Player Matchup

Ymir
Ymir
Intralism
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,211 Elo+
Party 1
Amaterasu
Amaterasu
JeeYoWasTaken
Amaterasu
Level 5
God Stats
2W - 2L
1,611 SR
Queue Stats
12W - 15L
1,326 Elo+
Party 1
Hel
Hel
PloshOPlosh
Hel
Level 28
God Stats
0W - 2L
1,338 SR
Queue Stats
5W - 7L
1,365 Elo+
Party 1
Thor
Thor
TenderJuicy752
Thor
Level 4
God Stats
0W - 2L
1,294 SR
Queue Stats
2W - 8L
1,199 Elo+
Party 1
Kukulkan
Kukulkan
bulshok2
Kukulkan
Level 6
God Stats
0W - 2L
1,308 SR
Queue Stats
0W - 7L
1,055 Elo+
Party 1
Team Averages
Level 9
1,410 SR
1,231 Elo+

VS

Team Averages
Level 20
1,547 SR
1,488 Elo+
Ymir
Ymir
PandaStrafez
Ymir
Level 20
God Stats
70W - 58L
1,603 SR
Queue Stats
106W - 104L
1,485 Elo+
Solo
Yemoja
Yemoja
Tatermaker
Yemoja
Level 28
God Stats
67W - 54L
1,560 SR
Queue Stats
1,223W - 1,279L
1,498 Elo+
Solo
Fenrir
Fenrir
YQDSZHDAP
Fenrir
Level 16
God Stats
50W - 42L
1,738 SR
Queue Stats
60W - 57L
1,481 Elo+
Solo
Osiris
Osiris
ZeltronZeaker
Osiris
Level 18
God Stats
1W - 1L
1,335 SR
Queue Stats
35W - 36L
1,477 Elo+
Solo
Eset
Eset
poi51230
Eset
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
0 / 4 / 2
8,639
960
5,596
16,303
14,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
JeeYoWasTaken
Amaterasu
13
1 / 2 / 1
7,821
869
5,091
7,100
3,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 4 / 3
8,040
893
7,465
9,732
4,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
2 / 8 / 2
8,821
980
9,067
16,715
6,163
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
bulshok2
Kukulkan
14
3 / 1 / 2
9,371
1,041
10,761
8,481
3,174
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

230

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 11
9,769
1,085
9,153
10,392
6,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yemoja
Tatermaker
Yemoja
15
3 / 0 / 13
9,851
1,095
9,788
6,370
5,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
YQDSZHDAP
Fenrir
15
6 / 2 / 8
9,516
1,057
10,450
9,448
7,249
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
7 / 2 / 9
9,951
1,106
12,252
12,566
10,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Eset
15
0 / 1 / 12
8,531
948
11,199
7,213
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
72
6
Kills
19
19
Deaths
6
10
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
4
2
0.25
L
Amaterasu
JeeYoWasTaken
Amaterasu
1
2
1
0.75
W
3
1
11
8.5
L
0
4
3
0.38
W
Yemoja
Tatermaker
Yemoja
3
0
13
9.5
L
2
8
2
0.38
W
Fenrir
YQDSZHDAP
Fenrir
6
2
8
5
W
7
2
9
5.75
L
Kukulkan
bulshok2
Kukulkan
3
1
2
4
W
Eset
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,980
Damage
52,842
58,331
Taken
45,989
32,179
Mitigated
31,973
14,134
Healing
10,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,596
352
0
1,153
16,303
14,627
0
9,311
6,992
15,907
0
L
Amaterasu
JeeYoWasTaken
Amaterasu
5,091
1,552
0
555
7,100
3,811
0
2,836
4,264
275
9,956
W
9,153
647
0
3,405
10,392
6,373
0
6,867
3,479
20,789
0
L
7,465
1,767
8,596
3,830
9,732
4,404
0
4,877
4,855
21,252
0
W
Yemoja
Tatermaker
Yemoja
9,788
1,662
1,991
863
6,370
5,256
0
2,821
3,549
26,962
0
L
9,067
1,967
0
0
16,715
6,163
0
9,546
7,169
0
18,618
W
Fenrir
YQDSZHDAP
Fenrir
10,450
1,427
0
196
9,448
7,249
0
5,244
4,079
0
16,682
W
12,252
4,932
0
1,803
12,566
10,290
0
6,338
6,104
320
22,471
L
Kukulkan
bulshok2
Kukulkan
10,761
1,241
0
0
8,481
3,174
0
3,840
4,641
36,988
0
W
Eset
11,199
991
666
1,316
7,213
2,805
0
2,784
4,404
30,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,692
Gold Earned
47,618
148
Minions Killed
143
4
Camps Cleared
5
750,982
Distance Traveled
798,173
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,639
960
23
3
0
136,438
2
L
Amaterasu
7,821
869
10
1
1
133,596
1
W
Ymir
9,769
1,085
23
3
1
166,120
1
L
Hel
8,040
893
27
3
0
156,225
0
W
Yemoja
9,851
1,095
33
4
1
153,131
0
L
Thor
8,821
980
17
2
1
165,089
0
W
Fenrir
9,516
1,057
7
1
2
160,305
3
W
Osiris
9,951
1,106
26
3
0
151,381
0
L
Kukulkan
9,371
1,041
71
8
2
159,634
0
W
Eset
8,531
948
54
6
1
167,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role