Player Matchup

Chaac
Chaac
AirMax07170
Chaac
Level 21
God Stats
16W - 19L
1,107 SR
Queue Stats
155W - 141L
1,144 Elo+
Solo
Fenrir
Fenrir
Ajmo Xbox
Fenrir
Level 20
God Stats
32W - 33L
1,458 SR
Queue Stats
240W - 226L
1,459 Elo+
Solo
Scylla
Scylla
Mayslime
Scylla
Level 3
God Stats
0W - 2L
1,195 SR
Queue Stats
2W - 2L
1,541 Elo+
Solo
Cerberus
Cerberus
Vacant94
Cerberus
Level 21
God Stats
4W - 2L
1,721 SR
Queue Stats
11W - 4L
1,652 Elo+
Solo
Izanami
Izanami
bambelio
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 62L
1,486 Elo+
Solo
Team Averages
Level 15
1,396 SR
1,456 Elo+

VS

Team Averages
Level 44
1,488 SR
1,494 Elo+
Chronos
Chronos
Revolt_Andrew
Chronos
Level 143
God Stats
5W - 4L
1,442 SR
Queue Stats
350W - 326L
1,557 Elo+
Party 1
Ne Zha
Ne Zha
TTreazy-
Ne Zha
Level 18
God Stats
42W - 45L
1,536 SR
Queue Stats
98W - 124L
1,379 Elo+
Party 2
Fenrir
Fenrir
ThatBlackGamerEU
Fenrir
Level 22
God Stats
5W - 7L
1,284 SR
Queue Stats
194W - 200L
1,517 Elo+
Solo
Mercury
Mercury
WhosYourDaddy142
Mercury
Level 26
God Stats
7W - 0L
1,680 SR
Queue Stats
172W - 170L
1,481 Elo+
Party 2
Ra
Ra
Xluisluis
Ra
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 2 / 0
4,381
438
1,557
3,612
1,230
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fenrir
Ajmo Xbox
Fenrir
7
0 / 2 / 0
4,448
445
822
5,708
1,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Mayslime
Scylla
8
0 / 3 / 1
4,427
443
1,723
5,304
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
Vacant94
Cerberus
8
0 / 3 / 0
4,653
465
2,030
6,630
3,292
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
bambelio
Izanami
9
1 / 3 / 2
5,268
527
5,030
7,340
1,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
10
2 / 1 / 4
5,718
572
5,736
7,474
1,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ne Zha
TTreazy-
Ne Zha
8
1 / 2 / 2
4,793
479
2,063
4,497
1,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
6 / 0 / 0
6,486
649
3,252
4,739
1,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 2
5,901
590
1,735
2,490
996
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 0 / 1
6,295
630
5,772
5,189
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
13
13
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Fenrir
Ajmo Xbox
Fenrir
0
2
0
0
L
Scylla
Mayslime
Scylla
0
3
1
0.17
W
Chronos
2
1
4
4
W
Ne Zha
TTreazy-
Ne Zha
1
2
2
1
W
6
0
0
6
L
Cerberus
Vacant94
Cerberus
0
3
0
0
W
1
0
2
2
W
3
0
1
3.5
L
Izanami
bambelio
Izanami
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,162
Damage
18,558
28,594
Taken
24,389
9,574
Mitigated
7,319
8,370
Healing
9,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,557
222
0
680
3,612
1,230
0
1,928
1,684
0
7,699
L
Fenrir
Ajmo Xbox
Fenrir
822
441
0
2,393
5,708
1,583
0
1,076
4,632
0
19,816
L
Scylla
Mayslime
Scylla
1,723
360
0
1,326
5,304
1,642
0
3,467
1,837
13,023
0
W
Chronos
5,736
1,681
0
3,785
7,474
1,881
846
340
7,094
31,857
0
W
Ne Zha
TTreazy-
Ne Zha
2,063
632
0
464
4,497
1,157
19
0
4,497
0
11,914
W
3,252
340
0
2,870
4,739
1,588
0
286
4,405
0
29,105
L
Cerberus
Vacant94
Cerberus
2,030
94
0
1,447
6,630
3,292
100
1,964
4,441
15,248
0
W
1,735
428
0
289
2,490
996
900
883
1,607
0
22,821
W
5,772
601
46
2,365
5,189
1,697
927
2,040
3,033
38,708
0
L
Izanami
bambelio
Izanami
5,030
3,731
0
2,524
7,340
1,827
0
3,073
4,267
0
28,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,177
Gold Earned
29,193
169
Minions Killed
268
0
Camps Cleared
0
848,737
Distance Traveled
965,125
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,381
438
8
1
0
151,916
2
L
Fenrir
4,448
445
46
5
0
168,711
0
L
Scylla
4,427
443
27
3
0
164,323
1
W
Chronos
5,718
572
43
4
0
169,317
1
W
Ne Zha
4,793
479
34
3
0
208,918
0
W
Fenrir
6,486
649
62
6
0
202,764
3
L
Cerberus
4,653
465
30
3
0
197,552
3
W
Mercury
5,901
590
59
6
0
207,096
0
W
Ra
6,295
630
70
7
0
177,030
2
L
Izanami
5,268
527
58
6
0
166,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role