Player Matchup

Set
Set
AnthonyBleck07
Set
Level 31
God Stats
13W - 19L
1,253 SR
Queue Stats
379W - 389L
1,314 Elo+
Solo
Cerberus
Cerberus
CrazedLamer
Cerberus
Level 11
God Stats
0W - 3L
1,500 SR
Queue Stats
193W - 185L
1,097 Elo+
Solo
Sun Wukong
Sun Wukong
EastonGabe
Sun Wukong
Level 15
God Stats
0W - 1L
1,079 SR
Queue Stats
7W - 10L
1,085 Elo+
Solo
Apollo
Apollo
TecMarquez
Apollo
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,164 Elo+
Solo
Khepri
Khepri
strikerhunt619
Khepri
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,110 Elo+
Solo
Team Averages
Level 17
1,366 SR
1,154 Elo+

VS

Team Averages
Level 23
1,448 SR
1,304 Elo+
Sobek
Sobek
GoldDanielMan
Sobek
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 73L
1,216 Elo+
Solo
Ra
Ra
Grief kills
Ra
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 47L
1,418 Elo+
Solo
Kukulkan
Kukulkan
HartLessCity860
Kukulkan
Level 18
God Stats
6W - 9L
1,337 SR
Queue Stats
27W - 30L
1,173 Elo+
Solo
Serqet
Serqet
MrPine1131
Serqet
Level 24
God Stats
4W - 7L
1,326 SR
Queue Stats
205W - 230L
1,321 Elo+
Solo
Heimdallr
Heimdallr
SOGGY DIAPER483
Heimdallr
Level 29
God Stats
8W - 4L
1,579 SR
Queue Stats
68W - 55L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 5 / 0
9,682
484
10,704
13,984
5,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
CrazedLamer
Cerberus
10
0 / 5 / 5
7,387
369
7,948
16,272
16,075
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
EastonGabe
Sun Wukong
9
1 / 6 / 0
7,271
364
1,694
8,098
4,597
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Apollo
TecMarquez
Apollo
13
2 / 4 / 6
8,567
428
6,409
15,948
5,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 11 / 3
7,185
359
4,789
15,885
11,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 10
9,417
471
8,087
10,157
10,013
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
10 / 2 / 7
10,703
535
14,980
10,023
5,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
14
0 / 4 / 6
8,391
420
3,842
5,792
2,149
Serqet
MrPine1131
Serqet
12
7 / 3 / 8
9,038
452
6,314
12,365
4,016
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
SOGGY DIAPER483
Heimdallr
15
8 / 3 / 4
9,642
482
12,962
13,480
5,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
13
Kills
30
31
Deaths
13
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
10
5
0
2
L
Cerberus
CrazedLamer
Cerberus
0
5
5
0.5
L
Sun Wukong
EastonGabe
Sun Wukong
1
6
0
0.17
W
5
1
10
10
W
10
2
7
6.75
W
Kukulkan
0
4
6
0.75
W
Serqet
MrPine1131
Serqet
7
3
8
3.67
W
Heimdallr
SOGGY DIAPER483
Heimdallr
8
3
4
3.33
L
Apollo
TecMarquez
Apollo
2
4
6
1.25
L
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,544
Damage
46,185
70,187
Taken
51,817
43,357
Mitigated
26,956
9,011
Healing
12,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,704
3,870
0
550
13,984
5,721
620
4,558
9,426
0
49,477
L
Cerberus
CrazedLamer
Cerberus
7,948
1,014
0
2,668
16,272
16,075
48
6,480
9,792
40,390
0
L
Sun Wukong
EastonGabe
Sun Wukong
1,694
633
0
145
8,098
4,597
0
4,971
3,127
0
11,671
W
8,087
1,106
0
1,202
10,157
10,013
1,736
3,109
7,048
28,107
0
W
14,980
2,821
1,173
3,109
10,023
5,008
1,410
3,591
6,432
53,612
0
W
Kukulkan
3,842
260
0
799
5,792
2,149
364
1,150
4,642
31,289
0
W
Serqet
MrPine1131
Serqet
6,314
2,183
0
0
12,365
4,016
441
2,315
10,050
0
27,885
W
Heimdallr
SOGGY DIAPER483
Heimdallr
12,962
5,189
0
6,091
13,480
5,770
193
2,572
10,908
0
54,345
L
Apollo
TecMarquez
Apollo
6,409
3,255
0
5,648
15,948
5,628
480
3,423
11,838
0
45,294
L
4,789
1,459
0
0
15,885
11,336
300
7,286
8,268
30,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,092
Gold Earned
47,191
302
Minions Killed
312
0
Camps Cleared
0
1,601,279
Distance Traveled
1,576,007
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,682
484
69
3
0
360,814
1
L
Cerberus
7,387
369
90
5
0
338,003
4
L
Sun Wukong
7,271
364
24
1
0
195,947
0
W
Sobek
9,417
471
44
2
0
353,906
0
W
Ra
10,703
535
98
5
0
260,975
0
W
Kukulkan
8,391
420
63
3
0
251,883
1
W
Serqet
9,038
452
39
2
0
366,439
0
W
Heimdallr
9,642
482
68
3
0
342,804
0
L
Apollo
8,567
428
84
4
0
428,553
2
L
Khepri
7,185
359
35
2
0
277,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role