Player Matchup

Pele
Pele
FISHER-CLAN
Pele
Level 18
God Stats
5W - 6L
1,335 SR
Queue Stats
12W - 11L
1,334 Elo+
Party 2
Artemis
Artemis
Magoshinju
Artemis
Level 18
God Stats
6W - 8L
1,445 SR
Queue Stats
85W - 97L
1,322 Elo+
Solo
Bellona
Bellona
PackLeader115
Bellona
Level 21
God Stats
12W - 10L
1,356 SR
Queue Stats
17W - 18L
1,272 Elo+
Solo
Ra
Ra
Six_tomahawk-_-
Ra
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,674 Elo+
Party 2
Kali
Kali
lIlI-lIl-lIIl
Kali
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,033 Elo+
Solo
Team Averages
Level 13
1,427 SR
1,327 Elo+

VS

Team Averages
Level 20
1,496 SR
1,497 Elo+
Izanami
Izanami
B0RZ0y
Izanami
Level 23
God Stats
44W - 34L
1,336 SR
Queue Stats
114W - 106L
1,351 Elo+
Solo
Danzaburou
Danzaburou
ForJiraiya
Danzaburou
Level 29
God Stats
6W - 10L
1,517 SR
Queue Stats
273W - 272L
1,444 Elo+
Party 3
Susano
Susano
KenjiWakizashi
Susano
Level 18
God Stats
59W - 44L
1,591 SR
Queue Stats
66W - 53L
1,583 Elo+
Party 1
Cthulhu
Cthulhu
MasterRxshi
Cthulhu
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 47L
1,500 Elo+
Party 3
King Arthur
King Arthur
Nargack
King Arthur
Level 25
God Stats
54W - 36L
1,538 SR
Queue Stats
121W - 103L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
5 / 5 / 1
5,553
505
5,419
8,881
2,555
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
Magoshinju
Artemis
7
0 / 3 / 1
4,704
428
3,684
6,307
1,388
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bellona
7
0 / 1 / 0
4,509
410
1,607
4,327
3,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 7 / 3
5,323
484
3,567
5,745
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

5
1 / 2 / 0
4,337
394
411
2,736
503
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
B0RZ0y
Izanami
10
4 / 2 / 8
6,466
588
6,147
6,666
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
ForJiraiya
Danzaburou
10
5 / 1 / 3
6,354
578
4,469
5,447
1,457
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
8 / 0 / 1
7,006
637
6,292
5,939
2,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
MasterRxshi
Cthulhu
7
0 / 5 / 6
4,989
454
1,156
7,693
3,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Nargack
King Arthur
11
1 / 0 / 1
6,058
551
2,307
4,548
1,592
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
7
Kills
18
18
Deaths
8
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
B0RZ0y
Izanami
4
2
8
4
L
5
5
1
1.1
W
Danzaburou
ForJiraiya
Danzaburou
5
1
3
6.5
W
8
0
1
8.5
L
Artemis
Magoshinju
Artemis
0
3
1
0.17
W
Cthulhu
MasterRxshi
Cthulhu
0
5
6
0.6
W
King Arthur
Nargack
King Arthur
1
0
1
1.5
L
Bellona
0
1
0
0
L
1
7
3
0.36
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,688
Damage
20,371
27,996
Taken
30,293
8,988
Mitigated
10,215
4,863
Healing
9,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
B0RZ0y
Izanami
6,147
4,398
0
2,943
6,666
1,900
932
895
5,771
0
31,904
L
5,419
1,562
111
1,594
8,881
2,555
128
411
8,470
0
17,071
W
Danzaburou
ForJiraiya
Danzaburou
4,469
1,990
0
2,158
5,447
1,457
1,012
1,389
4,058
0
25,990
W
6,292
1,850
0
2,902
5,939
2,054
263
96
5,843
0
37,055
L
Artemis
Magoshinju
Artemis
3,684
821
0
1,904
6,307
1,388
279
83
6,224
0
14,610
W
Cthulhu
MasterRxshi
Cthulhu
1,156
311
0
324
7,693
3,212
92
1,187
6,506
7,310
0
W
King Arthur
Nargack
King Arthur
2,307
316
0
1,391
4,548
1,592
0
0
4,548
0
33,096
L
Bellona
1,607
594
0
630
4,327
3,151
0
150
4,177
0
15,507
L
3,567
919
10
322
5,745
1,391
756
462
5,283
23,558
0
L
411
65
0
292
2,736
503
0
50
2,686
0
4,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,426
Gold Earned
30,873
129
Minions Killed
236
0
Camps Cleared
0
919,392
Distance Traveled
1,009,966
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,466
588
46
4
0
171,544
0
L
Pele
5,553
505
28
3
0
207,045
2
W
Danzaburou
6,354
578
45
4
0
185,347
4
W
Susano
7,006
637
69
6
0
237,774
4
L
Artemis
4,704
428
19
2
0
157,238
0
W
Cthulhu
4,989
454
9
1
0
214,161
1
W
King Arthur
6,058
551
67
6
0
201,140
0
L
Bellona
4,509
410
32
3
0
207,083
2
L
Ra
5,323
484
36
3
0
185,368
0
L
Kali
4,337
394
14
1
0
162,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role