Player Matchup

Serqet
Serqet
K1ckerr
Serqet
Level 28
God Stats
6W - 4L
1,819 SR
Queue Stats
140W - 155L
1,457 Elo+
Solo
Ra
Ra
SafeI
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
gminione
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,439 Elo+
Solo
Izanami
Izanami
killersenjy
Izanami
Level 25
God Stats
11W - 6L
1,500 SR
Queue Stats
59W - 60L
1,380 Elo+
Solo
Cu Chulainn
Cu Chulainn
vempulaz
Cu Chulainn
Level 15
God Stats
4W - 4L
1,795 SR
Queue Stats
211W - 232L
1,399 Elo+
Solo
Team Averages
Level 18
1,623 SR
1,435 Elo+

VS

Team Averages
Level 10
1,531 SR
1,401 Elo+
Kukulkan
Kukulkan
Cepega11111111
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
Overlotd
Neith
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 83L
1,408 Elo+
Solo
Horus
Horus
Svia1100
Horus
Level 28
God Stats
21W - 14L
1,656 SR
Queue Stats
74W - 71L
1,450 Elo+
Solo
Raijin
Raijin
Vaangis
Raijin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,144 Elo+
Solo
Osiris
Osiris
g1zyy
Osiris
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
K1ckerr
Serqet
15
3 / 2 / 3
9,414
588
2,139
11,687
4,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ra
18
22 / 1 / 1
12,146
759
13,285
7,661
3,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
gminione
Cthulhu
14
0 / 0 / 9
9,085
568
4,165
8,951
5,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
killersenjy
Izanami
14
3 / 2 / 1
8,414
526
5,251
7,839
2,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
vempulaz
Cu Chulainn
14
1 / 4 / 3
8,866
554
4,145
10,559
7,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
7
0 / 15 / 0
5,517
345
1,377
10,327
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Overlotd
Neith
13
0 / 5 / 1
7,301
456
6,291
10,688
3,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Horus
Svia1100
Horus
14
9 / 3 / 0
8,625
539
8,936
12,910
4,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Raijin
Vaangis
Raijin
10
0 / 8 / 0
6,174
386
2,188
7,451
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
g1zyy
Osiris
1
0 / 0 / 0
4,629
289
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
29
Kills
9
9
Deaths
31
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
15
0
0
W
Serqet
K1ckerr
Serqet
3
2
3
2.25
L
Neith
Overlotd
Neith
0
5
1
0.1
W
Ra
22
1
1
22.5
L
Horus
Svia1100
Horus
9
3
0
3
L
Raijin
Vaangis
Raijin
0
8
0
0
L
Osiris
g1zyy
Osiris
0
0
0
0
W
Cthulhu
gminione
Cthulhu
0
0
9
4.5
W
Izanami
killersenjy
Izanami
3
2
1
1.75
W
Cu Chulainn
vempulaz
Cu Chulainn
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,985
Damage
18,792
46,697
Taken
41,376
22,224
Mitigated
13,662
14,119
Healing
6,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
1,377
609
0
0
10,327
3,170
189
6,463
3,864
18,788
0
W
Serqet
K1ckerr
Serqet
2,139
449
0
4,270
11,687
4,281
30
276
11,411
0
72,152
L
Neith
Overlotd
Neith
6,291
2,815
0
2,734
10,688
3,335
444
2,131
8,557
0
44,364
W
Ra
13,285
2,333
573
4,528
7,661
3,180
686
942
6,719
94,753
0
L
Horus
Svia1100
Horus
8,936
4,179
169
2,896
12,910
4,905
0
4,879
7,765
0
33,325
L
Raijin
Vaangis
Raijin
2,188
136
0
397
7,451
2,252
354
3,977
3,474
24,360
0
L
Osiris
g1zyy
Osiris
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
gminione
Cthulhu
4,165
402
0
945
8,951
5,558
1,330
1,824
7,127
38,240
0
W
Izanami
killersenjy
Izanami
5,251
2,807
0
2,977
7,839
2,169
1,538
523
7,316
0
46,725
W
Cu Chulainn
vempulaz
Cu Chulainn
4,145
1,156
0
826
10,559
7,036
428
0
10,559
0
41,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,925
Gold Earned
32,246
528
Minions Killed
211
0
Camps Cleared
0
1,572,946
Distance Traveled
997,596
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,517
345
26
2
0
242,088
0
W
Serqet
9,414
588
107
7
0
312,300
0
L
Neith
7,301
456
81
5
0
278,240
0
W
Ra
12,146
759
164
10
0
347,836
9
L
Horus
8,625
539
57
4
0
264,697
4
L
Raijin
6,174
386
47
3
0
200,971
1
L
Osiris
4,629
289
0
0
0
11,600
0
W
Cthulhu
9,085
568
66
4
0
312,557
1
W
Izanami
8,414
526
103
6
0
303,951
5
W
Cu Chulainn
8,866
554
88
6
0
296,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role