Player Matchup

Cu Chulainn
Cu Chulainn
BigBoiSmallDad
Cu Chulainn
Level 49
God Stats
4W - 20L
1,314 SR
Queue Stats
133W - 207L
1,277 Elo+
Party 2
Bacchus
Bacchus
DEATHxENIGMA
Bacchus
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
125W - 181L
1,341 Elo+
Party 2
Cupid
Cupid
KarunaVirus
Cupid
Level 63
God Stats
8W - 5L
1,479 SR
Queue Stats
60W - 72L
1,440 Elo+
Party 2
Ne Zha
Ne Zha
NTYS
Ne Zha
Level 69
God Stats
3W - 5L
1,793 SR
Queue Stats
51W - 92L
1,322 Elo+
Party 2
Janus
Janus
laglag0
Janus
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
507W - 465L
1,545 Elo+
Solo
Team Averages
Level 83
1,517 SR
1,385 Elo+

VS

Team Averages
Level 71
1,667 SR
1,581 Elo+
Sobek
Sobek
Badmichel
Sobek
Level 128
God Stats
30W - 13L
1,473 SR
Queue Stats
311W - 263L
1,596 Elo+
Party 1
Danzaburou
Danzaburou
Chastenay
Danzaburou
Level 43
God Stats
2W - 0L
1,562 SR
Queue Stats
124W - 75L
1,606 Elo+
Party 1
Apollo
Apollo
Hanakoala
Apollo
Level 128
God Stats
7W - 1L
1,897 SR
Queue Stats
304W - 247L
1,566 Elo+
Party 1
Mercury
Mercury
IkarosDono
Mercury
Level 40
God Stats
20W - 8L
1,653 SR
Queue Stats
193W - 148L
1,577 Elo+
Party 1
Terra
Terra
SirZerfer
Terra
Level 18
God Stats
6W - 3L
1,749 SR
Queue Stats
14W - 15L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BigBoiSmallDad
Cu Chulainn
13
0 / 1 / 0
7,041
542
2,262
4,912
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
DEATHxENIGMA
Bacchus
10
0 / 1 / 5
6,310
485
3,788
9,195
8,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
4 / 3 / 2
6,702
516
8,372
9,478
3,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
NTYS
Ne Zha
12
2 / 4 / 2
7,053
543
3,943
11,315
4,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
laglag0
Janus
11
1 / 4 / 3
6,537
503
5,392
6,463
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Badmichel
Sobek
14
3 / 0 / 3
8,029
618
6,372
9,010
9,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Danzaburou
Chastenay
Danzaburou
12
1 / 2 / 2
7,091
545
6,556
8,508
2,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
Hanakoala
Apollo
15
7 / 1 / 2
9,337
718
5,551
7,705
2,807
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
IkarosDono
Mercury
13
1 / 2 / 3
7,392
569
3,817
9,169
2,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Terra
SirZerfer
Terra
11
1 / 2 / 5
7,018
540
4,134
8,005
4,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
7
Kills
13
13
Deaths
7
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sobek
Badmichel
Sobek
3
0
3
4.5
L
Cu Chulainn
BigBoiSmallDad
Cu Chulainn
0
1
0
0
W
Danzaburou
Chastenay
Danzaburou
1
2
2
1
L
Bacchus
DEATHxENIGMA
Bacchus
0
1
5
2.5
W
Apollo
Hanakoala
Apollo
7
1
2
8
W
Mercury
IkarosDono
Mercury
1
2
3
1.25
L
4
3
2
1.67
L
Ne Zha
NTYS
Ne Zha
2
4
2
0.75
W
Terra
SirZerfer
Terra
1
2
5
1.75
L
Janus
laglag0
Janus
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,757
Damage
26,430
41,363
Taken
42,397
19,892
Mitigated
22,082
15,789
Healing
17,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Badmichel
Sobek
6,372
158
0
4,633
9,010
9,769
636
546
8,446
40,548
0
L
Cu Chulainn
BigBoiSmallDad
Cu Chulainn
2,262
446
0
1,979
4,912
1,857
0
2,578
1,984
0
41,523
W
Danzaburou
Chastenay
Danzaburou
6,556
2,394
0
3,123
8,508
2,421
958
2,638
5,852
0
42,570
L
Bacchus
DEATHxENIGMA
Bacchus
3,788
391
0
1,844
9,195
8,583
327
1,517
7,678
18,379
0
W
Apollo
Hanakoala
Apollo
5,551
3,444
0
2,422
7,705
2,807
2,840
1,409
6,156
0
62,881
W
Mercury
IkarosDono
Mercury
3,817
1,767
0
3,699
9,169
2,905
0
2,269
6,810
0
42,040
L
8,372
3,964
1,528
4,939
9,478
3,014
907
2,876
6,577
0
44,765
L
Ne Zha
NTYS
Ne Zha
3,943
805
0
4,965
11,315
4,422
0
2,009
9,255
0
43,676
W
Terra
SirZerfer
Terra
4,134
907
1,268
2,420
8,005
4,180
0
2,004
5,953
15,590
0
L
Janus
laglag0
Janus
5,392
620
0
534
6,463
2,016
0
1,075
5,363
34,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,643
Gold Earned
38,867
366
Minions Killed
399
0
Camps Cleared
0
1,299,371
Distance Traveled
1,262,866
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,029
618
77
6
0
228,768
4
L
Cu Chulainn
7,041
542
94
7
0
243,926
3
W
Danzaburou
7,091
545
81
6
0
237,106
2
L
Bacchus
6,310
485
34
3
0
263,177
1
W
Apollo
9,337
718
128
10
0
249,611
4
W
Mercury
7,392
569
90
7
0
289,190
0
L
Cupid
6,702
516
79
6
0
242,581
3
L
Ne Zha
7,053
543
84
6
0
295,895
4
W
Terra
7,018
540
23
2
0
258,191
3
L
Janus
6,537
503
75
6
0
253,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role