Player Matchup

Mercury
Mercury
Bacon Tyga
Mercury
Level 34
God Stats
52W - 39L
1,607 SR
Queue Stats
189W - 183L
1,516 Elo+
Party 1
Tiamat
Tiamat
Brutalanda94
Tiamat
Level 12
God Stats
2W - 1L
1,207 SR
Queue Stats
2W - 2L
1,140 Elo+
Solo
Yemoja
Yemoja
Schorsch SR
Yemoja
Level 24
God Stats
22W - 10L
1,621 SR
Queue Stats
81W - 61L
1,563 Elo+
Party 1
Danzaburou
Danzaburou
Toadi69
Danzaburou
Level 29
God Stats
10W - 7L
1,500 SR
Queue Stats
124W - 105L
1,543 Elo+
Party 1
Odin
Odin
UnknownInception
Odin
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 33L
1,377 Elo+
Solo
Team Averages
Level 23
1,487 SR
1,428 Elo+

VS

Team Averages
Level 24
1,392 SR
1,393 Elo+
Poseidon
Poseidon
D0ublexp0sure99
Poseidon
Level 24
God Stats
3W - 5L
1,500 SR
Queue Stats
39W - 48L
1,348 Elo+
Solo
Ares
Ares
Guno007
Ares
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,208 Elo+
Solo
Sylvanus
Sylvanus
SchneeKirsche1
Sylvanus
Level 28
God Stats
41W - 33L
1,524 SR
Queue Stats
114W - 123L
1,397 Elo+
Party 2
Izanami
Izanami
SchneePfirsich
Izanami
Level 28
God Stats
37W - 32L
1,149 SR
Queue Stats
115W - 127L
1,392 Elo+
Party 2
Bastet
Bastet
Sklavio
Bastet
Level 28
God Stats
4W - 4L
1,286 SR
Queue Stats
186W - 153L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bacon Tyga
Mercury
18
9 / 1 / 6
11,071
583
6,014
13,072
5,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
16
8 / 4 / 12
10,541
555
15,855
13,096
9,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
14
3 / 2 / 13
10,266
540
7,060
16,588
17,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Toadi69
Danzaburou
17
12 / 3 / 5
11,211
590
22,142
19,821
8,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 7 / 8
9,647
508
7,266
17,700
14,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
14
3 / 5 / 1
8,866
467
9,219
9,246
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
Guno007
Ares
11
1 / 12 / 4
7,678
404
1,062
15,010
7,840
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sylvanus
13
1 / 8 / 4
8,393
442
9,449
18,525
14,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 7 / 3
8,732
460
10,083
20,312
7,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
Sklavio
Bastet
18
8 / 5 / 4
11,149
587
19,718
18,524
8,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
33
36
Kills
17
17
Deaths
37
44
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Mercury
Bacon Tyga
Mercury
9
1
6
12
W
Tiamat
8
4
12
3.5
L
Poseidon
3
5
1
0.7
L
Ares
Guno007
Ares
1
12
4
0.25
L
Sylvanus
1
8
4
0.38
L
4
7
3
0.79
W
Yemoja
3
2
13
4.75
L
Bastet
Sklavio
Bastet
8
5
4
2
W
Danzaburou
Toadi69
Danzaburou
12
3
5
4.83
W
4
7
8
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,337
Damage
49,531
80,277
Taken
81,617
54,939
Mitigated
41,587
24,845
Healing
22,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Bacon Tyga
Mercury
6,014
2,836
0
4,462
13,072
5,284
814
3,517
9,555
0
67,933
W
Tiamat
15,855
1,267
0
3,197
13,096
9,449
1,147
2,944
10,152
58,981
0
L
Poseidon
9,219
383
0
1,841
9,246
3,233
315
4,096
4,748
55,111
0
L
Ares
Guno007
Ares
1,062
305
0
0
15,010
7,840
416
3,305
11,472
9,158
0
L
Sylvanus
9,449
2,490
4,907
6,416
18,525
14,115
378
5,732
12,567
21,576
0
L
10,083
7,377
411
4,143
20,312
7,851
432
5,026
15,084
0
60,928
W
Yemoja
7,060
1,908
3,860
1,887
16,588
17,253
1,320
4,605
11,983
33,632
0
L
Bastet
Sklavio
Bastet
19,718
6,841
0
4,912
18,524
8,548
217
3,764
14,381
0
83,080
W
Danzaburou
Toadi69
Danzaburou
22,142
11,251
0
8,987
19,821
8,181
3,100
3,543
16,278
0
76,581
W
7,266
1,988
0
2,452
17,700
14,772
793
5,121
12,579
0
42,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,736
Gold Earned
44,818
451
Minions Killed
368
0
Camps Cleared
0
1,678,972
Distance Traveled
1,574,251
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,071
583
115
6
0
416,727
0
W
Tiamat
10,541
555
89
5
0
327,835
1
L
Poseidon
8,866
467
91
5
0
352,275
2
L
Ares
7,678
404
22
1
0
277,288
1
L
Sylvanus
8,393
442
25
1
0
278,388
0
L
Izanami
8,732
460
117
6
0
312,387
0
W
Yemoja
10,266
540
57
3
0
340,118
1
L
Bastet
11,149
587
113
6
0
353,913
1
W
Danzaburou
11,211
590
112
6
0
296,830
3
W
Odin
9,647
508
78
4
0
297,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role