Player Matchup

Fenrir
Fenrir
Hdixx
Fenrir
Level 16
God Stats
10W - 10L
1,500 SR
Queue Stats
119W - 142L
1,356 Elo+
Party 3
Olorun
Olorun
MythonMC
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
937 Elo+
Party 1
Achilles
Achilles
amixrow
Achilles
Level 27
God Stats
25W - 21L
1,579 SR
Queue Stats
195W - 226L
1,471 Elo+
Party 3
Cthulhu
Cthulhu
doodlydooreal
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
senzonoai
Ah Muzen Cab
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 35L
1,403 Elo+
Solo
Team Averages
Level 13
1,516 SR
1,333 Elo+

VS

Team Averages
Level 14
1,494 SR
1,428 Elo+
Cthulhu
Cthulhu
Darkknech
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
FranciKito
Sun Wukong
Level 15
God Stats
11W - 16L
1,518 SR
Queue Stats
16W - 28L
1,375 Elo+
Solo
Discordia
Discordia
Krameht
Discordia
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Neraxy
Nemesis
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 16L
1,404 Elo+
Party 2
Raijin
Raijin
RealSaphir
Raijin
Level 16
God Stats
15W - 13L
1,453 SR
Queue Stats
17W - 16L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hdixx
Fenrir
13
4 / 5 / 4
8,544
534
5,690
12,232
4,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Olorun
MythonMC
Olorun
9
0 / 5 / 1
6,406
400
1,446
7,147
2,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
amixrow
Achilles
13
5 / 4 / 1
8,548
534
7,450
17,066
12,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
6
0 / 10 / 1
5,604
350
264
11,665
4,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
senzonoai
Ah Muzen Cab
12
3 / 8 / 2
8,028
502
6,369
14,498
4,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darkknech
Cthulhu
13
3 / 4 / 5
8,159
510
6,914
10,231
5,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
FranciKito
Sun Wukong
9
1 / 2 / 2
6,559
410
4,383
7,030
3,810
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Krameht
Discordia
14
11 / 2 / 2
9,343
584
10,439
7,221
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Neraxy
Nemesis
14
4 / 2 / 7
8,672
542
7,777
10,151
3,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Raijin
RealSaphir
Raijin
13
7 / 3 / 8
8,946
559
7,889
6,065
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
12
Kills
26
32
Deaths
13
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Darkknech
Cthulhu
3
4
5
1.38
W
Sun Wukong
FranciKito
Sun Wukong
1
2
2
1
L
Fenrir
Hdixx
Fenrir
4
5
4
1.2
W
Discordia
Krameht
Discordia
11
2
2
6
L
Olorun
MythonMC
Olorun
0
5
1
0.1
W
Nemesis
Neraxy
Nemesis
4
2
7
3.75
W
Raijin
RealSaphir
Raijin
7
3
8
3.67
L
Achilles
amixrow
Achilles
5
4
1
1.38
L
Cthulhu
0
10
1
0.05
L
Ah Muzen Cab
senzonoai
Ah Muzen Cab
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,219
Damage
37,402
62,608
Taken
40,698
28,197
Mitigated
17,181
11,024
Healing
9,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Darkknech
Cthulhu
6,914
724
0
2,080
10,231
5,490
821
55
10,176
34,718
0
W
Sun Wukong
FranciKito
Sun Wukong
4,383
1,365
0
1,556
7,030
3,810
0
990
6,040
0
20,127
L
Fenrir
Hdixx
Fenrir
5,690
1,574
0
2,358
12,232
4,319
0
5,404
6,451
0
37,857
W
Discordia
Krameht
Discordia
10,439
1,364
0
1,221
7,221
2,239
1,990
420
6,801
50,964
0
L
Olorun
MythonMC
Olorun
1,446
1,141
0
2,176
7,147
2,217
260
2,286
4,577
15,956
0
W
Nemesis
Neraxy
Nemesis
7,777
5,085
0
3,518
10,151
3,894
0
245
9,906
0
53,457
W
Raijin
RealSaphir
Raijin
7,889
721
0
1,302
6,065
1,748
228
0
6,065
26,954
0
L
Achilles
amixrow
Achilles
7,450
2,004
0
4,180
17,066
12,365
1,127
5,964
10,579
0
33,328
L
Cthulhu
264
88
0
132
11,665
4,586
28
1,840
9,699
9,474
0
L
Ah Muzen Cab
senzonoai
Ah Muzen Cab
6,369
3,326
0
2,178
14,498
4,710
988
8,396
5,718
0
43,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,130
Gold Earned
41,679
250
Minions Killed
309
0
Camps Cleared
0
1,237,118
Distance Traveled
1,400,213
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,159
510
52
3
0
304,360
2
W
Sun Wukong
6,559
410
32
2
0
185,912
1
L
Fenrir
8,544
534
69
4
0
313,963
0
W
Discordia
9,343
584
87
5
0
301,331
1
L
Olorun
6,406
400
32
2
0
140,045
0
W
Nemesis
8,672
542
85
5
0
315,861
0
W
Raijin
8,946
559
53
3
0
292,749
2
L
Achilles
8,548
534
50
3
0
299,025
2
L
Cthulhu
5,604
350
13
1
0
241,717
0
L
Ah Muzen Cab
8,028
502
86
5
0
242,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role