Player Matchup

Baron Samedi
Baron Samedi
ChileanSoldier1
Baron Samedi
Level 55
God Stats
1W - 1L
1,365 SR
Queue Stats
170W - 161L
1,544 Elo+
Party 1
Fenrir
Fenrir
Colezilla88
Fenrir
Level 22
God Stats
10W - 6L
1,522 SR
Queue Stats
291W - 267L
1,531 Elo+
Party 1
Geb
Geb
goldfacesdaddy
Geb
Level 17
God Stats
1W - 2L
1,252 SR
Queue Stats
17W - 11L
1,648 Elo+
Party 1
Loki
Loki
malparido
Loki
Level 28
God Stats
70W - 71L
1,560 SR
Queue Stats
1,329W - 1,328L
1,537 Elo+
Solo
Bastet
Bastet
outlaw7480
Bastet
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 92L
1,470 Elo+
Party 1
Team Averages
Level 28
1,440 SR
1,546 Elo+

VS

Team Averages
Level 24
1,545 SR
1,435 Elo+
Serqet
Serqet
Combat356
Serqet
Level 29
God Stats
1W - 2L
1,685 SR
Queue Stats
23W - 39L
1,350 Elo+
Solo
Tiamat
Tiamat
Fresh Chris03
Tiamat
Level 26
God Stats
36W - 27L
1,508 SR
Queue Stats
331W - 319L
1,444 Elo+
Solo
Yemoja
Yemoja
chrxstxxn
Yemoja
Level 26
God Stats
75W - 69L
1,517 SR
Queue Stats
218W - 258L
1,430 Elo+
Solo
Nemesis
Nemesis
dran223
Nemesis
Level 25
God Stats
2W - 4L
1,429 SR
Queue Stats
64W - 61L
1,534 Elo+
Solo
Zeus
Zeus
envand
Zeus
Level 15
God Stats
7W - 6L
1,587 SR
Queue Stats
26W - 34L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChileanSoldier1
Baron Samedi
19
15 / 0 / 10
13,673
1,243
28,890
14,006
7,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
17
3 / 2 / 9
10,520
956
10,629
15,037
8,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

17
0 / 0 / 16
11,087
1,008
7,746
14,676
17,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Loki
17
8 / 3 / 9
11,870
1,079
14,384
15,003
5,999
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bastet
outlaw7480
Bastet
16
2 / 3 / 10
10,376
943
6,067
10,282
4,234
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

259

VS

Team 2 Tickets

184

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Combat356
Serqet
16
1 / 7 / 4
9,728
884
8,680
18,289
8,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
1 / 7 / 4
10,257
932
19,622
17,824
14,394
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
chrxstxxn
Yemoja
16
2 / 5 / 2
10,118
920
7,056
13,007
9,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
dran223
Nemesis
15
0 / 7 / 2
9,397
854
10,664
16,334
6,972
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
envand
Zeus
16
4 / 2 / 1
10,795
981
14,820
9,239
7,102
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
21
28
Kills
8
8
Deaths
28
54
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ChileanSoldier1
Baron Samedi
15
0
10
20
W
Fenrir
3
2
9
3.75
L
Serqet
Combat356
Serqet
1
7
4
0.43
L
1
7
4
0.43
L
Yemoja
chrxstxxn
Yemoja
2
5
2
0.6
L
Nemesis
dran223
Nemesis
0
7
2
0.14
L
Zeus
envand
Zeus
4
2
1
2.25
W
0
0
16
8
W
Loki
8
3
9
4.17
W
Bastet
outlaw7480
Bastet
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,716
Damage
60,842
69,004
Taken
74,693
43,293
Mitigated
46,207
18,373
Healing
12,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ChileanSoldier1
Baron Samedi
28,890
2,191
5,469
7,559
14,006
7,883
0
8,081
5,529
56,708
0
W
Fenrir
10,629
1,638
858
1,717
15,037
8,166
0
8,464
6,171
0
17,203
L
Serqet
Combat356
Serqet
8,680
3,625
0
1,171
18,289
8,674
0
9,853
8,136
0
16,016
L
19,622
3,950
375
5,193
17,824
14,394
0
8,172
9,357
37,637
0
L
Yemoja
chrxstxxn
Yemoja
7,056
1,704
2,216
2,940
13,007
9,065
0
5,612
7,120
24,248
0
L
Nemesis
dran223
Nemesis
10,664
2,475
0
1,052
16,334
6,972
0
8,454
7,680
0
25,110
L
Zeus
envand
Zeus
14,820
1,262
0
0
9,239
7,102
0
3,730
5,409
36,449
0
W
7,746
1,567
0
819
14,676
17,011
0
9,764
4,642
21,793
0
W
Loki
14,384
6,164
933
701
15,003
5,999
0
8,090
6,768
0
29,412
W
Bastet
outlaw7480
Bastet
6,067
2,729
184
133
10,282
4,234
0
7,099
3,183
0
11,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,526
Gold Earned
50,295
172
Minions Killed
161
7
Camps Cleared
6
987,023
Distance Traveled
953,692
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,673
1,243
92
8
0
205,354
4
W
Fenrir
10,520
956
25
2
0
174,019
0
L
Serqet
9,728
884
9
1
0
212,811
0
L
Tiamat
10,257
932
44
4
3
167,579
0
L
Yemoja
10,118
920
29
3
1
168,626
0
L
Nemesis
9,397
854
22
2
2
240,159
1
L
Zeus
10,795
981
57
5
0
164,517
0
W
Geb
11,087
1,008
29
3
2
218,082
0
W
Loki
11,870
1,079
12
1
3
209,490
0
W
Bastet
10,376
943
14
1
2
180,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role