Player Matchup

Yemoja
Yemoja
AppelmoiZeus
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 26L
1,454 Elo+
Party 3
Fenrir
Fenrir
DAN1KTO
Fenrir
Level 16
God Stats
6W - 4L
1,560 SR
Queue Stats
74W - 62L
1,616 Elo+
Party 1
Scylla
Scylla
Ozbe
Scylla
Level 18
God Stats
8W - 7L
1,474 SR
Queue Stats
27W - 27L
1,464 Elo+
Party 3
Skadi
Skadi
itsPinocchio
Skadi
Level 27
God Stats
15W - 9L
1,671 SR
Queue Stats
59W - 55L
1,415 Elo+
Solo
Anubis
Anubis
krosh_okrosh
Anubis
Level 17
God Stats
6W - 7L
1,541 SR
Queue Stats
54W - 63L
1,360 Elo+
Party 1
Team Averages
Level 19
1,549 SR
1,462 Elo+

VS

Team Averages
Level 22
1,493 SR
1,415 Elo+
Cthulhu
Cthulhu
DogFoDloob
Cthulhu
Level 7
God Stats
1W - 3L
1,317 SR
Queue Stats
9W - 13L
1,380 Elo+
Solo
Thanatos
Thanatos
ShuangShengZi
Thanatos
Level 27
God Stats
1W - 4L
1,275 SR
Queue Stats
44W - 43L
1,476 Elo+
Party 2
Izanami
Izanami
Terminator丶ADC
Izanami
Level 28
God Stats
8W - 6L
1,584 SR
Queue Stats
15W - 16L
1,419 Elo+
Party 2
Merlin
Merlin
alextron777
Merlin
Level 29
God Stats
17W - 17L
1,561 SR
Queue Stats
96W - 89L
1,521 Elo+
Solo
Achilles
Achilles
bespoketalex
Achilles
Level 18
God Stats
7W - 6L
1,727 SR
Queue Stats
82W - 91L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
2 / 2 / 6
9,234
486
5,563
10,435
5,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
DAN1KTO
Fenrir
17
10 / 1 / 9
11,220
591
18,791
15,516
7,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Scylla
Ozbe
Scylla
16
2 / 2 / 6
9,334
491
7,702
8,219
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 7 / 1
8,369
440
5,278
12,693
3,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
16
9 / 5 / 8
10,420
548
14,269
15,745
8,300
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DogFoDloob
Cthulhu
13
3 / 5 / 4
8,711
458
10,177
15,621
10,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
ShuangShengZi
Thanatos
16
5 / 6 / 0
9,613
506
8,838
15,478
5,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
7 / 3 / 3
11,608
611
10,429
13,870
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
14
0 / 4 / 3
8,667
456
8,057
10,971
3,240
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
bespoketalex
Achilles
15
2 / 8 / 3
9,205
484
5,767
17,715
12,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
25
Kills
17
17
Deaths
26
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yemoja
2
2
6
2.5
W
Fenrir
DAN1KTO
Fenrir
10
1
9
14.5
L
Cthulhu
DogFoDloob
Cthulhu
3
5
4
1
W
Scylla
Ozbe
Scylla
2
2
6
2.5
L
Thanatos
ShuangShengZi
Thanatos
5
6
0
0.83
L
7
3
3
2.83
L
Merlin
0
4
3
0.38
L
Achilles
bespoketalex
Achilles
2
8
3
0.44
W
2
7
1
0.36
W
Anubis
9
5
8
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,603
Damage
43,268
62,608
Taken
73,655
27,049
Mitigated
37,170
23,370
Healing
23,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
5,563
1,485
2,005
2,111
10,435
5,377
0
4,948
5,462
27,364
0
W
Fenrir
DAN1KTO
Fenrir
18,791
6,255
0
6,283
15,516
7,253
2,196
2,301
13,115
0
56,287
L
Cthulhu
DogFoDloob
Cthulhu
10,177
234
114
959
15,621
10,749
0
5,342
10,241
32,539
0
W
Scylla
Ozbe
Scylla
7,702
431
0
1,769
8,219
2,479
735
3,818
4,401
51,326
0
L
Thanatos
ShuangShengZi
Thanatos
8,838
3,550
0
12,450
15,478
5,277
0
4,319
11,095
0
62,990
L
10,429
7,429
0
4,264
13,870
4,915
1,439
3,505
10,353
0
86,990
L
Merlin
8,057
345
0
3,243
10,971
3,240
628
5,598
5,037
57,054
0
L
Achilles
bespoketalex
Achilles
5,767
1,855
0
2,439
17,715
12,989
300
8,278
9,395
0
35,696
W
5,278
2,564
0
2,441
12,693
3,640
0
2,692
10,001
0
45,609
W
Anubis
14,269
1,631
0
8,761
15,745
8,300
1,509
4,475
10,882
46,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,577
Gold Earned
47,804
356
Minions Killed
472
0
Camps Cleared
0
1,700,822
Distance Traveled
1,646,342
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,234
486
30
2
0
357,235
2
W
Fenrir
11,220
591
85
4
0
388,412
5
L
Cthulhu
8,711
458
53
3
0
323,100
6
W
Scylla
9,334
491
107
6
0
346,789
2
L
Thanatos
9,613
506
112
6
0
304,797
1
L
Izanami
11,608
611
147
8
0
344,335
0
L
Merlin
8,667
456
95
5
0
321,313
6
L
Achilles
9,205
484
65
3
0
352,797
3
W
Skadi
8,369
440
73
4
0
296,768
5
W
Anubis
10,420
548
61
3
0
311,618
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role