Player Matchup

Vamana
Vamana
Hdixx
Vamana
Level 16
God Stats
9W - 11L
1,354 SR
Queue Stats
119W - 142L
1,382 Elo+
Party 1
Ymir
Ymir
MxdxM
Ymir
Level 7
God Stats
10W - 9L
1,510 SR
Queue Stats
112W - 122L
1,452 Elo+
Party 1
Ra
Ra
Polletex
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,500 Elo+
Solo
Thor
Thor
disquarer
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,540 Elo+
Solo
Hachiman
Hachiman
хХхДЕДОВхХх
Hachiman
Level 17
God Stats
3W - 1L
1,687 SR
Queue Stats
12W - 23L
1,309 Elo+
Solo
Team Averages
Level 9
1,510 SR
1,437 Elo+

VS

Team Averages
Level 20
1,728 SR
1,354 Elo+
Cerberus
Cerberus
AlexBott
Cerberus
Level 26
God Stats
5W - 1L
1,739 SR
Queue Stats
36W - 39L
1,429 Elo+
Solo
Olorun
Olorun
Yfrit
Olorun
Level 27
God Stats
2W - 0L
1,756 SR
Queue Stats
52W - 55L
1,447 Elo+
Solo
Tsukuyomi
Tsukuyomi
gminione
Tsukuyomi
Level 17
God Stats
6W - 2L
1,680 SR
Queue Stats
21W - 18L
1,423 Elo+
Solo
Danzaburou
Danzaburou
killersenjy
Danzaburou
Level 25
God Stats
2W - 4L
1,741 SR
Queue Stats
59W - 60L
1,271 Elo+
Solo
Medusa
Medusa
oskarb12
Medusa
Level 6
God Stats
1W - 0L
1,727 SR
Queue Stats
1W - 2L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Hdixx
Vamana
11
3 / 1 / 0
5,947
595
5,169
8,409
4,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
MxdxM
Ymir
7
0 / 4 / 1
4,585
459
2,419
7,724
2,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 3 / 0
4,575
458
2,257
3,478
897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
8
1 / 3 / 0
5,135
514
2,493
6,072
1,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 3 / 0
4,513
451
1,976
7,769
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlexBott
Cerberus
8
1 / 0 / 4
5,508
551
1,511
3,305
1,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
Yfrit
Olorun
11
6 / 0 / 5
6,991
699
6,926
6,977
2,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
gminione
Tsukuyomi
11
2 / 2 / 3
6,283
628
3,536
6,875
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
killersenjy
Danzaburou
11
2 / 0 / 0
6,547
655
2,353
3,650
1,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
oskarb12
Medusa
10
2 / 2 / 2
6,092
609
4,107
6,595
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
4
Kills
13
14
Deaths
4
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AlexBott
Cerberus
1
0
4
3
L
Vamana
Hdixx
Vamana
3
1
0
3
L
Ymir
MxdxM
Ymir
0
4
1
0.13
L
0
3
0
0
W
Olorun
Yfrit
Olorun
6
0
5
8.5
L
Thor
1
3
0
0.33
W
Tsukuyomi
gminione
Tsukuyomi
2
2
3
1.75
W
Danzaburou
killersenjy
Danzaburou
2
0
0
2
W
Medusa
oskarb12
Medusa
2
2
2
1.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,314
Damage
18,433
33,452
Taken
27,402
12,076
Mitigated
8,642
7,669
Healing
12,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AlexBott
Cerberus
1,511
51
0
1,346
3,305
1,258
177
388
2,888
11,077
0
L
Vamana
Hdixx
Vamana
5,169
3,326
0
2,507
8,409
4,790
0
1,278
7,131
0
29,398
L
Ymir
MxdxM
Ymir
2,419
587
0
199
7,724
2,876
0
3,783
3,941
15,423
0
L
2,257
320
481
284
3,478
897
0
904
2,574
18,428
0
W
Olorun
Yfrit
Olorun
6,926
3,136
195
4,216
6,977
2,217
2,053
2,194
4,758
34,052
0
L
Thor
2,493
1,370
0
1,689
6,072
1,687
0
755
5,317
0
24,366
W
Tsukuyomi
gminione
Tsukuyomi
3,536
958
0
2,742
6,875
2,174
0
545
6,237
0
35,824
W
Danzaburou
killersenjy
Danzaburou
2,353
473
0
2,251
3,650
1,081
864
363
3,187
0
30,390
W
Medusa
oskarb12
Medusa
4,107
1,336
0
1,979
6,595
1,912
1,299
1,186
5,384
0
26,418
L
1,976
1,320
0
2,509
7,769
1,826
0
1,717
6,052
0
17,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,755
Gold Earned
31,421
193
Minions Killed
275
0
Camps Cleared
0
993,133
Distance Traveled
875,448
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,508
551
26
3
0
147,079
2
L
Vamana
5,947
595
50
5
0
218,984
0
L
Ymir
4,585
459
26
3
0
221,086
0
L
Ra
4,575
458
37
4
0
180,269
1
W
Olorun
6,991
699
61
6
0
186,789
3
L
Thor
5,135
514
46
5
0
235,533
0
W
Tsukuyomi
6,283
628
80
8
0
193,650
0
W
Danzaburou
6,547
655
59
6
0
169,157
3
W
Medusa
6,092
609
49
5
0
178,773
4
L
Hachiman
4,513
451
34
3
0
137,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role