberus
12,904
1,173
61
6
0
218,547
2
L
Bellona
10,713
974
16
1
3
191,420
1
W
Rama
12,221
1,111
33
3
0
193,002
0
W
Merlin
11,721
1,066
41
4
1
234,596
0
L
Thor
10,214
929
9
1
1
205,270
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role