Player Matchup

Sun Wukong
Sun Wukong
AnhŨr
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 92L
1,771 Elo+
Solo
Neith
Neith
GnlZX
Neith
Level 27
God Stats
0W - 1L
1,323 SR
Queue Stats
1W - 6L
1,128 Elo+
Party 1
Cthulhu
Cthulhu
Kurodamh
Cthulhu
Level 15
God Stats
0W - 8L
1,356 SR
Queue Stats
13W - 18L
1,456 Elo+
Party 1
Achilles
Achilles
LadyElisabeth
Achilles
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,397 Elo+
Party 1
Scylla
Scylla
Ranuncula
Scylla
Level 26
God Stats
1W - 4L
1,554 SR
Queue Stats
19W - 20L
1,531 Elo+
Solo
Team Averages
Level 34
1,447 SR
1,456 Elo+

VS

Team Averages
Level 18
1,608 SR
1,485 Elo+
Cabrakan
Cabrakan
BraindeadCoward
Cabrakan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Protos56
King Arthur
Level 13
God Stats
18W - 13L
1,359 SR
Queue Stats
25W - 22L
1,331 Elo+
Solo
Chiron
Chiron
SteepShot
Chiron
Level 17
God Stats
3W - 1L
1,895 SR
Queue Stats
37W - 20L
1,766 Elo+
Solo
Ao Kuang
Ao Kuang
lnzaghi
Ao Kuang
Level 17
God Stats
6W - 3L
1,784 SR
Queue Stats
58W - 59L
1,383 Elo+
Solo
Zeus
Zeus
xBloodred
Zeus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 87L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AnhŨr
Sun Wukong
17
5 / 3 / 2
9,502
594
10,283
14,206
7,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
GnlZX
Neith
11
1 / 6 / 2
6,780
424
5,989
9,896
2,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Kurodamh
Cthulhu
10
0 / 6 / 2
6,618
414
5,079
12,479
5,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
LadyElisabeth
Achilles
14
3 / 2 / 2
8,502
531
4,817
8,826
6,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Ranuncula
Scylla
15
1 / 0 / 2
8,938
559
5,449
4,763
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
13
1 / 1 / 9
8,485
530
7,659
11,125
11,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
Protos56
King Arthur
13
0 / 5 / 1
7,472
467
2,430
10,794
6,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
SteepShot
Chiron
17
11 / 1 / 2
10,251
641
14,496
12,291
6,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ao Kuang
lnzaghi
Ao Kuang
14
3 / 1 / 3
8,803
550
5,950
9,934
3,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zeus
14
2 / 2 / 4
8,386
524
5,225
7,978
2,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
10
Kills
17
17
Deaths
10
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AnhŨr
Sun Wukong
5
3
2
2
W
Cabrakan
1
1
9
5.5
L
Neith
GnlZX
Neith
1
6
2
0.33
L
Cthulhu
Kurodamh
Cthulhu
0
6
2
0.17
L
Achilles
LadyElisabeth
Achilles
3
2
2
2
W
King Arthur
Protos56
King Arthur
0
5
1
0.1
L
Scylla
Ranuncula
Scylla
1
0
2
2
W
Chiron
SteepShot
Chiron
11
1
2
12
W
Ao Kuang
lnzaghi
Ao Kuang
3
1
3
4.5
W
Zeus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,617
Damage
35,760
50,170
Taken
52,122
24,097
Mitigated
29,726
9,797
Healing
20,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AnhŨr
Sun Wukong
10,283
2,976
0
4,103
14,206
7,685
0
6,444
7,611
0
77,984
W
Cabrakan
7,659
1,112
0
3,933
11,125
11,010
0
2,751
8,218
39,547
0
L
Neith
GnlZX
Neith
5,989
2,757
0
1,909
9,896
2,942
0
3,308
6,546
0
30,571
L
Cthulhu
Kurodamh
Cthulhu
5,079
480
0
676
12,479
5,384
0
3,576
8,849
18,399
0
L
Achilles
LadyElisabeth
Achilles
4,817
1,183
0
2,103
8,826
6,505
1,242
2,956
5,520
0
37,602
W
King Arthur
Protos56
King Arthur
2,430
518
0
1,076
10,794
6,526
9
0
10,423
0
26,374
L
Scylla
Ranuncula
Scylla
5,449
265
154
852
4,763
1,581
466
2,226
2,435
56,957
0
W
Chiron
SteepShot
Chiron
14,496
7,400
533
9,257
12,291
6,349
295
3,341
8,930
0
81,322
W
Ao Kuang
lnzaghi
Ao Kuang
5,950
1,424
0
2,455
9,934
3,230
0
2,207
7,579
46,523
0
W
Zeus
5,225
478
0
3,190
7,978
2,611
301
1,862
5,975
57,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,340
Gold Earned
43,397
436
Minions Killed
449
0
Camps Cleared
0
1,499,831
Distance Traveled
1,539,038
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,502
594
150
9
0
344,986
3
W
Cabrakan
8,485
530
49
3
0
333,588
1
L
Neith
6,780
424
51
3
0
274,382
4
L
Cthulhu
6,618
414
36
2
0
270,888
4
L
Achilles
8,502
531
68
4
0
280,364
2
W
King Arthur
7,472
467
49
3
0
292,023
0
L
Scylla
8,938
559
131
8
0
329,211
3
W
Chiron
10,251
641
147
9
0
284,664
6
W
Ao Kuang
8,803
550
88
6
0
334,536
0
W
Zeus
8,386
524
116
7
0
294,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role