Player Matchup

Guan Yu
Guan Yu
AnhŨr
Guan Yu
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
133W - 92L
1,744 Elo+
Solo
Medusa
Medusa
AtlasWaned
Medusa
Level 29
God Stats
5W - 7L
1,549 SR
Queue Stats
42W - 44L
1,599 Elo+
Solo
Baron Samedi
Baron Samedi
BraindeadCoward
Baron Samedi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
SteepShot
Bellona
Level 17
God Stats
2W - 2L
1,717 SR
Queue Stats
37W - 20L
1,773 Elo+
Solo
Cthulhu
Cthulhu
oussDARE
Cthulhu
Level 16
God Stats
1W - 1L
1,328 SR
Queue Stats
17W - 12L
1,599 Elo+
Solo
Team Averages
Level 21
1,519 SR
1,643 Elo+

VS

Team Averages
Level 7
1,395 SR
1,366 Elo+
Set
Set
Cykl00p
Set
Level 7
God Stats
1W - 2L
1,495 SR
Queue Stats
3W - 9L
1,276 Elo+
Party 1
Olorun
Olorun
Przemulo69
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cupid
Cupid
Renifer9
Cupid
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,470 Elo+
Party 1
Ganesha
Ganesha
Royal106
Ganesha
Level 5
God Stats
0W - 2L
1,253 SR
Queue Stats
0W - 6L
1,137 Elo+
Party 1
Sun Wukong
Sun Wukong
Rusin7Gaming
Sun Wukong
Level 9
God Stats
0W - 3L
1,225 SR
Queue Stats
9W - 11L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AnhŨr
Guan Yu
13
6 / 1 / 3
7,576
689
7,601
8,401
3,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
AtlasWaned
Medusa
12
8 / 1 / 1
7,567
688
7,005
6,333
2,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
BraindeadCoward
Baron Samedi
14
4 / 0 / 2
8,016
729
4,581
5,288
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
SteepShot
Bellona
13
1 / 0 / 1
7,872
716
3,250
5,479
3,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
oussDARE
Cthulhu
12
1 / 0 / 9
7,332
667
3,307
8,974
6,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
7
0 / 6 / 0
4,703
428
1,753
8,233
2,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Przemulo69
Olorun
9
0 / 4 / 0
4,978
453
1,324
5,802
1,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
Renifer9
Cupid
7
0 / 4 / 0
4,566
415
2,804
7,378
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ganesha
Royal106
Ganesha
8
1 / 5 / 0
5,275
480
1,761
7,773
2,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Sun Wukong
Rusin7Gaming
Sun Wukong
9
1 / 1 / 0
5,239
476
2,900
5,410
2,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
20
Kills
2
2
Deaths
20
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
AnhŨr
Guan Yu
6
1
3
7.5
W
Medusa
AtlasWaned
Medusa
8
1
1
8.5
W
Baron Samedi
BraindeadCoward
Baron Samedi
4
0
2
5
L
Set
0
6
0
0
L
Olorun
Przemulo69
Olorun
0
4
0
0
L
Cupid
Renifer9
Cupid
0
4
0
0
L
Ganesha
Royal106
Ganesha
1
5
0
0.2
L
Sun Wukong
Rusin7Gaming
Sun Wukong
1
1
0
1
W
Bellona
SteepShot
Bellona
1
0
1
1.5
W
Cthulhu
oussDARE
Cthulhu
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,744
Damage
10,542
34,475
Taken
34,596
18,425
Mitigated
11,146
18,946
Healing
6,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
AnhŨr
Guan Yu
7,601
2,194
475
3,542
8,401
3,653
0
588
7,738
0
42,078
W
Medusa
AtlasWaned
Medusa
7,005
3,148
0
3,895
6,333
2,215
1,994
471
5,862
0
58,161
W
Baron Samedi
BraindeadCoward
Baron Samedi
4,581
194
149
2,932
5,288
2,549
0
1,080
4,208
49,360
0
L
Set
1,753
736
0
1,680
8,233
2,090
0
761
7,412
0
16,846
L
Olorun
Przemulo69
Olorun
1,324
265
0
1,272
5,802
1,849
0
3,620
1,962
19,487
0
L
Cupid
Renifer9
Cupid
2,804
1,813
37
2,753
7,378
1,534
0
1,465
5,913
0
18,410
L
Ganesha
Royal106
Ganesha
1,761
174
0
588
7,773
2,877
0
1,762
6,011
9,597
0
L
Sun Wukong
Rusin7Gaming
Sun Wukong
2,900
349
0
538
5,410
2,796
0
0
5,410
0
19,686
W
Bellona
SteepShot
Bellona
3,250
1,061
0
3,463
5,479
3,180
0
0
5,254
0
47,977
W
Cthulhu
oussDARE
Cthulhu
3,307
174
336
4,154
8,974
6,828
398
946
8,028
16,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,363
Gold Earned
24,761
425
Minions Killed
181
0
Camps Cleared
0
1,116,561
Distance Traveled
1,009,310
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,576
689
82
7
0
248,269
1
W
Medusa
7,567
688
99
9
0
185,522
3
W
Baron Samedi
8,016
729
100
9
0
231,488
4
L
Set
4,703
428
39
4
0
220,651
0
L
Olorun
4,978
453
40
4
0
181,466
0
L
Cupid
4,566
415
53
5
0
188,283
1
L
Ganesha
5,275
480
3
0
0
214,146
0
L
Sun Wukong
5,239
476
46
4
0
204,764
2
W
Bellona
7,872
716
122
11
0
231,166
3
W
Cthulhu
7,332
667
22
2
0
220,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role