Player Matchup

Nemesis
Nemesis
Forvaine
Nemesis
Level 16
God Stats
66W - 26L
1,760 SR
Queue Stats
113W - 54L
1,749 Elo+
Party 1
Jormungandr
Jormungandr
MadGooby
Jormungandr
Level 15
God Stats
11W - 3L
1,736 SR
Queue Stats
87W - 49L
1,671 Elo+
Party 1
Tiamat
Tiamat
SpikeArtem
Tiamat
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 34L
1,346 Elo+
Solo
Cupid
Cupid
TheCriticalCat
Cupid
Level 26
God Stats
6W - 1L
1,776 SR
Queue Stats
201W - 132L
1,676 Elo+
Party 1
Bellona
Bellona
walkernai
Bellona
Level 28
God Stats
8W - 7L
1,091 SR
Queue Stats
119W - 115L
1,540 Elo+
Solo
Team Averages
Level 22
1,573 SR
1,596 Elo+

VS

Team Averages
Level 29
1,518 SR
1,547 Elo+
Ao Kuang
Ao Kuang
AperonPloto
Ao Kuang
Level 24
God Stats
3W - 2L
1,671 SR
Queue Stats
54W - 44L
1,544 Elo+
Solo
Sol
Sol
Aryelius
Sol
Level 29
God Stats
26W - 30L
1,333 SR
Queue Stats
35W - 40L
1,339 Elo+
Solo
Ah Puch
Ah Puch
FetusCheese
Ah Puch
Level 57
God Stats
53W - 78L
1,572 SR
Queue Stats
53W - 78L
1,596 Elo+
Party 2
Medusa
Medusa
UnrulyMound
Medusa
Level 6
God Stats
1W - 3L
1,708 SR
Queue Stats
8W - 6L
1,758 Elo+
Party 2
Bakasura
Bakasura
kingcolin5
Bakasura
Level 28
God Stats
2W - 4L
1,305 SR
Queue Stats
119W - 93L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Forvaine
Nemesis
20
15 / 5 / 19
15,979
1,229
27,629
17,682
8,143
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Jormungandr
MadGooby
Jormungandr
20
7 / 5 / 34
15,357
1,181
17,324
22,306
29,105
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
SpikeArtem
Tiamat
17
0 / 8 / 10
11,037
849
424
13,603
6,152
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
20 / 2 / 17
15,278
1,175
36,705
13,715
6,909
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
walkernai
Bellona
20
3 / 4 / 24
13,411
1,032
15,752
20,722
18,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Team 1 Tickets

84

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AperonPloto
Ao Kuang
19
3 / 8 / 17
12,397
954
9,462
24,037
12,357
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
1 / 14 / 19
12,134
933
13,905
26,240
20,709
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ah Puch
FetusCheese
Ah Puch
19
6 / 4 / 11
13,636
1,049
29,297
12,496
5,699
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Medusa
18
5 / 12 / 10
12,279
945
9,623
20,408
19,721
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
kingcolin5
Bakasura
20
7 / 7 / 12
14,072
1,082
9,788
18,167
8,541
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
91
45
Kills
22
24
Deaths
45
104
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
AperonPloto
Ao Kuang
3
8
17
1.44
L
1
14
19
0.75
L
Ah Puch
FetusCheese
Ah Puch
6
4
11
2.88
W
Nemesis
Forvaine
Nemesis
15
5
19
4.9
W
Jormungandr
MadGooby
Jormungandr
7
5
34
4.8
W
Tiamat
SpikeArtem
Tiamat
0
8
10
0.63
W
20
2
17
14.25
L
Medusa
5
12
10
0.83
L
Bakasura
kingcolin5
Bakasura
7
7
12
1.86
W
Bellona
walkernai
Bellona
3
4
24
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,834
Damage
72,075
88,028
Taken
101,348
69,211
Mitigated
67,027
15,444
Healing
10,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
AperonPloto
Ao Kuang
9,462
1,917
0
2,457
24,037
12,357
0
3,507
20,255
12,971
0
L
13,905
4,969
0
3,211
26,240
20,709
0
3,532
22,433
36,997
0
L
Ah Puch
FetusCheese
Ah Puch
29,297
633
402
2,476
12,496
5,699
0
3,731
8,565
75,071
0
W
Nemesis
Forvaine
Nemesis
27,629
18,844
0
2,976
17,682
8,143
0
11,185
4,919
0
59,670
W
Jormungandr
MadGooby
Jormungandr
17,324
3,385
906
1,340
22,306
29,105
0
12,139
6,908
38,175
0
W
Tiamat
SpikeArtem
Tiamat
424
424
0
851
13,603
6,152
0
7,483
5,967
4,592
0
W
36,705
30,527
1,822
4,489
13,715
6,909
0
8,706
4,548
0
55,262
L
Medusa
9,623
5,040
0
60
20,408
19,721
0
3,331
16,602
0
25,985
L
Bakasura
kingcolin5
Bakasura
9,788
7,180
0
1,747
18,167
8,541
0
3,024
14,743
0
23,641
W
Bellona
walkernai
Bellona
15,752
5,411
0
3,060
20,722
18,902
0
13,151
7,321
352
40,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,062
Gold Earned
64,518
254
Minions Killed
232
13
Camps Cleared
6
1,238,184
Distance Traveled
1,060,277
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
12,397
954
12
1
1
226,161
0
L
Sol
12,134
933
47
4
0
186,529
0
L
Ah Puch
13,636
1,049
93
7
0
255,023
0
W
Nemesis
15,979
1,229
82
6
12
288,402
2
W
Jormungandr
15,357
1,181
65
5
0
227,112
0
W
Tiamat
11,037
849
4
0
0
214,850
0
W
Cupid
15,278
1,175
52
4
1
248,242
0
L
Medusa
12,279
945
30
2
0
161,369
0
L
Bakasura
14,072
1,082
50
4
5
231,195
0
W
Bellona
13,411
1,032
51
4
0
259,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role