Player Matchup

Tiamat
Tiamat
EXTR3ME MONSTA
Tiamat
Level 144
God Stats
1W - 1L
1,278 SR
Queue Stats
205W - 132L
1,729 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Hel8261
Ah Muzen Cab
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
ZoeyGotDrip
Yemoja
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 21L
1,657 Elo+
Party 2
Team Averages
Level 59
1,426 SR
1,629 Elo+

VS

Team Averages
Level 93
1,503 SR
1,506 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
MrB00mbastic777
Janus
Level 26
God Stats
31W - 31L
1,507 SR
Queue Stats
272W - 280L
1,405 Elo+
Party 1
Fenrir
Fenrir
WarmWolfy
Fenrir
Level 145
God Stats
11W - 12L
1,504 SR
Queue Stats
1,036W - 779L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 8
8,808
734
7,129
7,811
4,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Hel8261
Ah Muzen Cab
13
8 / 2 / 6
9,800
817
17,224
13,652
6,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
13
3 / 0 / 12
9,832
819
7,346
6,339
5,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
1 / 3 / 1
8,153
679
6,297
13,810
9,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 6 / 1
6,965
580
5,257
10,021
2,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
WarmWolfy
Fenrir
10
1 / 6 / 1
7,479
623
8,976
15,367
5,756
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
15
Kills
2
2
Deaths
15
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
3
1
0.5
W
4
0
8
8
W
Ah Muzen Cab
Hel8261
Ah Muzen Cab
8
2
6
5.5
L
0
6
1
0.08
L
Fenrir
WarmWolfy
Fenrir
1
6
1
0.25
W
Yemoja
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,699
Damage
20,530
27,802
Taken
39,198
16,825
Mitigated
18,324
14,629
Healing
9,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
6,297
2,454
0
4,247
13,810
9,595
0
5,413
8,397
0
21,040
W
7,129
651
0
2,963
7,811
4,767
276
1,495
6,316
25,898
0
W
Ah Muzen Cab
Hel8261
Ah Muzen Cab
17,224
8,927
0
6,239
13,652
6,949
2,057
1,795
11,857
0
54,595
L
5,257
36
576
783
10,021
2,973
0
3,845
6,176
24,340
0
L
Fenrir
WarmWolfy
Fenrir
8,976
1,389
0
3,734
15,367
5,756
0
5,270
10,097
0
31,157
W
Yemoja
7,346
1,663
2,366
3,061
6,339
5,109
571
2,118
4,221
25,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,440
Gold Earned
22,597
140
Minions Killed
135
0
Camps Cleared
0
623,030
Distance Traveled
658,766
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,153
679
31
3
0
242,843
0
W
Tiamat
8,808
734
34
3
0
225,921
0
W
Ah Muzen Cab
9,800
817
71
6
0
198,821
1
L
Janus
6,965
580
54
5
0
193,874
0
L
Fenrir
7,479
623
50
4
0
222,049
4
W
Yemoja
9,832
819
35
3
0
198,288
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role