Player Matchup

Cthulhu
Cthulhu
CthulhuIsAlive
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TOKYOZ4T-
Tsukuyomi
Level 4
God Stats
0W - 1L
1,119 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tyr
Tyr
storilives
Tyr
Level 89
God Stats
13W - 15L
1,627 SR
Queue Stats
327W - 454L
1,281 Elo+
Solo
Team Averages
Level 32
1,416 SR
1,427 Elo+

VS

Team Averages
Level 74
1,463 SR
1,358 Elo+
Heimdallr
Heimdallr
WolfsRain__
Heimdallr
Level 129
God Stats
4W - 4L
1,543 SR
Queue Stats
83W - 102L
1,377 Elo+
Solo
Danzaburou
Danzaburou
goblinslayer3
Danzaburou
Level 26
God Stats
14W - 16L
1,410 SR
Queue Stats
72W - 96L
1,350 Elo+
Party 2
Tiamat
Tiamat
stevenUn1verze
Tiamat
Level 67
God Stats
40W - 43L
1,436 SR
Queue Stats
178W - 209L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 1
7,221
481
362
587
396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Tsukuyomi
TOKYOZ4T-
Tsukuyomi
13
7 / 10 / 2
10,879
725
10,455
16,850
12,802
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
3 / 8 / 6
10,603
707
7,500
16,643
10,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
WolfsRain__
Heimdallr
13
2 / 4 / 10
10,367
691
5,553
9,973
3,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
goblinslayer3
Danzaburou
14
7 / 3 / 6
10,945
730
7,597
9,284
3,312
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
9 / 3 / 7
11,788
786
11,868
9,781
8,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
10
Kills
18
18
Deaths
10
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
Tsukuyomi
TOKYOZ4T-
Tsukuyomi
7
10
2
0.8
W
Heimdallr
WolfsRain__
Heimdallr
2
4
10
1.75
W
Danzaburou
goblinslayer3
Danzaburou
7
3
6
3.33
W
9
3
7
4.17
L
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,317
Damage
25,018
34,080
Taken
29,038
23,710
Mitigated
14,954
4,368
Healing
8,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
362
64
0
25
587
396
0
0
587
2,431
0
L
Tsukuyomi
TOKYOZ4T-
Tsukuyomi
10,455
2,954
0
666
16,850
12,802
0
5,151
11,358
0
26,016
W
Heimdallr
WolfsRain__
Heimdallr
5,553
2,226
0
2,886
9,973
3,332
446
100
9,873
0
32,294
W
Danzaburou
goblinslayer3
Danzaburou
7,597
3,799
426
1,220
9,284
3,312
1,652
74
9,185
0
33,633
W
11,868
750
326
3,242
9,781
8,310
439
293
9,488
48,628
0
L
7,500
2,095
0
3,677
16,643
10,512
0
6,093
10,253
0
46,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,703
Gold Earned
33,100
106
Minions Killed
142
0
Camps Cleared
0
543,906
Distance Traveled
622,395
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,221
481
4
0
0
36,188
0
L
Tsukuyomi
10,879
725
29
2
0
249,014
0
W
Heimdallr
10,367
691
39
3
0
155,152
0
W
Danzaburou
10,945
730
36
2
0
207,998
1
W
Tiamat
11,788
786
67
4
0
259,245
1
L
Tyr
10,603
707
73
5
0
258,704
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role