Player Matchup

Nike
Nike
CaptSquirrel
Nike
Level 65
God Stats
15W - 5L
1,875 SR
Queue Stats
202W - 123L
1,633 Elo+
Party 1
Set
Set
GirthyTheDino
Set
Level 115
God Stats
6W - 3L
1,765 SR
Queue Stats
227W - 126L
1,678 Elo+
Party 1
Hachiman
Hachiman
JaiThePie
Hachiman
Level 108
God Stats
3W - 1L
1,765 SR
Queue Stats
262W - 140L
1,691 Elo+
Party 1
Sobek
Sobek
SethyPrime
Sobek
Level 114
God Stats
33W - 16L
1,897 SR
Queue Stats
215W - 112L
1,691 Elo+
Party 1
He Bo
He Bo
Taj271
He Bo
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
263W - 148L
1,662 Elo+
Party 1
Team Averages
Level 104
1,761 SR
1,671 Elo+

VS

Team Averages
Level 133
1,504 SR
1,479 Elo+
Tiamat
Tiamat
Butler-Hiccup
Tiamat
Level 128
God Stats
2W - 5L
1,453 SR
Queue Stats
14W - 22L
1,414 Elo+
Solo
Athena
Athena
DrYoshiyahu
Athena
Level 107
God Stats
1W - 4L
1,321 SR
Queue Stats
142W - 167L
1,411 Elo+
Solo
Olorun
Olorun
SloppyChops
Olorun
Level 129
God Stats
0W - 4L
1,500 SR
Queue Stats
697W - 683L
1,520 Elo+
Party 2
Kuzenbo
Kuzenbo
YourMotherSaysHi
Kuzenbo
Level 142
God Stats
1W - 1L
1,746 SR
Queue Stats
133W - 129L
1,549 Elo+
Party 2
Anhur
Anhur
Āngel
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 7
5,975
598
2,276
5,611
2,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 1 / 4
6,540
654
3,762
6,610
2,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
JaiThePie
Hachiman
11
4 / 0 / 0
6,552
655
5,371
5,795
1,671
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Sobek
11
4 / 1 / 0
6,497
650
5,851
7,210
5,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
Taj271
He Bo
11
6 / 2 / 4
6,439
644
8,864
6,453
2,327
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
5,545
555
3,398
6,200
4,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
8
0 / 3 / 3
5,060
506
2,282
6,739
3,015
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Olorun
8
0 / 4 / 1
4,441
444
3,354
6,040
2,258
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 1
5,333
533
4,227
8,706
5,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anhur
Āngel
Anhur
8
0 / 5 / 0
4,990
499
2,905
7,096
1,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
17
Kills
3
4
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
1
0
7
4.5
L
Athena
0
3
3
0.5
W
2
1
4
4
W
Hachiman
JaiThePie
Hachiman
4
0
0
4
W
Sobek
4
1
0
4
L
Olorun
0
4
1
0.13
W
He Bo
Taj271
He Bo
6
2
4
4
L
1
3
1
0.5
L
Anhur
Āngel
Anhur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,124
Damage
16,166
31,679
Taken
34,781
14,007
Mitigated
16,637
13,542
Healing
6,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,398
462
0
2,508
6,200
4,036
0
1,605
4,570
25,125
0
W
2,276
391
0
1,410
5,611
2,285
0
2,667
2,919
0
19,504
L
Athena
2,282
869
0
160
6,739
3,015
0
1,258
5,481
11,228
0
W
3,762
1,739
0
1,248
6,610
2,492
0
2,131
4,479
0
43,734
W
Hachiman
JaiThePie
Hachiman
5,371
2,666
0
4,066
5,795
1,671
680
2,832
2,963
0
41,748
W
Sobek
5,851
1,189
0
4,823
7,210
5,232
0
3,625
3,185
31,374
0
L
Olorun
3,354
1,361
104
1,508
6,040
2,258
0
1,867
4,173
20,513
0
W
He Bo
Taj271
He Bo
8,864
407
0
1,995
6,453
2,327
0
1,581
4,872
34,292
0
L
4,227
1,391
0
2,064
8,706
5,364
0
6,044
2,128
23,510
0
L
Anhur
Āngel
Anhur
2,905
1,297
0
500
7,096
1,964
0
3,382
3,714
0
21,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,003
Gold Earned
25,369
341
Minions Killed
202
0
Camps Cleared
0
1,023,423
Distance Traveled
987,143
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,545
555
54
5
0
196,123
2
W
Nike
5,975
598
37
4
0
213,895
1
L
Athena
5,060
506
15
2
0
213,949
2
W
Set
6,540
654
94
9
0
221,245
4
W
Hachiman
6,552
655
84
8
0
186,256
4
W
Sobek
6,497
650
71
7
0
199,543
1
L
Olorun
4,441
444
39
4
0
178,323
1
W
He Bo
6,439
644
55
6
0
202,484
0
L
Kuzenbo
5,333
533
38
4
0
216,832
4
L
Anhur
4,990
499
56
6
0
181,916
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role