Player Matchup

Hercules
Hercules
Christofers
Hercules
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,065 Elo+
Party 1
Merlin
Merlin
MarekIsguud
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Shonyzt
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
jimakos1221
Guan Yu
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 20L
1,097 Elo+
Party 1
Izanami
Izanami
远方何寻
Izanami
Level 28
God Stats
3W - 1L
1,871 SR
Queue Stats
52W - 44L
1,506 Elo+
Solo
Team Averages
Level 15
1,574 SR
1,334 Elo+

VS

Team Averages
Level 17
1,428 SR
1,341 Elo+
King Arthur
King Arthur
Chaacals
King Arthur
Level 28
God Stats
11W - 9L
1,724 SR
Queue Stats
269W - 274L
1,495 Elo+
Solo
Sobek
Sobek
Fanfanskyy
Sobek
Level 8
God Stats
8W - 4L
1,500 SR
Queue Stats
85W - 81L
1,238 Elo+
Solo
Thor
Thor
Fox520CZ
Thor
Level 24
God Stats
4W - 0L
1,550 SR
Queue Stats
27W - 19L
1,375 Elo+
Solo
Ullr
Ullr
unknown_kenzo95
Ullr
Level 7
God Stats
3W - 6L
1,137 SR
Queue Stats
7W - 9L
1,377 Elo+
Solo
Merlin
Merlin
wildrage2807
Merlin
Level 20
God Stats
1W - 3L
1,226 SR
Queue Stats
4W - 10L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Christofers
Hercules
6
0 / 1 / 0
4,848
346
518
1,348
507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Merlin
11
0 / 5 / 0
6,396
457
4,292
7,691
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
Shonyzt
Thor
8
0 / 8 / 1
5,256
375
1,179
9,530
2,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
jimakos1221
Guan Yu
7
0 / 7 / 1
5,266
376
2,077
10,343
7,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
远方何寻
Izanami
11
1 / 6 / 1
6,426
459
4,319
10,355
3,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chaacals
King Arthur
14
6 / 0 / 3
8,055
575
3,521
7,362
4,261
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sobek
11
6 / 0 / 7
7,993
571
3,457
7,296
6,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
12
3 / 1 / 11
7,747
553
4,824
8,610
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
7 / 1 / 7
7,704
550
8,301
7,169
2,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
13
4 / 0 / 3
8,191
585
6,761
5,367
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
57
1
Kills
26
27
Deaths
2
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Chaacals
King Arthur
6
0
3
7.5
L
Hercules
Christofers
Hercules
0
1
0
0
W
Sobek
6
0
7
9.5
W
Thor
3
1
11
8.5
L
Merlin
0
5
0
0
L
Thor
Shonyzt
Thor
0
8
1
0.06
L
Guan Yu
jimakos1221
Guan Yu
0
7
1
0.07
W
7
1
7
10.5
W
Merlin
4
0
3
5.5
L
Izanami
远方何寻
Izanami
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,385
Damage
26,864
39,267
Taken
35,804
16,873
Mitigated
17,805
5,794
Healing
11,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Chaacals
King Arthur
3,521
515
0
2,164
7,362
4,261
248
0
7,288
0
46,886
L
Hercules
Christofers
Hercules
518
469
0
75
1,348
507
0
31
1,317
0
6,179
W
Sobek
3,457
371
0
1,991
7,296
6,613
0
196
6,983
20,090
0
W
Thor
4,824
892
0
3,944
8,610
2,746
0
938
7,551
0
39,140
L
Merlin
4,292
209
0
1,214
7,691
2,389
477
3,196
4,495
36,514
0
L
Thor
Shonyzt
Thor
1,179
205
0
770
9,530
2,714
287
2,754
6,776
0
13,086
L
Guan Yu
jimakos1221
Guan Yu
2,077
1,127
180
1,007
10,343
7,818
100
2,246
8,097
0
8,031
W
8,301
4,813
0
845
7,169
2,526
1,109
525
6,478
0
28,225
W
Merlin
6,761
491
0
2,528
5,367
1,659
2,460
2,141
2,888
49,027
0
L
Izanami
远方何寻
Izanami
4,319
2,599
0
2,548
10,355
3,445
1,843
1,991
8,364
0
32,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,192
Gold Earned
39,690
183
Minions Killed
340
0
Camps Cleared
0
1,027,321
Distance Traveled
1,228,250
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,055
575
91
7
0
234,411
2
L
Hercules
4,848
346
12
1
0
124,921
1
W
Sobek
7,993
571
33
2
0
275,525
0
W
Thor
7,747
553
70
5
0
255,565
0
L
Merlin
6,396
457
73
5
0
213,072
3
L
Thor
5,256
375
23
2
0
243,559
5
L
Guan Yu
5,266
376
9
1
0
237,565
0
W
Ullr
7,704
550
38
3
0
207,346
0
W
Merlin
8,191
585
108
8
0
255,403
1
L
Izanami
6,426
459
66
5
0
208,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role