Player Matchup

Loki
Loki
Ares03k
Loki
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 46L
1,252 Elo+
Party 1
Hel
Hel
Gabris2552
Hel
Level 16
God Stats
5W - 8L
1,427 SR
Queue Stats
103W - 102L
1,200 Elo+
Party 1
Cthulhu
Cthulhu
TTMACUPC
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,659 Elo+
Solo
Raijin
Raijin
TomTk
Raijin
Level 26
God Stats
4W - 1L
1,859 SR
Queue Stats
77W - 67L
1,603 Elo+
Solo
Artemis
Artemis
队友祭天法力无边
Artemis
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 15
1,557 SR
1,443 Elo+

VS

Team Averages
Level 21
1,469 SR
1,408 Elo+
Thor
Thor
Bérât
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,151 Elo+
Solo
Sun Wukong
Sun Wukong
Catbutzz
Sun Wukong
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DaniMuztang
Merlin
Level 29
God Stats
3W - 5L
1,388 SR
Queue Stats
72W - 82L
1,453 Elo+
Solo
Yemoja
Yemoja
Sinplisity
Yemoja
Level 28
God Stats
3W - 0L
1,681 SR
Queue Stats
68W - 59L
1,573 Elo+
Solo
Neith
Neith
callmedragon2
Neith
Level 14
God Stats
5W - 8L
1,278 SR
Queue Stats
30W - 28L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Ares03k
Loki
12
0 / 0 / 1
7,217
425
1,785
8,384
2,423
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
1 / 8 / 2
7,565
445
4,034
11,224
4,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
TTMACUPC
Cthulhu
13
2 / 3 / 0
7,883
464
4,443
9,473
8,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
TomTk
Raijin
16
5 / 3 / 0
10,052
591
10,814
10,270
3,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 6 / 3
9,064
533
10,218
14,717
4,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Bérât
Thor
14
3 / 2 / 5
8,764
516
4,796
10,854
4,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Catbutzz
Sun Wukong
15
2 / 2 / 3
8,486
499
3,969
9,607
5,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
17
3 / 2 / 1
9,748
573
5,596
8,435
3,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
Sinplisity
Yemoja
13
5 / 1 / 7
8,978
528
8,803
12,742
11,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
7 / 5 / 5
9,629
566
12,645
11,091
3,777
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
12
Kills
20
20
Deaths
12
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Loki
Ares03k
Loki
0
0
1
0.5
W
Thor
Bérât
Thor
3
2
5
2.75
W
Sun Wukong
Catbutzz
Sun Wukong
2
2
3
1.75
W
Merlin
3
2
1
1.75
L
1
8
2
0.25
W
Yemoja
Sinplisity
Yemoja
5
1
7
8.5
L
Cthulhu
TTMACUPC
Cthulhu
2
3
0
0.67
L
Raijin
TomTk
Raijin
5
3
0
1.67
W
7
5
5
1.9
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,294
Damage
35,809
54,068
Taken
52,729
23,910
Mitigated
28,256
14,126
Healing
14,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Ares03k
Loki
1,785
315
0
0
8,384
2,423
451
787
7,558
0
33,010
W
Thor
Bérât
Thor
4,796
1,344
0
3,404
10,854
4,301
0
2,958
7,748
0
47,152
W
Sun Wukong
Catbutzz
Sun Wukong
3,969
800
0
2,064
9,607
5,497
888
3,687
5,431
0
37,960
W
Merlin
5,596
159
0
1,364
8,435
3,585
0
4,923
3,252
63,464
0
L
4,034
341
2,060
2,595
11,224
4,164
1,256
2,108
9,116
33,761
0
W
Yemoja
Sinplisity
Yemoja
8,803
1,525
693
3,192
12,742
11,096
200
3,961
8,665
30,382
0
L
Cthulhu
TTMACUPC
Cthulhu
4,443
82
77
1,130
9,473
8,812
102
0
9,158
30,373
0
L
Raijin
TomTk
Raijin
10,814
409
0
2,303
10,270
3,704
94
5,999
4,004
72,736
0
W
12,645
7,525
0
3,804
11,091
3,777
1,573
2,707
8,342
0
59,599
L
10,218
3,919
0
5,961
14,717
4,807
0
5,189
9,468
0
47,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,781
Gold Earned
45,605
403
Minions Killed
459
0
Camps Cleared
0
1,413,165
Distance Traveled
1,579,980
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,217
425
75
4
0
336,810
0
W
Thor
8,764
516
90
5
0
324,600
1
W
Sun Wukong
8,486
499
75
4
0
356,099
1
W
Merlin
9,748
573
151
9
0
325,415
2
L
Hel
7,565
445
56
3
0
291,924
1
W
Yemoja
8,978
528
33
2
0
297,654
8
L
Cthulhu
7,883
464
64
4
0
244,271
0
L
Raijin
10,052
591
142
8
0
286,055
7
W
Neith
9,629
566
110
6
0
276,212
0
L
Artemis
9,064
533
66
4
0
254,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role