Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
CYcleoneSpinj
Artemis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 5L
1,797 Elo+
Party 2
Chernobog
Chernobog
cheppapig
Chernobog
Level 46
God Stats
7W - 10L
1,517 SR
Queue Stats
554W - 525L
1,515 Elo+
Party 3
Janus
Janus
lepepe
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Аdept
Cabrakan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,913 Elo+
Party 2
Team Averages
Level 63
1,503 SR
1,645 Elo+

VS

Team Averages
Level 87
1,551 SR
1,535 Elo+
King Arthur
King Arthur
CrimsonTheCarry
King Arthur
Level 58
God Stats
82W - 87L
1,475 SR
Queue Stats
277W - 297L
1,531 Elo+
Party 1
Hera
Hera
DorimTheLich
Hera
Level 33
God Stats
0W - 1L
1,311 SR
Queue Stats
97W - 79L
1,578 Elo+
Party 1
Athena
Athena
Luxawna
Athena
Level 141
God Stats
52W - 37L
1,612 SR
Queue Stats
97W - 83L
1,559 Elo+
Party 1
Serqet
Serqet
Sifn
Serqet
Level 160
God Stats
1W - 1L
1,856 SR
Queue Stats
45W - 47L
1,535 Elo+
Solo
Rama
Rama
xDaddyCashewx
Rama
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
186W - 180L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 0 / 1
3,330
666
1,427
2,558
796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
6
6 / 0 / 1
4,176
835
3,003
2,153
1,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chernobog
cheppapig
Chernobog
5
1 / 0 / 0
3,280
656
2,914
2,290
403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
lepepe
Janus
7
1 / 0 / 4
4,394
879
927
2,034
511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cabrakan
Аdept
Cabrakan
7
3 / 1 / 1
4,249
850
2,298
3,491
1,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrimsonTheCarry
King Arthur
5
1 / 3 / 0
3,425
685
1,776
3,647
1,494
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 4 / 0
3,005
601
1,371
2,618
609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
Luxawna
Athena
4
0 / 1 / 0
3,044
609
619
2,962
870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
Sifn
Serqet
4
0 / 3 / 0
2,959
592
892
2,753
618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 0 / 0
3,100
620
1,592
3,137
546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
11
Kills
1
1
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
1
0.5
W
Artemis
6
0
1
6.5
L
King Arthur
CrimsonTheCarry
King Arthur
1
3
0
0.33
L
0
4
0
0
L
Athena
Luxawna
Athena
0
1
0
0
L
Serqet
Sifn
Serqet
0
3
0
0
W
Chernobog
cheppapig
Chernobog
1
0
0
1
W
Janus
lepepe
Janus
1
0
4
3
L
0
0
0
0
W
Cabrakan
Аdept
Cabrakan
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,569
Damage
6,250
12,526
Taken
15,117
4,801
Mitigated
4,137
6,648
Healing
3,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,427
319
99
1,464
2,558
796
0
404
2,154
8,007
0
W
Artemis
3,003
1,818
0
752
2,153
1,122
0
295
1,834
0
12,115
L
King Arthur
CrimsonTheCarry
King Arthur
1,776
374
0
260
3,647
1,494
0
1,747
1,792
0
11,405
L
1,371
242
0
0
2,618
609
0
578
1,990
8,678
0
L
Athena
Luxawna
Athena
619
264
0
796
2,962
870
0
848
2,114
4,608
0
L
Serqet
Sifn
Serqet
892
295
0
285
2,753
618
0
700
2,011
0
9,140
W
Chernobog
cheppapig
Chernobog
2,914
1,847
0
1,815
2,290
403
96
215
2,075
0
14,671
W
Janus
lepepe
Janus
927
197
0
839
2,034
511
41
900
982
22,530
0
L
1,592
1,470
0
2,126
3,137
546
0
579
2,558
0
13,126
W
Cabrakan
Аdept
Cabrakan
2,298
404
0
1,679
3,491
1,969
0
0
3,491
18,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,429
Gold Earned
15,533
163
Minions Killed
86
0
Camps Cleared
0
481,208
Distance Traveled
423,590
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,330
666
13
3
0
94,826
0
W
Artemis
4,176
835
25
5
0
101,324
1
L
King Arthur
3,425
685
19
4
0
99,861
0
L
Hera
3,005
601
14
3
0
84,954
1
L
Athena
3,044
609
10
2
0
87,207
2
L
Serqet
2,959
592
23
5
0
73,509
1
W
Chernobog
3,280
656
27
5
0
83,869
2
W
Janus
4,394
879
47
9
0
99,398
1
L
Rama
3,100
620
20
4
0
78,059
1
W
Cabrakan
4,249
850
51
10
0
101,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role