Player Matchup

Fenrir
Fenrir
Blitzbur
Fenrir
Level 14
God Stats
47W - 43L
1,577 SR
Queue Stats
131W - 130L
1,594 Elo+
Solo
Horus
Horus
CrazyTyler
Horus
Level 22
God Stats
6W - 10L
1,516 SR
Queue Stats
106W - 146L
1,303 Elo+
Solo
Danzaburou
Danzaburou
FreeBobbybihh
Danzaburou
Level 29
God Stats
5W - 5L
1,388 SR
Queue Stats
92W - 84L
1,494 Elo+
Solo
Ymir
Ymir
Highkeyy
Ymir
Level 19
God Stats
50W - 39L
1,664 SR
Queue Stats
522W - 481L
1,404 Elo+
Solo
Ra
Ra
Sumnutzz
Ra
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 26L
1,500 Elo+
Solo
Team Averages
Level 17
1,529 SR
1,459 Elo+

VS

Team Averages
Level 8
1,492 SR
1,485 Elo+
Yemoja
Yemoja
Ayaka202
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Serqet
Serqet
FZ01
Serqet
Level 14
God Stats
0W - 3L
1,284 SR
Queue Stats
9W - 13L
1,294 Elo+
Solo
Bellona
Bellona
GuDanQing
Bellona
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kali
Kali
NUGAWEED
Kali
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 26L
1,561 Elo+
Party 1
King Arthur
King Arthur
sIeepe
King Arthur
Level 12
God Stats
21W - 19L
1,676 SR
Queue Stats
53W - 42L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Blitzbur
Fenrir
9
5 / 2 / 1
5,926
593
3,344
5,172
1,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
9
2 / 0 / 6
5,553
555
2,077
6,698
2,608
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
FreeBobbybihh
Danzaburou
10
6 / 1 / 1
6,400
640
7,503
6,593
2,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
8
1 / 0 / 6
5,367
537
2,397
5,541
2,425
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
2 / 3 / 3
5,896
590
3,970
4,294
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ayaka202
Yemoja
7
1 / 3 / 0
4,710
471
710
5,511
2,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
FZ01
Serqet
7
0 / 5 / 3
4,476
448
3,482
5,909
1,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
GuDanQing
Bellona
7
0 / 3 / 1
4,263
426
3,061
6,657
4,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kali
7
2 / 2 / 0
4,683
468
879
3,743
1,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
sIeepe
King Arthur
8
2 / 5 / 1
5,145
515
2,696
8,711
5,870
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
16
Kills
5
6
Deaths
18
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Ayaka202
Yemoja
1
3
0
0.33
W
Fenrir
Blitzbur
Fenrir
5
2
1
2.75
W
Horus
2
0
6
5
L
Serqet
FZ01
Serqet
0
5
3
0.3
W
Danzaburou
FreeBobbybihh
Danzaburou
6
1
1
6.5
L
Bellona
GuDanQing
Bellona
0
3
1
0.17
W
Ymir
1
0
6
4
L
Kali
2
2
0
1
W
2
3
3
1.17
L
King Arthur
sIeepe
King Arthur
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,291
Damage
10,828
28,298
Taken
30,531
10,113
Mitigated
14,820
13,897
Healing
3,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Ayaka202
Yemoja
710
343
230
412
5,511
2,009
976
973
4,538
9,681
0
W
Fenrir
Blitzbur
Fenrir
3,344
976
0
1,578
5,172
1,543
0
95
5,077
0
20,420
W
Horus
2,077
1,470
1,083
4,400
6,698
2,608
289
107
6,373
0
11,924
L
Serqet
FZ01
Serqet
3,482
1,059
0
0
5,909
1,839
232
314
5,595
0
10,100
W
Danzaburou
FreeBobbybihh
Danzaburou
7,503
3,701
0
3,197
6,593
2,007
1,504
191
6,076
0
35,062
L
Bellona
GuDanQing
Bellona
3,061
830
0
462
6,657
4,044
0
1,388
5,269
0
9,761
W
Ymir
2,397
675
378
2,208
5,541
2,425
514
119
5,301
13,705
0
L
Kali
879
444
0
923
3,743
1,058
0
1,140
2,603
0
6,432
W
3,970
1,300
200
853
4,294
1,530
1,102
198
4,096
29,112
0
L
King Arthur
sIeepe
King Arthur
2,696
652
0
1,000
8,711
5,870
0
2,552
6,159
0
17,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,142
Gold Earned
23,277
197
Minions Killed
101
0
Camps Cleared
0
859,197
Distance Traveled
776,398
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,710
471
24
2
0
181,338
1
W
Fenrir
5,926
593
45
5
0
194,383
0
W
Horus
5,553
555
19
2
0
167,752
1
L
Serqet
4,476
448
18
2
0
183,071
1
W
Danzaburou
6,400
640
51
5
0
146,949
1
L
Bellona
4,263
426
19
2
0
181,676
0
W
Ymir
5,367
537
29
3
0
184,185
2
L
Kali
4,683
468
14
1
0
73,533
0
W
Ra
5,896
590
53
5
0
165,928
3
L
King Arthur
5,145
515
26
3
0
156,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role