Player Matchup

Arachne
Arachne
AlawiBH
Arachne
Level 63
God Stats
22W - 14L
1,493 SR
Queue Stats
250W - 222L
1,532 Elo+
Party 3
Tiamat
Tiamat
PlumbingAcore
Tiamat
Level 29
God Stats
9W - 10L
1,625 SR
Queue Stats
274W - 244L
1,529 Elo+
Party 4
Hel
Hel
RedruM-HFK
Hel
Level 66
God Stats
20W - 10L
1,859 SR
Queue Stats
278W - 245L
1,511 Elo+
Party 3
Neith
Neith
Tjerk2000
Neith
Level 35
God Stats
4W - 7L
1,775 SR
Queue Stats
273W - 247L
1,528 Elo+
Party 4
Cthulhu
Cthulhu
kazeroonii
Cthulhu
Level 45
God Stats
20W - 25L
1,497 SR
Queue Stats
21W - 25L
1,447 Elo+
Party 3
Team Averages
Level 48
1,650 SR
1,509 Elo+

VS

Team Averages
Level 57
1,515 SR
1,457 Elo+
Agni
Agni
 
Agni
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Hatsune_Mikolash
Apollo
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
130W - 26L
1,741 Elo+
Party 1
Ymir
Ymir
JopxUK
Ymir
Level 28
God Stats
38W - 35L
1,464 SR
Queue Stats
115W - 117L
1,318 Elo+
Party 2
Susano
Susano
Vexurial
Susano
Level 38
God Stats
3W - 2L
1,281 SR
Queue Stats
212W - 218L
1,343 Elo+
Party 2
Janus
Janus
barale6791
Janus
Level 36
God Stats
2W - 1L
1,829 SR
Queue Stats
106W - 140L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AlawiBH
Arachne
11
1 / 4 / 0
6,485
463
2,989
10,845
5,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 0
7,674
548
7,145
8,156
4,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 1
7,088
506
4,941
10,434
4,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Tjerk2000
Neith
9
0 / 5 / 0
5,685
406
2,538
8,521
2,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
kazeroonii
Cthulhu
10
0 / 4 / 0
5,930
424
6,061
7,731
4,643
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
3 / 1 / 0
7,785
556
9,973
7,867
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
8 / 0 / 6
8,772
627
12,222
9,538
4,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
JopxUK
Ymir
11
2 / 0 / 7
7,400
529
2,927
7,708
4,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Susano
Vexurial
Susano
12
2 / 0 / 4
7,056
504
6,210
8,675
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
13
0 / 2 / 1
7,594
542
1,622
5,451
1,553
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
3
Kills
15
16
Deaths
3
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
1
0
3
L
Arachne
AlawiBH
Arachne
1
4
0
0.25
W
8
0
6
11
W
Ymir
JopxUK
Ymir
2
0
7
5.5
L
2
1
0
2
L
0
2
1
0.25
L
Neith
Tjerk2000
Neith
0
5
0
0
W
Susano
Vexurial
Susano
2
0
4
4
W
Janus
0
2
1
0.25
L
Cthulhu
kazeroonii
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,674
Damage
32,954
45,687
Taken
39,239
22,289
Mitigated
15,861
15,978
Healing
13,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
9,973
614
0
2,922
7,867
2,683
240
4,224
3,643
52,322
0
L
Arachne
AlawiBH
Arachne
2,989
1,856
0
2,385
10,845
5,462
0
3,797
7,048
0
34,405
W
12,222
7,147
0
4,682
9,538
4,352
32
3,206
6,284
0
60,629
W
Ymir
JopxUK
Ymir
2,927
0
0
2,143
7,708
4,541
75
3,571
4,137
28,268
0
L
7,145
480
0
3,568
8,156
4,963
840
1,345
6,747
49,853
0
L
4,941
0
1,036
5,432
10,434
4,950
0
6,389
4,045
45,754
0
L
Neith
Tjerk2000
Neith
2,538
771
0
2,831
8,521
2,271
0
1,937
6,584
0
27,647
W
Susano
Vexurial
Susano
6,210
1,285
0
3,086
8,675
2,732
0
3,346
5,235
0
43,056
W
Janus
1,622
78
0
250
5,451
1,553
1,031
3,428
1,793
50,422
0
L
Cthulhu
kazeroonii
Cthulhu
6,061
209
0
726
7,731
4,643
0
990
6,741
26,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,862
Gold Earned
38,607
391
Minions Killed
465
0
Camps Cleared
0
1,296,988
Distance Traveled
1,394,565
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,785
556
104
7
0
274,547
5
L
Arachne
6,485
463
72
5
0
303,944
2
W
Apollo
8,772
627
112
8
0
269,758
2
W
Ymir
7,400
529
42
3
0
300,816
6
L
Tiamat
7,674
548
109
8
0
248,602
3
L
Hel
7,088
506
106
8
0
246,438
1
L
Neith
5,685
406
58
4
0
225,172
3
W
Susano
7,056
504
86
6
0
304,884
2
W
Janus
7,594
542
121
9
0
244,560
1
L
Cthulhu
5,930
424
46
3
0
272,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role