Player Matchup

Achilles
Achilles
JumalaPelastaa
Achilles
Level 24
God Stats
7W - 3L
1,617 SR
Queue Stats
34W - 26L
1,496 Elo+
Party 2
Bakasura
Bakasura
NAHATON
Bakasura
Level 9
God Stats
3W - 4L
1,400 SR
Queue Stats
11W - 13L
1,394 Elo+
Party 2
Bellona
Bellona
Sekavana
Bellona
Level 17
God Stats
5W - 2L
1,891 SR
Queue Stats
13W - 12L
1,464 Elo+
Party 2
Hera
Hera
Sepponeiti
Hera
Level 29
God Stats
2W - 1L
1,571 SR
Queue Stats
29W - 27L
1,462 Elo+
Party 2
Yemoja
Yemoja
nlfyrdc
Yemoja
Level 15
God Stats
2W - 0L
1,610 SR
Queue Stats
59W - 93L
1,281 Elo+
Solo
Team Averages
Level 19
1,618 SR
1,419 Elo+

VS

Team Averages
Level 29
1,509 SR
1,437 Elo+
Zeus
Zeus
Evstati
Zeus
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 65L
1,315 Elo+
Party 1
Yemoja
Yemoja
Featherbed
Yemoja
Level 28
God Stats
38W - 42L
1,445 SR
Queue Stats
52W - 56L
1,371 Elo+
Solo
Izanami
Izanami
IBuildAWall
Izanami
Level 29
God Stats
3W - 2L
1,602 SR
Queue Stats
99W - 42L
1,635 Elo+
Solo
Ravana
Ravana
Karfiolcic
Ravana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,221 Elo+
Solo
Guan Yu
Guan Yu
Veli7obe
Guan Yu
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
120W - 139L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
14 / 1 / 2
17,367
620
19,351
26,628
22,251
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bakasura
NAHATON
Bakasura
20
9 / 5 / 6
14,804
529
11,594
19,768
12,418
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
Sekavana
Bellona
20
11 / 4 / 3
15,416
551
19,081
20,821
21,782
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
4 / 8 / 9
14,001
500
14,436
16,422
8,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
nlfyrdc
Yemoja
18
1 / 8 / 9
12,955
463
4,563
21,995
20,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Evstati
Zeus
19
9 / 15 / 4
13,695
489
22,667
27,293
9,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
Featherbed
Yemoja
3
0 / 1 / 0
7,478
267
106
1,010
281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
IBuildAWall
Izanami
20
9 / 8 / 3
15,756
563
15,699
30,413
10,920
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ravana
Karfiolcic
Ravana
16
3 / 10 / 4
11,530
412
9,082
20,295
7,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
Veli7obe
Guan Yu
18
1 / 7 / 6
11,874
424
4,579
21,621
14,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
39
39
Kills
22
26
Deaths
41
29
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Zeus
Evstati
Zeus
9
15
4
0.73
L
Yemoja
Featherbed
Yemoja
0
1
0
0
L
Izanami
IBuildAWall
Izanami
9
8
3
1.31
W
Achilles
14
1
2
15
L
Ravana
Karfiolcic
Ravana
3
10
4
0.5
W
Bakasura
NAHATON
Bakasura
9
5
6
2.4
W
Bellona
Sekavana
Bellona
11
4
3
3.13
W
4
8
9
1.06
L
Guan Yu
Veli7obe
Guan Yu
1
7
6
0.57
W
Yemoja
nlfyrdc
Yemoja
1
8
9
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,025
Damage
52,133
105,634
Taken
100,632
85,753
Mitigated
43,202
27,572
Healing
23,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Evstati
Zeus
22,667
3,787
0
3,642
27,293
9,507
0
8,832
17,257
81,633
0
L
Yemoja
Featherbed
Yemoja
106
0
130
207
1,010
281
0
387
623
1,287
0
L
Izanami
IBuildAWall
Izanami
15,699
12,492
0
13,349
30,413
10,920
144
5,679
24,017
0
127,270
W
Achilles
19,351
6,999
80
9,884
26,628
22,251
1,894
4,841
21,737
0
131,727
L
Ravana
Karfiolcic
Ravana
9,082
2,862
0
3,411
20,295
7,959
0
4,074
15,477
0
61,156
W
Bakasura
NAHATON
Bakasura
11,594
7,015
0
5,015
19,768
12,418
812
5,651
14,117
0
115,295
W
Bellona
Sekavana
Bellona
19,081
5,922
0
6,269
20,821
21,782
1,918
4,651
15,920
0
107,305
W
14,436
2,627
0
1,526
16,422
8,507
965
4,958
11,464
94,426
0
L
Guan Yu
Veli7obe
Guan Yu
4,579
921
362
2,884
21,621
14,535
118
1,506
18,968
0
49,366
W
Yemoja
nlfyrdc
Yemoja
4,563
1,342
2,043
2,755
21,995
20,795
320
11,066
10,879
53,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,543
Gold Earned
60,333
734
Minions Killed
445
0
Camps Cleared
0
2,518,806
Distance Traveled
1,855,026
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
13,695
489
97
3
0
398,908
0
L
Yemoja
7,478
267
3
0
0
32,739
0
L
Izanami
15,756
563
171
6
0
480,811
5
W
Achilles
17,367
620
175
6
0
577,635
5
L
Ravana
11,530
412
96
3
0
425,603
8
W
Bakasura
14,804
529
148
5
0
506,809
3
W
Bellona
15,416
551
198
7
0
517,854
1
W
Hera
14,001
500
150
5
0
473,979
7
L
Guan Yu
11,874
424
78
3
0
516,965
1
W
Yemoja
12,955
463
63
2
0
442,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role