Player Matchup

Cu Chulainn
Cu Chulainn
Gold I
IBenny
Cu Chulainn
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold I
Neyouno
Loki
Gold I
Level 148
God Stats
21W - 20L
1,831 SR
Queue Stats
544W - 534L
1,604 MMR
Solo
Chang'e
Chang'e
Platinum II
PeopleEnforcer
Chang'e
Platinum II
Level 62
God Stats
3W - 3L
1,740 SR
Queue Stats
134W - 135L
1,901 MMR
Solo
Jing Wei
Jing Wei
Platinum I
Warhogg
Jing Wei
Platinum I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
466W - 457L
1,913 MMR
Solo
Sobek
Sobek
Gold V
sandboxsuri
Sobek
Gold V
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 41L
1,595 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 124
1,614 SR
1,703 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,562 SR
1,749 MMR
Cthulhu
Cthulhu
Platinum II
Azagthoth
Cthulhu
Platinum II
Level 153
God Stats
2W - 3L
1,351 SR
Queue Stats
104W - 97L
1,845 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum I
Grumbal
Sun Wukong
Platinum I
Level 68
God Stats
4W - 0L
1,715 SR
Queue Stats
120W - 101L
1,890 MMR
Party 1
Nu Wa
Nu Wa
Platinum II
HokageDevil
Nu Wa
Platinum II
Level 160
God Stats
11W - 14L
1,528 SR
Queue Stats
210W - 202L
1,863 MMR
Solo
Hou Yi
Hou Yi
Gold V
ImAce
Hou Yi
Gold V
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 17L
1,606 MMR
Solo
Hel
Hel
Silver I
meganever
Hel
Silver I
Level 103
God Stats
5W - 2L
1,715 SR
Queue Stats
42W - 41L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
IBenny
Cu Chulainn
17
2 / 4 / 1
10,871
473
13,822
22,420
16,313
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
Neyouno
Loki
19
2 / 2 / 2
11,261
490
7,367
15,156
6,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
3 / 3 / 1
11,008
479
11,278
15,749
5,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Warhogg
Jing Wei
19
0 / 3 / 1
11,406
496
10,516
17,865
7,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 5 / 5
9,089
395
5,098
18,980
15,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
SetTsukuyomiApolloScyllaPersephone

VS

Bans
DanzaburouKhepriFenrirYmirHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Azagthoth
Cthulhu
16
1 / 1 / 11
11,064
481
8,112
19,840
24,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
Grumbal
Sun Wukong
20
3 / 2 / 5
13,109
570
13,091
17,733
13,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
2 / 1 / 8
12,324
536
13,371
9,426
3,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
ImAce
Hou Yi
20
8 / 0 / 3
13,481
586
14,282
15,402
8,638
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
3 / 3 / 3
12,760
555
13,766
16,564
16,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
7
Kills
17
17
Deaths
7
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Azagthoth
Cthulhu
1
1
11
6.5
W
Sun Wukong
Grumbal
Sun Wukong
3
2
5
2.75
W
2
1
8
6
L
Cu Chulainn
IBenny
Cu Chulainn
2
4
1
0.63
W
Hou Yi
ImAce
Hou Yi
8
0
3
9.5
L
Loki
Neyouno
Loki
2
2
2
1.5
L
3
3
1
1.17
L
Jing Wei
Warhogg
Jing Wei
0
3
1
0.17
W
3
3
3
1.5
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,081
Damage
62,622
90,170
Taken
78,965
51,514
Mitigated
66,560
33,517
Healing
36,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Azagthoth
Cthulhu
8,112
300
117
6,261
19,840
24,386
214
4,340
15,361
38,445
0
W
Sun Wukong
Grumbal
Sun Wukong
13,091
3,742
0
5,978
17,733
13,382
1,094
3,193
14,436
0
98,995
W
13,371
2,142
147
2,235
9,426
3,813
1,479
3,509
5,699
100,439
0
L
Cu Chulainn
IBenny
Cu Chulainn
13,822
2,151
0
4,066
22,420
16,313
0
11,762
10,486
3,907
74,802
W
Hou Yi
ImAce
Hou Yi
14,282
8,053
0
7,983
15,402
8,638
3,244
4,213
11,021
0
117,841
L
Loki
Neyouno
Loki
7,367
3,130
0
6,810
15,156
6,039
0
4,590
10,338
0
97,546
L
11,278
594
1,245
6,659
15,749
5,635
0
6,160
9,333
82,798
0
L
Jing Wei
Warhogg
Jing Wei
10,516
7,320
0
9,806
17,865
7,737
148
4,429
13,240
0
111,101
W
13,766
680
5,042
9,204
16,564
16,341
665
3,481
13,005
85,981
0
L
5,098
265
0
4,931
18,980
15,790
0
7,238
11,524
22,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,635
Gold Earned
62,738
664
Minions Killed
707
0
Camps Cleared
0
2,188,122
Distance Traveled
2,236,091
25
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,064
481
55
2
0
439,827
11
W
Sun Wukong
13,109
570
177
8
0
472,170
10
W
Nu Wa
12,324
536
141
6
0
450,746
4
L
Cu Chulainn
10,871
473
125
5
0
430,630
3
W
Hou Yi
13,481
586
160
7
0
429,739
5
L
Loki
11,261
490
164
7
0
467,295
2
L
Chang'e
11,008
479
161
7
0
438,473
7
L
Jing Wei
11,406
496
190
8
0
392,573
6
W
Hel
12,760
555
174
8
0
443,609
8
L
Sobek
9,089
395
24
1
0
459,151
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role