Player Matchup

Fenrir
Fenrir
Hellash
Fenrir
Level 87
God Stats
5W - 2L
1,822 SR
Queue Stats
67W - 73L
1,528 Elo+
Party 1
Guan Yu
Guan Yu
JotaaKR
Guan Yu
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
75W - 69L
1,514 Elo+
Party 1
Geb
Geb
Sbellefontaine1
Geb
Level 35
God Stats
9W - 14L
1,126 SR
Queue Stats
693W - 733L
1,365 Elo+
Solo
Hachiman
Hachiman
SeyeR201
Hachiman
Level 152
God Stats
2W - 2L
1,317 SR
Queue Stats
188W - 172L
1,525 Elo+
Party 1
Ra
Ra
Svbroson
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,574 Elo+
Party 1
Team Averages
Level 82
1,453 SR
1,501 Elo+

VS

Team Averages
Level 94
1,496 SR
1,550 Elo+
Jing Wei
Jing Wei
BMFNeely
Jing Wei
Level 126
God Stats
1W - 2L
1,249 SR
Queue Stats
48W - 56L
1,412 Elo+
Solo
Thor
Thor
CYcleoneSpinj
Thor
Level 27
God Stats
4W - 0L
1,736 SR
Queue Stats
44W - 5L
1,500 Elo+
Party 2
King Arthur
King Arthur
KrispyChipp
King Arthur
Level 131
God Stats
4W - 3L
1,495 SR
Queue Stats
11W - 12L
1,448 Elo+
Solo
Tiamat
Tiamat
lepepe
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Аdept
Sobek
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,888 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hellash
Fenrir
11
2 / 6 / 1
6,790
485
5,424
12,358
4,126
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
JotaaKR
Guan Yu
9
3 / 3 / 0
6,328
452
5,378
6,286
4,550
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 5 / 0
5,300
379
1,907
8,024
2,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Hachiman
SeyeR201
Hachiman
11
1 / 4 / 0
6,941
496
6,493
7,959
3,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 8 / 1
5,741
410
2,925
8,047
2,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BMFNeely
Jing Wei
14
0 / 1 / 6
8,381
599
2,528
8,865
2,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
9 / 0 / 4
9,021
644
6,661
5,708
1,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
KrispyChipp
King Arthur
13
0 / 4 / 4
7,844
560
3,715
9,364
3,106
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
lepepe
Tiamat
17
9 / 1 / 4
10,408
743
10,994
6,331
5,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
Аdept
Sobek
12
8 / 0 / 7
8,564
612
6,952
11,107
9,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
6
Kills
26
26
Deaths
6
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BMFNeely
Jing Wei
0
1
6
3
W
9
0
4
11
L
Fenrir
Hellash
Fenrir
2
6
1
0.42
L
Guan Yu
JotaaKR
Guan Yu
3
3
0
1
W
King Arthur
KrispyChipp
King Arthur
0
4
4
0.5
L
0
5
0
0
L
Hachiman
SeyeR201
Hachiman
1
4
0
0.25
L
0
8
1
0.06
W
Tiamat
lepepe
Tiamat
9
1
4
11
W
Sobek
Аdept
Sobek
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,127
Damage
30,850
42,674
Taken
41,375
17,318
Mitigated
21,595
9,907
Healing
17,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BMFNeely
Jing Wei
2,528
2,259
0
5,500
8,865
2,521
2,670
425
8,440
0
53,062
W
6,661
2,384
0
3,019
5,708
1,729
0
715
4,953
0
45,741
L
Fenrir
Hellash
Fenrir
5,424
1,351
0
3,315
12,358
4,126
0
4,518
7,696
0
35,707
L
Guan Yu
JotaaKR
Guan Yu
5,378
663
85
2,144
6,286
4,550
0
843
5,405
0
22,181
W
King Arthur
KrispyChipp
King Arthur
3,715
280
0
2,360
9,364
3,106
245
138
9,226
0
37,977
L
1,907
566
0
977
8,024
2,953
0
3,189
4,725
8,955
0
L
Hachiman
SeyeR201
Hachiman
6,493
3,558
0
2,150
7,959
3,237
0
3,795
4,138
0
42,133
L
2,925
598
191
1,045
8,047
2,452
0
5,069
2,764
23,984
0
W
Tiamat
lepepe
Tiamat
10,994
1,485
0
2,595
6,331
5,097
1,844
1,854
4,317
68,901
0
W
Sobek
Аdept
Sobek
6,952
1,307
0
4,118
11,107
9,142
72
1,422
9,607
24,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,100
Gold Earned
44,218
289
Minions Killed
436
0
Camps Cleared
0
1,111,801
Distance Traveled
1,333,145
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,381
599
105
8
0
266,522
1
W
Thor
9,021
644
88
6
0
273,882
1
L
Fenrir
6,790
485
72
5
0
276,621
2
L
Guan Yu
6,328
452
48
3
0
163,867
1
W
King Arthur
7,844
560
77
6
0
218,065
0
L
Geb
5,300
379
12
1
0
201,311
2
L
Hachiman
6,941
496
92
7
0
242,412
2
L
Ra
5,741
410
65
5
0
227,590
3
W
Tiamat
10,408
743
141
10
0
264,606
2
W
Sobek
8,564
612
25
2
0
310,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role