Player Matchup

Merlin
Merlin
Alejandromo125
Merlin
Level 26
God Stats
1W - 1L
1,125 SR
Queue Stats
21W - 15L
1,525 Elo+
Solo
Heimdallr
Heimdallr
Ibbii
Heimdallr
Level 29
God Stats
39W - 28L
1,744 SR
Queue Stats
653W - 582L
1,500 Elo+
Solo
Mercury
Mercury
Moe32
Mercury
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Muggetsu
Cthulhu
Level 21
God Stats
2W - 0L
1,702 SR
Queue Stats
54W - 53L
1,456 Elo+
Solo
Erlang Shen
Erlang Shen
hyuragawa
Erlang Shen
Level 26
God Stats
9W - 12L
1,359 SR
Queue Stats
373W - 386L
1,470 Elo+
Solo
Team Averages
Level 26
1,486 SR
1,490 Elo+

VS

Team Averages
Level 16
1,465 SR
1,377 Elo+
Tiamat
Tiamat
AndrewFactory
Tiamat
Level 29
God Stats
0W - 1L
1,223 SR
Queue Stats
38W - 48L
1,430 Elo+
Solo
Danzaburou
Danzaburou
Nyllas
Danzaburou
Level 16
God Stats
14W - 15L
1,601 SR
Queue Stats
62W - 75L
1,416 Elo+
Party 1
Aphrodite
Aphrodite
TinkerBelh
Aphrodite
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 81L
1,404 Elo+
Party 1
Bakasura
Bakasura
Vampirec
Bakasura
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 37L
1,494 Elo+
Solo
Kukulkan
Kukulkan
javitotix
Kukulkan
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,143 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 3
10,119
675
8,482
5,899
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Ibbii
Heimdallr
14
5 / 1 / 6
8,643
576
9,265
7,961
2,939
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Moe32
Mercury
14
3 / 0 / 6
8,626
575
4,845
8,818
2,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Muggetsu
Cthulhu
12
2 / 0 / 9
7,220
481
6,102
12,780
7,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
hyuragawa
Erlang Shen
14
2 / 1 / 0
8,457
564
6,182
9,192
6,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,330
422
3,978
6,877
3,214
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Nyllas
Danzaburou
10
1 / 5 / 0
6,207
414
5,218
10,086
2,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
TinkerBelh
Aphrodite
9
0 / 5 / 1
6,271
418
4,204
10,465
4,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Vampirec
Bakasura
12
1 / 3 / 1
7,128
475
5,747
10,685
3,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
javitotix
Kukulkan
10
0 / 7 / 0
5,910
394
3,064
7,221
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
22
Kills
2
2
Deaths
22
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
10
0
3
11.5
L
0
2
1
0.25
W
Heimdallr
Ibbii
Heimdallr
5
1
6
8
W
Mercury
Moe32
Mercury
3
0
6
6
W
Cthulhu
Muggetsu
Cthulhu
2
0
9
6.5
L
Danzaburou
Nyllas
Danzaburou
1
5
0
0.2
L
Aphrodite
TinkerBelh
Aphrodite
0
5
1
0.1
L
Bakasura
Vampirec
Bakasura
1
3
1
0.5
W
Erlang Shen
hyuragawa
Erlang Shen
2
1
0
2
L
Kukulkan
javitotix
Kukulkan
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,876
Damage
22,211
44,650
Taken
45,334
21,653
Mitigated
16,542
12,929
Healing
14,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,482
1,142
0
1,761
5,899
2,399
124
2,530
3,369
57,033
0
L
3,978
1,207
0
1,562
6,877
3,214
0
0
6,877
19,500
0
W
Heimdallr
Ibbii
Heimdallr
9,265
4,877
0
4,304
7,961
2,939
1,846
1,290
6,425
0
51,087
W
Mercury
Moe32
Mercury
4,845
1,748
0
1,801
8,818
2,653
1,199
1,067
7,546
0
60,163
W
Cthulhu
Muggetsu
Cthulhu
6,102
525
294
2,917
12,780
7,182
0
2,654
9,906
27,721
0
L
Danzaburou
Nyllas
Danzaburou
5,218
1,608
0
1,827
10,086
2,710
440
3,992
6,046
0
26,993
L
Aphrodite
TinkerBelh
Aphrodite
4,204
807
1,579
4,360
10,465
4,368
198
5,002
5,345
21,163
0
L
Bakasura
Vampirec
Bakasura
5,747
4,158
0
4,422
10,685
3,738
684
893
9,708
0
34,031
W
Erlang Shen
hyuragawa
Erlang Shen
6,182
3,339
0
1,852
9,192
6,480
401
3,705
5,026
0
48,247
L
Kukulkan
javitotix
Kukulkan
3,064
577
0
640
7,221
2,512
0
4,145
2,774
20,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,065
Gold Earned
31,846
454
Minions Killed
252
0
Camps Cleared
0
1,514,576
Distance Traveled
1,300,666
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,119
675
125
8
0
314,577
0
L
Tiamat
6,330
422
43
3
0
200,657
0
W
Heimdallr
8,643
576
88
6
0
247,827
0
W
Mercury
8,626
575
101
7
0
345,937
1
W
Cthulhu
7,220
481
41
3
0
298,599
1
L
Danzaburou
6,207
414
46
3
0
241,626
0
L
Aphrodite
6,271
418
34
2
0
271,514
0
L
Bakasura
7,128
475
86
6
0
325,047
6
W
Erlang Shen
8,457
564
99
7
0
307,636
5
L
Kukulkan
5,910
394
43
3
0
261,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role