Player Matchup

Danzaburou
Danzaburou
Diamond III
JahBlesz
Danzaburou
Diamond III
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 83L
2,277 MMR
Solo
Yemoja
Yemoja
Diamond V
LordCanape
Yemoja
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
M1nks
Heimdallr
Diamond IV
Level 157
God Stats
5W - 9L
1,609 SR
Queue Stats
144W - 115L
2,144 MMR
Solo
Mercury
Mercury
Diamond IV
MrAlex9945
Mercury
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond III
TheGetSum
Scylla
Diamond III
Level 160
God Stats
49W - 30L
1,689 SR
Queue Stats
286W - 279L
2,314 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 155
1,560 SR
1,947 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,625 SR
2,074 MMR
Ravana
Ravana
Platinum I
ImNotHidraxon
Ravana
Platinum I
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
159W - 125L
2,164 MMR
Party 1
Tyr
Tyr
Diamond III
Sent8
Tyr
Diamond III
Level 159
God Stats
83W - 77L
1,623 SR
Queue Stats
524W - 502L
2,301 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond IV
VentoN
Kumbhakarna
Diamond IV
Level 150
God Stats
2W - 1L
1,770 SR
Queue Stats
76W - 61L
2,119 MMR
Solo
Hou Yi
Hou Yi
Diamond III
lNich
Hou Yi
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond III
无敌铁头功
Agni
Diamond III
Level 160
God Stats
209W - 159L
1,730 SR
Queue Stats
578W - 548L
2,286 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JahBlesz
Danzaburou
11
0 / 4 / 1
6,398
457
4,955
11,389
3,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
LordCanape
Yemoja
9
1 / 3 / 1
6,019
430
2,470
8,224
3,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
M1nks
Heimdallr
13
0 / 1 / 0
7,180
513
3,776
5,578
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
MrAlex9945
Mercury
11
0 / 3 / 0
6,369
455
2,286
8,407
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
TheGetSum
Scylla
12
1 / 2 / 1
6,787
485
5,322
5,431
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
Ao KuangChang'eGuan YuApollo

VS

Bans
AphroditePersephoneFenrirSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
7,944
567
4,211
6,102
2,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tyr
Sent8
Tyr
15
1 / 0 / 2
8,768
626
4,061
8,724
5,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kumbhakarna
VentoN
Kumbhakarna
10
0 / 0 / 5
6,509
465
1,853
8,831
4,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
lNich
Hou Yi
16
6 / 1 / 4
9,603
686
10,117
7,770
2,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
4 / 0 / 3
8,342
596
6,721
4,498
1,933
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
13
13
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
L
Danzaburou
JahBlesz
Danzaburou
0
4
1
0.13
L
Yemoja
LordCanape
Yemoja
1
3
1
0.5
L
Heimdallr
M1nks
Heimdallr
0
1
0
0
L
Mercury
MrAlex9945
Mercury
0
3
0
0
W
Tyr
Sent8
Tyr
1
0
2
2
L
Scylla
TheGetSum
Scylla
1
2
1
0.75
W
Kumbhakarna
VentoN
Kumbhakarna
0
0
5
2.5
W
Hou Yi
lNich
Hou Yi
6
1
4
8
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,809
Damage
26,963
39,029
Taken
35,925
14,422
Mitigated
16,280
12,933
Healing
19,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,211
1,317
0
2,462
6,102
2,492
0
1,305
4,734
0
52,614
L
Danzaburou
JahBlesz
Danzaburou
4,955
2,356
0
4,511
11,389
3,695
0
711
10,678
0
38,860
L
Yemoja
LordCanape
Yemoja
2,470
819
740
1,590
8,224
3,425
0
3,653
4,571
10,646
0
L
Heimdallr
M1nks
Heimdallr
3,776
2,338
0
2,367
5,578
2,628
0
0
5,578
0
47,906
L
Mercury
MrAlex9945
Mercury
2,286
464
0
3,055
8,407
2,915
0
1,725
6,682
0
41,417
W
Tyr
Sent8
Tyr
4,061
224
0
5,181
8,724
5,237
709
222
8,502
0
58,229
L
Scylla
TheGetSum
Scylla
5,322
919
0
670
5,431
1,759
0
2,485
2,946
46,723
0
W
Kumbhakarna
VentoN
Kumbhakarna
1,853
205
0
3,274
8,831
4,019
268
2,978
5,799
9,885
0
W
Hou Yi
lNich
Hou Yi
10,117
6,693
0
4,446
7,770
2,599
1,452
1,602
6,084
0
64,808
W
6,721
1,064
79
3,597
4,498
1,933
584
1,372
3,014
60,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,753
Gold Earned
41,166
374
Minions Killed
517
0
Camps Cleared
0
1,244,400
Distance Traveled
1,474,143
12
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,944
567
110
8
0
316,487
5
L
Danzaburou
6,398
457
67
5
0
206,359
1
L
Yemoja
6,019
430
24
2
0
247,073
3
L
Heimdallr
7,180
513
98
7
0
238,962
3
L
Mercury
6,369
455
83
6
0
303,779
3
W
Tyr
8,768
626
142
10
0
337,255
4
L
Scylla
6,787
485
102
7
0
248,227
2
W
Kumbhakarna
6,509
465
13
1
0
293,725
9
W
Hou Yi
9,603
686
120
9
0
247,261
1
W
Agni
8,342
596
132
9
0
279,415
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role