Player Matchup

Nu Wa
Nu Wa
Bradient
Nu Wa
Level 29
God Stats
6W - 6L
1,500 SR
Queue Stats
788W - 761L
1,477 Elo+
Solo
Loki
Loki
Dariusakalam
Loki
Level 25
God Stats
22W - 16L
1,422 SR
Queue Stats
76W - 70L
1,372 Elo+
Party 1
Izanami
Izanami
DenierCage
Izanami
Level 21
God Stats
3W - 2L
1,477 SR
Queue Stats
26W - 33L
1,342 Elo+
Party 1
Cthulhu
Cthulhu
DonmigCage
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,364 Elo+
Party 1
Tyr
Tyr
Erko7215
Tyr
Level 27
God Stats
7W - 3L
1,526 SR
Queue Stats
55W - 57L
1,386 Elo+
Solo
Team Averages
Level 24
1,485 SR
1,388 Elo+

VS

Team Averages
Level 14
1,340 SR
1,315 Elo+
Neith
Neith
Arex091
Neith
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
RaltSir
Ares
Level 11
God Stats
1W - 4L
1,233 SR
Queue Stats
4W - 7L
1,078 Elo+
Solo
Poseidon
Poseidon
Sv_Kr351M1R_iZ
Poseidon
Level 17
God Stats
1W - 3L
1,283 SR
Queue Stats
3W - 7L
1,191 Elo+
Party 2
Loki
Loki
Viperxxl89
Loki
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,486 Elo+
Party 2
Yemoja
Yemoja
condrat
Yemoja
Level 8
God Stats
0W - 3L
1,184 SR
Queue Stats
7W - 13L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bradient
Nu Wa
13
8 / 3 / 4
8,268
591
11,595
7,724
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 0 / 2
8,431
602
6,026
7,530
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
DenierCage
Izanami
12
4 / 2 / 3
7,633
545
5,353
6,733
3,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
DonmigCage
Cthulhu
12
3 / 2 / 5
7,540
539
5,718
10,817
4,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 1 / 1
7,811
558
3,213
5,650
3,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Arex091
Neith
10
5 / 4 / 0
6,838
488
10,193
12,615
3,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
RaltSir
Ares
9
0 / 7 / 0
5,883
420
1,768
12,300
5,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
10
1 / 6 / 0
6,459
461
3,025
6,548
1,848
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 5 / 1
6,948
496
4,732
9,494
2,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
condrat
Yemoja
6
0 / 3 / 2
5,595
400
1,119
5,948
2,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
23
Kills
8
8
Deaths
25
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
Arex091
Neith
5
4
0
1.25
W
Nu Wa
Bradient
Nu Wa
8
3
4
3.33
W
5
0
2
6
W
Izanami
DenierCage
Izanami
4
2
3
2.75
W
Cthulhu
DonmigCage
Cthulhu
3
2
5
2.75
W
3
1
1
3.5
L
Ares
RaltSir
Ares
0
7
0
0
L
Poseidon
1
6
0
0.17
L
2
5
1
0.5
L
Yemoja
condrat
Yemoja
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,905
Damage
20,837
38,454
Taken
46,905
16,340
Mitigated
16,578
9,663
Healing
9,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Arex091
Neith
10,193
5,046
0
5,102
12,615
3,854
168
4,708
7,824
0
34,916
W
Nu Wa
Bradient
Nu Wa
11,595
1,925
0
1,318
7,724
2,323
2,812
1,450
6,274
50,557
0
W
6,026
1,913
0
2,900
7,530
2,523
0
475
7,055
0
49,517
W
Izanami
DenierCage
Izanami
5,353
3,225
0
1,184
6,733
3,310
1,652
581
6,152
0
41,916
W
Cthulhu
DonmigCage
Cthulhu
5,718
352
39
2,309
10,817
4,537
416
803
10,014
21,789
0
W
3,213
524
0
1,913
5,650
3,647
954
2,603
3,047
0
27,986
L
Ares
RaltSir
Ares
1,768
429
0
351
12,300
5,979
922
1,391
10,799
12,908
0
L
Poseidon
3,025
406
0
0
6,548
1,848
579
3,288
2,928
27,514
0
L
4,732
1,315
0
2,408
9,494
2,530
0
3,867
5,384
0
32,319
L
Yemoja
condrat
Yemoja
1,119
362
439
1,019
5,948
2,367
433
3,100
2,532
10,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,683
Gold Earned
31,723
350
Minions Killed
206
0
Camps Cleared
0
1,356,066
Distance Traveled
1,116,524
22
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,838
488
49
4
0
223,721
1
W
Nu Wa
8,268
591
72
5
0
223,324
10
W
Loki
8,431
602
102
7
0
316,123
2
W
Izanami
7,633
545
73
5
0
229,975
0
W
Cthulhu
7,540
539
42
3
0
328,901
6
W
Tyr
7,811
558
61
4
0
257,743
4
L
Ares
5,883
420
21
2
0
236,397
1
L
Poseidon
6,459
461
61
4
0
240,562
0
L
Loki
6,948
496
59
4
0
297,005
2
L
Yemoja
5,595
400
16
1
0
118,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role