Player Matchup

Apollo
Apollo
FeedThenAfkPls
Apollo
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 26L
1,945 Elo+
Solo
Ymir
Ymir
PandaCareBear99
Ymir
Level 12
God Stats
2W - 3L
1,293 SR
Queue Stats
85W - 115L
1,185 Elo+
Party 1
Jormungandr
Jormungandr
Reaper256
Jormungandr
Level 4
God Stats
1W - 4L
1,500 SR
Queue Stats
8W - 18L
1,185 Elo+
Party 1
Danzaburou
Danzaburou
ViVo0o
Danzaburou
Level 17
God Stats
13W - 19L
1,337 SR
Queue Stats
35W - 50L
1,290 Elo+
Solo
Susano
Susano
xuantienmai
Susano
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,233 Elo+
Solo
Team Averages
Level 10
1,426 SR
1,368 Elo+

VS

Team Averages
Level 20
1,695 SR
1,478 Elo+
Anhur
Anhur
AnthonyMarquez
Anhur
Level 16
God Stats
21W - 8L
2,061 SR
Queue Stats
334W - 210L
1,809 Elo+
Solo
Bellona
Bellona
Suferikusu
Bellona
Level 18
God Stats
3W - 2L
1,692 SR
Queue Stats
81W - 76L
1,300 Elo+
Party 2
Arachne
Arachne
Tieluu
Arachne
Level 29
God Stats
26W - 20L
1,663 SR
Queue Stats
93W - 99L
1,584 Elo+
Solo
Janus
Janus
Yugiboyy
Janus
Level 10
God Stats
3W - 0L
1,500 SR
Queue Stats
52W - 39L
1,287 Elo+
Party 2
Cthulhu
Cthulhu
marcosfs
Cthulhu
Level 28
God Stats
11W - 5L
1,557 SR
Queue Stats
159W - 174L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 1
12,733
554
19,582
27,059
11,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 3 / 0
6,901
300
1,719
7,853
3,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Reaper256
Jormungandr
8
0 / 10 / 1
6,718
292
1,661
13,695
8,691
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
ViVo0o
Danzaburou
11
0 / 6 / 1
7,661
333
1,690
10,885
2,393
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
16
2 / 9 / 0
9,990
434
2,688
14,303
4,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 1 / 0
16,256
707
20,684
19,112
11,733
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Suferikusu
Bellona
19
4 / 3 / 11
12,914
561
11,445
12,821
14,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Tieluu
Arachne
18
8 / 0 / 3
12,678
551
7,618
12,795
5,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
Yugiboyy
Janus
18
4 / 6 / 11
12,054
524
8,003
11,795
3,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
marcosfs
Cthulhu
18
1 / 0 / 12
12,069
525
8,214
14,522
10,817
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
71
10
Kills
34
34
Deaths
10
3
Assists
37
Player
Kills
Deaths
Assists
KDA
W
17
1
0
17
L
8
6
1
1.42
L
0
3
0
0
L
Jormungandr
Reaper256
Jormungandr
0
10
1
0.05
W
Bellona
Suferikusu
Bellona
4
3
11
3.17
W
Arachne
Tieluu
Arachne
8
0
3
9.5
L
Danzaburou
ViVo0o
Danzaburou
0
6
1
0.08
W
Janus
Yugiboyy
Janus
4
6
11
1.58
W
Cthulhu
marcosfs
Cthulhu
1
0
12
7
L
Susano
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,340
Damage
55,964
73,795
Taken
71,045
30,199
Mitigated
45,993
12,359
Healing
28,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,684
15,141
0
12,848
19,112
11,733
3,876
380
18,732
0
176,829
L
19,582
12,385
0
9,322
27,059
11,757
0
9,086
17,351
0
119,555
L
1,719
570
0
192
7,853
3,255
0
530
7,066
7,391
0
L
Jormungandr
Reaper256
Jormungandr
1,661
495
0
0
13,695
8,691
0
2,756
10,657
11,474
0
W
Bellona
Suferikusu
Bellona
11,445
1,826
0
1,425
12,821
14,089
2,906
2,134
10,356
10,750
55,222
W
Arachne
Tieluu
Arachne
7,618
4,973
0
8,333
12,795
5,454
52
207
12,588
0
73,727
L
Danzaburou
ViVo0o
Danzaburou
1,690
534
0
2,111
10,885
2,393
0
1,119
9,720
0
26,810
W
Janus
Yugiboyy
Janus
8,003
1,620
0
2,621
11,795
3,900
1,002
319
11,476
70,048
0
W
Cthulhu
marcosfs
Cthulhu
8,214
313
74
2,876
14,522
10,817
588
389
14,133
61,285
0
L
Susano
2,688
788
0
734
14,303
4,103
0
3,695
10,291
0
43,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,003
Gold Earned
65,971
368
Minions Killed
694
0
Camps Cleared
0
1,814,360
Distance Traveled
2,129,069
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
16,256
707
233
10
0
413,906
2
L
Apollo
12,733
554
200
9
0
401,429
2
L
Ymir
6,901
300
13
1
0
381,292
0
L
Jormungandr
6,718
292
13
1
0
303,378
3
W
Bellona
12,914
561
134
6
0
420,688
1
W
Arachne
12,678
551
98
4
0
376,827
0
L
Danzaburou
7,661
333
50
2
0
298,196
2
W
Janus
12,054
524
130
6
0
432,105
0
W
Cthulhu
12,069
525
99
4
0
485,543
6
L
Susano
9,990
434
92
4
0
430,065
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role