Player Matchup

Artio
Artio
InfiniteHDD
Artio
Level 96
God Stats
61W - 43L
1,566 SR
Queue Stats
704W - 673L
1,535 Elo+
Party 2
Xbalanque
Xbalanque
OnasisTheCreator
Xbalanque
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,525 Elo+
Solo
Tiamat
Tiamat
PuR_pLe_DeRp
Tiamat
Level 129
God Stats
1W - 2L
1,655 SR
Queue Stats
15W - 22L
1,445 Elo+
Solo
Tyr
Tyr
ShyBizzy
Tyr
Level 97
God Stats
2W - 6L
1,540 SR
Queue Stats
167W - 140L
1,530 Elo+
Solo
Hun Batz
Hun Batz
eskeleto_123
Hun Batz
Level 94
God Stats
14W - 11L
1,562 SR
Queue Stats
402W - 393L
1,517 Elo+
Party 2
Team Averages
Level 113
1,565 SR
1,510 Elo+

VS

Team Averages
Level 75
1,484 SR
1,561 Elo+
Artemis
Artemis
A_Hall_Monitor
Artemis
Level 144
God Stats
4W - 2L
1,500 SR
Queue Stats
172W - 181L
1,533 Elo+
Solo
Chang'e
Chang'e
Blazing Star226
Chang'e
Level 86
God Stats
4W - 7L
1,360 SR
Queue Stats
537W - 497L
1,466 Elo+
Solo
Arachne
Arachne
WHJ D0nny
Arachne
Level 14
God Stats
2W - 2L
1,757 SR
Queue Stats
35W - 12L
1,869 Elo+
Party 1
Guan Yu
Guan Yu
WHJ Kenny
Guan Yu
Level 85
God Stats
5W - 6L
1,426 SR
Queue Stats
251W - 213L
1,587 Elo+
Party 1
Cthulhu
Cthulhu
WaahGwaan_Shotta
Cthulhu
Level 46
God Stats
19W - 24L
1,376 SR
Queue Stats
159W - 193L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
6,497
361
2,047
6,431
2,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
14
1 / 7 / 2
8,284
460
7,113
16,308
5,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
13
1 / 7 / 0
7,840
436
8,381
16,753
8,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 0
7,603
422
5,461
7,647
4,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hun Batz
eskeleto_123
Hun Batz
10
3 / 2 / 0
7,590
422
2,395
5,117
1,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 5
9,805
545
4,660
11,339
4,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
3 / 1 / 3
11,391
633
5,964
9,898
3,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
WHJ D0nny
Arachne
18
7 / 2 / 7
11,417
634
11,804
16,369
7,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
WHJ Kenny
Guan Yu
18
4 / 1 / 1
11,193
622
11,093
17,324
17,389
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 1 / 1
10,434
580
3,089
6,575
4,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
7
Kills
19
19
Deaths
7
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
2
5
1.25
W
3
1
3
4.5
L
1
2
1
0.75
L
Xbalanque
1
7
2
0.29
L
Tiamat
1
7
0
0.14
L
1
1
0
1
W
Arachne
WHJ D0nny
Arachne
7
2
7
5.25
W
Guan Yu
WHJ Kenny
Guan Yu
4
1
1
4.5
W
5
1
1
5.5
L
Hun Batz
eskeleto_123
Hun Batz
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,397
Damage
36,610
52,256
Taken
61,505
21,842
Mitigated
37,550
18,106
Healing
28,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,660
2,575
0
5,850
11,339
4,022
6,004
2,119
9,220
0
55,715
W
5,964
243
2,751
5,901
9,898
3,945
1,058
2,773
7,125
78,941
0
L
2,047
151
220
1,755
6,431
2,659
0
2,819
3,496
12,539
0
L
Xbalanque
7,113
2,906
0
6,214
16,308
5,230
54
2,019
14,196
0
61,151
L
Tiamat
8,381
883
0
3,722
16,753
8,158
0
3,189
13,242
47,504
0
L
5,461
619
0
4,812
7,647
4,436
0
0
7,347
0
36,923
W
Arachne
WHJ D0nny
Arachne
11,804
8,924
0
3,890
16,369
7,798
1,958
2,751
13,618
0
83,480
W
Guan Yu
WHJ Kenny
Guan Yu
11,093
1,576
183
7,984
17,324
17,389
2,518
1,926
15,398
0
71,006
W
3,089
58
222
1,677
6,575
4,396
1,340
859
5,716
39,702
0
L
Hun Batz
eskeleto_123
Hun Batz
2,395
201
0
1,383
5,117
1,359
0
617
4,402
0
21,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,814
Gold Earned
54,240
367
Minions Killed
642
0
Camps Cleared
0
1,183,509
Distance Traveled
1,691,395
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,805
545
116
6
0
282,945
2
W
Chang'e
11,391
633
155
9
0
342,059
2
L
Artio
6,497
361
25
1
0
209,123
3
L
Xbalanque
8,284
460
115
6
0
284,292
3
L
Tiamat
7,840
436
88
5
0
276,377
3
L
Tyr
7,603
422
82
5
0
179,216
1
W
Arachne
11,417
634
143
8
0
393,121
4
W
Guan Yu
11,193
622
145
8
0
338,441
1
W
Cthulhu
10,434
580
83
5
0
334,829
0
L
Hun Batz
7,590
422
57
3
0
234,501
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role