Player Matchup

Ymir
Ymir
JFelipe33
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,582 Elo+
Party 1
Tiamat
Tiamat
LeRenarde
Tiamat
Level 27
God Stats
12W - 18L
1,479 SR
Queue Stats
37W - 34L
1,495 Elo+
Solo
Set
Set
TheLastKing369
Set
Level 28
God Stats
4W - 7L
1,583 SR
Queue Stats
25W - 23L
1,431 Elo+
Solo
Vulcan
Vulcan
jbow1997
Vulcan
Level 12
God Stats
4W - 7L
1,385 SR
Queue Stats
19W - 25L
1,499 Elo+
Solo
Artemis
Artemis
luiselomo
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Team Averages
Level 15
1,489 SR
1,501 Elo+

VS

Team Averages
Level 24
1,422 SR
1,468 Elo+
Tyr
Tyr
Caiu5
Tyr
Level 6
God Stats
2W - 2L
1,285 SR
Queue Stats
6W - 14L
1,506 Elo+
Solo
Anhur
Anhur
CarBoNinbed
Anhur
Level 29
God Stats
65W - 67L
1,547 SR
Queue Stats
187W - 208L
1,431 Elo+
Solo
Cerberus
Cerberus
Catbutzz
Cerberus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
KwestBandedUp
Tsukuyomi
Level 29
God Stats
2W - 7L
1,278 SR
Queue Stats
82W - 84L
1,404 Elo+
Solo
Chronos
Chronos
尔等抗三路
Chronos
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 6 / 5
6,407
400
5,238
12,517
7,910
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
LeRenarde
Tiamat
15
5 / 0 / 1
9,189
574
6,774
4,055
3,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
1 / 0 / 0
5,430
339
651
938
216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
jbow1997
Vulcan
13
2 / 1 / 2
7,836
490
6,710
4,637
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Artemis
luiselomo
Artemis
11
1 / 6 / 4
6,593
412
8,239
8,159
2,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Caiu5
Tyr
13
0 / 0 / 0
7,517
470
171
6,292
5,225
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

13
5 / 2 / 5
7,927
495
7,008
10,031
3,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Catbutzz
Cerberus
10
0 / 4 / 6
6,908
432
1,687
11,587
5,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
KwestBandedUp
Tsukuyomi
14
3 / 3 / 5
8,089
506
6,150
11,781
3,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 1 / 3
8,078
505
4,663
7,648
2,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
10
Kills
12
13
Deaths
10
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tyr
Caiu5
Tyr
0
0
0
0
W
5
2
5
3.75
W
Cerberus
Catbutzz
Cerberus
0
4
6
0.75
L
Ymir
1
6
5
0.58
W
Tsukuyomi
KwestBandedUp
Tsukuyomi
3
3
5
1.83
L
Tiamat
LeRenarde
Tiamat
5
0
1
5.5
L
1
0
0
1
L
Vulcan
jbow1997
Vulcan
2
1
2
3
L
Artemis
luiselomo
Artemis
1
6
4
0.5
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,612
Damage
19,679
30,306
Taken
47,339
15,900
Mitigated
20,025
3,836
Healing
15,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
Caiu5
Tyr
171
22
0
1,802
6,292
5,225
1,529
2,343
3,893
18
31,407
W
7,008
3,899
0
5,430
10,031
3,107
1,215
4,810
5,081
0
32,090
W
Cerberus
Catbutzz
Cerberus
1,687
175
0
2,649
11,587
5,160
521
4,365
7,104
13,967
0
L
Ymir
5,238
855
0
157
12,517
7,910
0
3,026
9,491
19,082
0
W
Tsukuyomi
KwestBandedUp
Tsukuyomi
6,150
1,263
0
4,373
11,781
3,682
0
3,717
7,942
0
51,529
L
Tiamat
LeRenarde
Tiamat
6,774
988
0
1,632
4,055
3,375
2,998
128
3,927
53,078
0
L
651
413
0
250
938
216
0
0
938
0
3,418
L
Vulcan
jbow1997
Vulcan
6,710
1,114
0
712
4,637
1,823
343
725
3,912
39,924
0
L
Artemis
luiselomo
Artemis
8,239
3,409
0
1,085
8,159
2,576
506
2,489
5,670
0
17,753
W
4,663
875
0
1,482
7,648
2,851
1,681
3,039
4,597
54,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,455
Gold Earned
38,519
220
Minions Killed
345
0
Camps Cleared
0
1,088,159
Distance Traveled
1,419,211
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,517
470
67
4
0
271,758
0
W
Anhur
7,927
495
54
3
0
234,509
2
W
Cerberus
6,908
432
34
2
0
300,219
2
L
Ymir
6,407
400
20
1
0
279,482
5
W
Tsukuyomi
8,089
506
91
6
0
308,185
0
L
Tiamat
9,189
574
90
6
0
272,208
0
L
Set
5,430
339
11
1
0
48,182
0
L
Vulcan
7,836
490
73
5
0
280,853
4
L
Artemis
6,593
412
26
2
0
207,434
2
W
Chronos
8,078
505
99
6
0
304,540
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role