Player Matchup

Cthulhu
Cthulhu
BeanMcLean
Cthulhu
Level 3
God Stats
0W - 2L
1,848 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nemesis
Nemesis
BenjiiL
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,184 Elo+
Party 2
Danzaburou
Danzaburou
PortgasDShanks
Danzaburou
Level 149
God Stats
1W - 2L
1,394 SR
Queue Stats
4W - 7L
1,405 Elo+
Party 2
Team Averages
Level 60
1,581 SR
1,363 Elo+

VS

Team Averages
Level 122
1,452 SR
1,493 Elo+
Sun Wukong
Sun Wukong
CommanderN8
Sun Wukong
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
568W - 386L
1,547 Elo+
Party 1
Tiamat
Tiamat
MythKnight
Tiamat
Level 59
God Stats
1W - 1L
1,298 SR
Queue Stats
4W - 3L
1,223 Elo+
Solo
Ymir
Ymir
Swampert121
Ymir
Level 160
God Stats
22W - 20L
1,558 SR
Queue Stats
365W - 267L
1,709 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeanMcLean
Cthulhu
14
1 / 4 / 3
10,309
573
10,676
15,738
16,666
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
BenjiiL
Nemesis
13
1 / 10 / 2
10,180
566
7,161
16,425
5,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
PortgasDShanks
Danzaburou
15
2 / 5 / 2
12,038
669
14,039
18,433
6,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CommanderN8
Sun Wukong
16
3 / 1 / 14
12,375
688
14,373
16,412
15,267
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
MythKnight
Tiamat
16
2 / 1 / 13
11,938
663
9,272
8,233
6,281
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate

Breastplate

+20
Physical Protection

17
14 / 2 / 4
13,891
772
17,538
17,421
10,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
4
Kills
19
19
Deaths
4
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BeanMcLean
Cthulhu
1
4
3
0.63
L
Nemesis
BenjiiL
Nemesis
1
10
2
0.2
W
Sun Wukong
CommanderN8
Sun Wukong
3
1
14
10
W
Tiamat
MythKnight
Tiamat
2
1
13
8.5
L
Danzaburou
PortgasDShanks
Danzaburou
2
5
2
0.6
W
14
2
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,876
Damage
41,183
50,596
Taken
42,066
28,730
Mitigated
32,220
8,254
Healing
10,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BeanMcLean
Cthulhu
10,676
1,098
0
0
15,738
16,666
0
6,710
9,028
27,496
0
L
Nemesis
BenjiiL
Nemesis
7,161
2,451
0
1,765
16,425
5,571
0
10,325
6,100
0
34,099
W
Sun Wukong
CommanderN8
Sun Wukong
14,373
3,455
0
2,959
16,412
15,267
1,043
4,114
12,298
0
59,470
W
Tiamat
MythKnight
Tiamat
9,272
929
808
4,387
8,233
6,281
518
1,444
6,789
42,015
0
L
Danzaburou
PortgasDShanks
Danzaburou
14,039
6,788
0
6,489
18,433
6,493
138
9,743
8,690
0
80,579
W
17,538
3,007
0
2,509
17,421
10,672
950
5,223
12,198
72,071
1,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,527
Gold Earned
38,204
209
Minions Killed
240
0
Camps Cleared
0
902,037
Distance Traveled
1,077,749
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,309
573
31
2
0
323,394
3
L
Nemesis
10,180
566
52
3
0
294,306
6
W
Sun Wukong
12,375
688
70
4
0
364,676
2
W
Tiamat
11,938
663
65
4
0
374,134
0
L
Danzaburou
12,038
669
126
7
0
284,337
1
W
Ymir
13,891
772
105
6
0
338,939
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role