Player Matchup

Discordia
Discordia
Gustt
Discordia
Level 28
God Stats
4W - 5L
1,350 SR
Queue Stats
270W - 265L
1,478 Elo+
Solo
Heimdallr
Heimdallr
JIGmani
Heimdallr
Level 18
God Stats
16W - 28L
1,419 SR
Queue Stats
213W - 223L
1,343 Elo+
Solo
King Arthur
King Arthur
Shiranui59
King Arthur
Level 27
God Stats
3W - 2L
1,613 SR
Queue Stats
7W - 8L
1,495 Elo+
Party 2
Fenrir
Fenrir
ThoGamer
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,445 Elo+
Party 2
Artio
Artio
levcikarumka
Artio
Level 22
God Stats
5W - 5L
1,796 SR
Queue Stats
32W - 38L
1,241 Elo+
Solo
Team Averages
Level 24
1,536 SR
1,400 Elo+

VS

Team Averages
Level 21
1,512 SR
1,333 Elo+
Tsukuyomi
Tsukuyomi
Comix2k21
Tsukuyomi
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo
Ymir
Ymir
Crystalinz
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 13L
950 Elo+
Solo
Izanami
Izanami
Rene47
Izanami
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
39W - 42L
1,370 Elo+
Party 1
Apollo
Apollo
sAf0in
Apollo
Level 29
God Stats
3W - 0L
1,546 SR
Queue Stats
21W - 21L
1,500 Elo+
Solo
Olorun
Olorun
twenty0nefaces
Olorun
Level 23
God Stats
4W - 2L
1,513 SR
Queue Stats
31W - 39L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Gustt
Discordia
12
0 / 8 / 2
7,226
401
5,538
10,322
3,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
JIGmani
Heimdallr
13
4 / 7 / 1
8,003
445
9,653
14,755
5,357
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Shiranui59
King Arthur
13
0 / 4 / 1
7,594
422
5,782
14,340
11,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
ThoGamer
Fenrir
15
5 / 6 / 1
8,915
495
12,338
16,786
6,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 7 / 3
7,063
392
5,188
19,451
14,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Comix2k21
Tsukuyomi
14
2 / 3 / 8
8,900
494
7,574
12,035
5,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

15
4 / 2 / 18
10,009
556
9,192
15,324
14,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Rene47
Izanami
14
4 / 1 / 6
8,901
495
9,300
10,778
3,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
sAf0in
Apollo
16
9 / 1 / 4
10,395
578
13,371
13,264
5,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
11 / 3 / 1
10,779
599
14,484
10,713
6,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
67
10
Kills
30
32
Deaths
10
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Comix2k21
Tsukuyomi
2
3
8
2
W
4
2
18
6.5
L
Discordia
Gustt
Discordia
0
8
2
0.13
L
Heimdallr
JIGmani
Heimdallr
4
7
1
0.64
W
Izanami
Rene47
Izanami
4
1
6
7
L
King Arthur
Shiranui59
King Arthur
0
4
1
0.13
L
Fenrir
ThoGamer
Fenrir
5
6
1
0.92
L
1
7
3
0.36
W
Apollo
sAf0in
Apollo
9
1
4
11
W
11
3
1
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,499
Damage
53,921
75,654
Taken
62,114
41,131
Mitigated
35,351
12,085
Healing
20,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Comix2k21
Tsukuyomi
7,574
1,880
0
2,645
12,035
5,373
0
1,680
10,309
0
48,614
W
9,192
1,538
0
1,435
15,324
14,259
1,171
3,281
12,018
31,957
0
L
Discordia
Gustt
Discordia
5,538
125
0
360
10,322
3,164
0
3,893
6,429
37,465
0
L
Heimdallr
JIGmani
Heimdallr
9,653
3,373
501
1,008
14,755
5,357
0
5,816
8,939
0
41,731
W
Izanami
Rene47
Izanami
9,300
6,374
0
4,053
10,778
3,708
1,379
1,734
9,019
0
48,195
L
King Arthur
Shiranui59
King Arthur
5,782
462
0
1,280
14,340
11,386
96
1,405
12,935
0
40,820
L
Fenrir
ThoGamer
Fenrir
12,338
3,438
0
5,291
16,786
6,907
560
6,065
10,721
0
59,704
L
5,188
631
347
3,298
19,451
14,317
0
5,916
13,535
18,761
0
W
Apollo
sAf0in
Apollo
13,371
7,957
0
5,677
13,264
5,751
4,268
1,562
11,352
0
62,098
W
14,484
7,422
1,308
5,814
10,713
6,260
1,783
2,469
8,244
55,663
3,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,801
Gold Earned
48,984
327
Minions Killed
423
0
Camps Cleared
0
1,423,754
Distance Traveled
1,615,047
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,900
494
85
5
0
337,616
2
W
Ymir
10,009
556
54
3
0
338,547
5
L
Discordia
7,226
401
70
4
0
274,368
0
L
Heimdallr
8,003
445
65
4
0
261,495
0
W
Izanami
8,901
495
77
4
0
276,978
0
L
King Arthur
7,594
422
78
4
0
312,202
0
L
Fenrir
8,915
495
94
5
0
263,730
1
L
Artio
7,063
392
20
1
0
311,959
3
W
Apollo
10,395
578
109
6
0
326,016
0
W
Olorun
10,779
599
98
5
0
335,890
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role